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https://git.code.sf.net/p/quake/quakeforge
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70af362562
In working with vectors and matrices while testing the scene wrappers, I found that there was a fair bit of confusion about how large something could be. Return values can be up to 32 words (but qfcc wasn't aware of that), parameters were limited to 4 words still (and possibly should be for varargs), and temp defs were limited to 8 words (1 lvec4). Temps are used for handling return values (at least when not optimizing) and thus must be capable of holding a return value, and passing large arguments through *formal* parameters should be allowed. It seems reasonable to limit parameter sizes to return value sizes. A temp and a move are still used for large return values (4x4 matrix), but that's an optimization issue: the code itself is at least correct. |
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.. | ||
3dfx_stub | ||
bsp2img | ||
build_scripts | ||
carne | ||
cross | ||
cvs2cl | ||
Forge | ||
gas2masm | ||
gl_stub | ||
io_mesh_qfmdl | ||
io_qfmap | ||
misc | ||
pak | ||
qfbsp | ||
qfcc | ||
qflight | ||
qflmp | ||
qfmodelgen | ||
qfspritegen | ||
qfvis | ||
quaketoascii | ||
texpaint | ||
wad | ||
wav | ||
Makemodule.am |