mirror of
https://git.code.sf.net/p/quake/quakeforge
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bc1b483525
It's pretty useless in git.
231 lines
5.3 KiB
C
231 lines
5.3 KiB
C
/*
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vid_glx.c
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OpenGL GLX video driver
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_DLOPEN
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# include <dlfcn.h>
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#endif
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#include <X11/cursorfont.h>
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#ifdef HAVE_DGA
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# ifdef DGA_OLD_HEADERS
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# include <X11/extensions/xf86dga.h>
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# else
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# include <X11/extensions/Xxf86dga.h>
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# endif
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/qargs.h"
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "context_x11.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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// GLXContext is a pointer to opaque data
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typedef struct __GLXcontextRec *GLXContext;
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#define GLX_RGBA 4 // true if RGBA mode
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#define GLX_DOUBLEBUFFER 5 // double buffering supported
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#define GLX_RED_SIZE 8 // number of red component bits
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#define GLX_GREEN_SIZE 9 // number of green component bits
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#define GLX_BLUE_SIZE 10 // number of blue component bits
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#define GLX_DEPTH_SIZE 12 // number of depth bits
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static GLXContext ctx = NULL;
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typedef XID GLXDrawable;
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void (*qfglXSwapBuffers) (Display *dpy, GLXDrawable drawable);
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XVisualInfo* (*qfglXChooseVisual) (Display *dpy, int screen, int *attribList);
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GLXContext (*qfglXCreateContext) (Display *dpy, XVisualInfo *vis,
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GLXContext shareList, Bool direct);
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Bool (*qfglXMakeCurrent) (Display *dpy, GLXDrawable drawable, GLXContext ctx);
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// ============================================================================
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static int use_gl_procaddress = 0;
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#if defined(HAVE_DLOPEN)
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void * (* glGetProcAddress) (const char *symbol) = NULL;
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void *
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QFGL_GetProcAddress (void *handle, const char *name)
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{
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void *glfunc = NULL;
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if (use_gl_procaddress && glGetProcAddress)
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glfunc = glGetProcAddress (name);
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if (!glfunc)
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glfunc = dlsym (handle, name);
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return glfunc;
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}
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void *
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QFGL_LoadLibrary (void)
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{
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void *handle;
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int flags = RTLD_NOW;
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#ifdef RTLD_GLOBAL
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flags |= RTLD_GLOBAL;
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#endif
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if (!(handle = dlopen (gl_driver->string, flags))) {
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Sys_Error ("Couldn't load OpenGL library %s: %s", gl_driver->string,
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dlerror ());
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}
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glGetProcAddress = dlsym (handle, "glXGetProcAddress");
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if (!glGetProcAddress)
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glGetProcAddress = dlsym (handle, "glXGetProcAddressARB");
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return handle;
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}
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#else
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# error "Cannot load libraries: %s was not configured with DSO support"
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// the following is to avoid other compiler errors
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void *
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QFGL_GetProcAddress (void *handle, const char *name)
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{
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return 0;
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}
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void *
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QFGL_LoadLibrary (void)
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{
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return 0;
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}
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#endif // HAVE_DLOPEN
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static void
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glx_get_functions (void)
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{
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GLF_Init ();
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qfglXSwapBuffers = QFGL_ProcAddress (libgl_handle, "glXSwapBuffers", true);
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qfglXChooseVisual = QFGL_ProcAddress (libgl_handle, "glXChooseVisual",
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true);
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qfglXCreateContext = QFGL_ProcAddress (libgl_handle, "glXCreateContext",
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true);
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qfglXMakeCurrent = QFGL_ProcAddress (libgl_handle, "glXMakeCurrent", true);
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use_gl_procaddress = 1;
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}
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static void
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GL_Init (void)
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{
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GL_Init_Common ();
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}
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VISIBLE void
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GL_EndRendering (void)
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{
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qfglFinish ();
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qfglXSwapBuffers (x_disp, x_win);
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}
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static void
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glx_choose_visual (void)
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{
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int attrib[] = {
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GLX_RGBA,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DOUBLEBUFFER,
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GLX_DEPTH_SIZE, 1,
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None
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};
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x_visinfo = qfglXChooseVisual (x_disp, x_screen, attrib);
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if (!x_visinfo) {
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Sys_Error ("Error couldn't get an RGB, Double-buffered, Depth visual");
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}
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x_vis = x_visinfo->visual;
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}
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static void
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glx_create_context (void)
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{
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XSync (x_disp, 0);
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ctx = qfglXCreateContext (x_disp, x_visinfo, NULL, True);
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qfglXMakeCurrent (x_disp, x_win, ctx);
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GL_Init ();
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}
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void
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VID_Init (byte *palette, byte *colormap)
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{
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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vid.colormap8 = vid_colormap = colormap;
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vid.fullbright = 256 - vid.colormap8[256 * VID_GRADES];
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vid.numpages = 2;
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glx_get_functions ();
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VID_GetWindowSize (640, 480);
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X11_OpenDisplay ();
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glx_choose_visual ();
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X11_SetVidMode (vid.width, vid.height);
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X11_CreateWindow (vid.width, vid.height);
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X11_CreateNullCursor (); // hide mouse pointer
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glx_create_context ();
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VID_InitGamma (palette);
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VID_SetPalette (vid.palette);
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Sys_MaskPrintf (SYS_VID, "Video mode %dx%d initialized.\n",
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vid.width, vid.height);
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vid.initialized = true;
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vid.recalc_refdef = 1; // force a surface cache flush
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}
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