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https://git.code.sf.net/p/quake/quakeforge
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8acd5c558b
This puts the hierarchy (transform) reference, animation, visibility, renderer, active, and old_origin data in separate components. There are a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately in sw, reasons known, missing brush models in vulkan). While quake doesn't really need an ECS, the direction I want to take QF does, and it does seem to have improved memory bandwidth a little (uncertain). However, there's a lot more work to go (especially fixing the above bugs), but this seems to be a good start.
119 lines
3.2 KiB
C
119 lines
3.2 KiB
C
/*
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qf_alias.h
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Vulkan specific alias model stuff
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/1/18
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_alias_h
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#define __QF_Vulkan_qf_alias_h
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#include "QF/darray.h"
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#include "QF/model.h"
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#include "QF/modelgen.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/command.h"
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typedef struct aliasvrt_s {
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float vertex[4];
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float normal[4];
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} aliasvrt_t;
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typedef struct aliasuv_s {
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float u, v;
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} aliasuv_t;
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typedef struct qfv_alias_mesh_s {
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VkBuffer vertex_buffer;
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VkBuffer uv_buffer;
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VkBuffer index_buffer;
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VkDeviceMemory memory;
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} qfv_alias_mesh_t;
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typedef struct qfv_alias_skin_s {
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VkDeviceMemory memory;
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VkImage image;
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VkImageView view;
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byte colora[4];
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byte colorb[4];
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VkDescriptorSet descriptor;
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} qfv_alias_skin_t;
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typedef enum {
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QFV_aliasDepth,
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QFV_aliasGBuffer,
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QFV_aliasTranslucent,
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QFV_aliasNumPasses
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} QFV_AliasSubpass;
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typedef struct aliasframe_s {
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qfv_cmdbufferset_t cmdSet;
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} aliasframe_t;
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typedef struct aliasframeset_s
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DARRAY_TYPE (aliasframe_t) aliasframeset_t;
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typedef struct aliasindset_s
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DARRAY_TYPE (unsigned) aliasindset_t;
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typedef struct aliasctx_s {
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aliasframeset_t frames;
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VkPipeline depth;
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VkPipeline gbuf;
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VkPipelineLayout layout;
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VkSampler sampler;
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} aliasctx_t;
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struct vulkan_ctx_s;
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struct qfv_renderframe_s;
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struct entity_s;
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struct mod_alias_ctx_s;
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void Vulkan_Mod_LoadAllSkins (struct mod_alias_ctx_s *alias_ctx,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_FinalizeAliasModel (struct mod_alias_ctx_s *alias_ctx,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_LoadExternalSkins (struct mod_alias_ctx_s *alias_ctx,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_MakeAliasModelDisplayLists (struct mod_alias_ctx_s *alias_ctx,
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void *_m, int _s, int extra,
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struct vulkan_ctx_s *ctx);
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void Vulkan_AliasAddSkin (struct vulkan_ctx_s *ctx, qfv_alias_skin_t *skin);
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void Vulkan_AliasRemoveSkin (struct vulkan_ctx_s *ctx, qfv_alias_skin_t *skin);
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void Vulkan_AliasBegin (struct qfv_renderframe_s *rFrame);
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void Vulkan_DrawAlias (struct entity_s ent, struct qfv_renderframe_s *rFrame);
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void Vulkan_AliasEnd (struct qfv_renderframe_s *rFrame);
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void Vulkan_Alias_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_Alias_Shutdown (struct vulkan_ctx_s *ctx);
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void Vulkan_AliasDepthRange (struct qfv_renderframe_s *rFrame, float n, float f);
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#endif//__QF_Vulkan_qf_alias_h
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