mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 13:11:20 +00:00
da44c783fb
in the stream reader at the moment, otherwise it's working wonderfully :)
264 lines
6.1 KiB
C
264 lines
6.1 KiB
C
/*
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snd_plugin.c
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sound plugin wrapper
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((unused)) const char rcsid[] =
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"$Id$";
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#include "QF/cvar.h"
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#include "QF/sound.h"
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#include "QF/model.h"
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#include "QF/plugin.h"
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#include "QF/sys.h"
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// =======================================================================
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// Various variables also defined in snd_dma.c
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// FIXME - should be put in one place
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// =======================================================================
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volatile dma_t *shm = 0;
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int paintedtime; // sample PAIRS
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qboolean snd_initialized = false;
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cvar_t *snd_loadas8bit;
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cvar_t *volume;
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cvar_t *snd_interp;
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static cvar_t *snd_output;
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static cvar_t *snd_render;
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static plugin_t *snd_render_module = NULL;
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static plugin_t *snd_output_module = NULL;
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static snd_render_funcs_t *snd_render_funcs = NULL;
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SND_OUTPUT_PROTOS
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plugin_list_t snd_output_list[] = {
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SND_OUTPUT_LIST
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};
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SND_RENDER_PROTOS
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plugin_list_t snd_render_list[] = {
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SND_RENDER_LIST
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};
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void
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S_Init (struct model_s **worldmodel, int *viewentity, double *host_frametime)
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{
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if (!*snd_output->string || !*snd_render->string) {
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Sys_Printf ("Not loading sound due to no renderer/output\n");
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return;
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}
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PI_RegisterPlugins (snd_output_list);
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PI_RegisterPlugins (snd_render_list);
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snd_output_module = PI_LoadPlugin ("snd_output", snd_output->string);
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if (!snd_output_module) {
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Sys_Printf ("Loading of sound output module: %s failed!\n",
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snd_output->string);
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} else {
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snd_render_module = PI_LoadPlugin ("snd_render", snd_render->string);
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if (!snd_render_module) {
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Sys_Printf ("Loading of sound render module: %s failed!\n",
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snd_render->string);
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PI_UnloadPlugin (snd_output_module);
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snd_output_module = NULL;
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} else {
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snd_render_module->data->snd_render->worldmodel = worldmodel;
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snd_render_module->data->snd_render->viewentity = viewentity;
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snd_render_module->data->snd_render->host_frametime =
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host_frametime;
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snd_render_module->data->snd_render->output = snd_output_module;
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snd_output_module->data->snd_output->soundtime
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= snd_render_module->data->snd_render->soundtime;
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snd_output_module->data->snd_output->paintedtime
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= snd_render_module->data->snd_render->paintedtime;
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snd_output_module->functions->general->p_Init ();
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snd_render_module->functions->general->p_Init ();
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snd_render_funcs = snd_render_module->functions->snd_render;
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}
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}
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}
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void
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S_Init_Cvars (void)
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{
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volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
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"Volume level of sounds");
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snd_loadas8bit = Cvar_Get ("snd_loadas8bit", "0", CVAR_NONE, NULL,
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"Load samples as 8-bit");
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snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
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"control sample interpolation");
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#ifdef _WIN32
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snd_output = Cvar_Get ("snd_output", "sdl", CVAR_ROM, NULL,
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"Sound Output Plugin to use");
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#else
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snd_output = Cvar_Get ("snd_output", "oss", CVAR_ROM, NULL,
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"Sound Output Plugin to use");
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#endif
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snd_render = Cvar_Get ("snd_render", "default", CVAR_ROM, NULL,
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"Sound Renderer Plugin to use");
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}
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void
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S_AmbientOff (void)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_AmbientOff ();
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}
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void
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S_AmbientOn (void)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_AmbientOn ();
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}
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void
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S_Shutdown (void)
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{
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if (snd_render_module) {
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PI_UnloadPlugin (snd_render_module);
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snd_render_module = NULL;
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snd_render_funcs = NULL;
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}
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if (snd_output_module) {
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PI_UnloadPlugin (snd_output_module);
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snd_output_module = NULL;
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}
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}
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void
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S_TouchSound (const char *sample)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_TouchSound (sample);
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}
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void
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S_StaticSound (sfx_t *sfx, const vec3_t origin, float vol, float attenuation)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_StaticSound (sfx, origin, vol, attenuation);
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}
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void
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S_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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float fvol, float attenuation)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_StartSound
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(entnum, entchannel, sfx, origin, fvol, attenuation);
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}
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void
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S_StopSound (int entnum, int entchannel)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_StopSound
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(entnum, entchannel);
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}
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sfx_t *
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S_PrecacheSound (const char *sample)
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{
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if (snd_render_funcs)
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return snd_render_funcs->pS_PrecacheSound
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(sample);
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else
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return NULL;
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}
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void
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S_ClearPrecache (void)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_ClearPrecache ();
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}
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void
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S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
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const vec3_t v_up)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_Update (origin, v_forward,
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v_right, v_up);
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}
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void
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S_StopAllSounds (qboolean clear)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_StopAllSounds (clear);
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}
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void
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S_BeginPrecaching (void)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_BeginPrecaching ();
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}
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void
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S_EndPrecaching (void)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_EndPrecaching ();
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}
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void
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S_ExtraUpdate (void)
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{
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//if (snd_render_funcs)
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// snd_render_funcs->pS_ExtraUpdate ();
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}
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void
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S_LocalSound (const char *s)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_LocalSound (s);
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}
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void
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S_BlockSound (void)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_BlockSound ();
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}
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void
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S_UnblockSound (void)
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{
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if (snd_render_funcs)
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snd_render_funcs->pS_UnblockSound ();
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}
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