quakeforge/nq/source/Makefile.am
Bill Currie 940598f240 merge pcx.c, tga.c and wad.c. util seemed the most logical place, but LoadPCX
had to be modified to get away from vid.h (better designe now IMO anyway)
2001-05-30 20:56:53 +00:00

160 lines
7 KiB
Makefile

## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
AUTOMAKE_OPTIONS= foreign
# Stuff that is common to both client and server
#
INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include
bin_PROGRAMS = @NQ_TARGETS@
EXTRA_PROGRAMS= nq-3dfx nq-fbdev nq-glx nq-mgl nq-sdl \
nq-sgl nq-svga nq-wgl nq-x11 nq-server
noinst_LIBRARIES= libqfnet.a
common_ASM= sys_ia32.S worlda.S
common_SOURCES= game.c host_skin.c skin.c world.c com.c $(common_ASM)
common_ldflags= -export-dynamic
# ... System type
if SYSTYPE_WIN32
qfsys_SRC= sys_win.c
else
qfsys_SRC= sys_unix.c
endif
# ... Networking
libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \
net_main.c net_udp.c net_vcr.c
EXTRA_libqfnet_a_SOURCES= net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
net_win.c net_wins.c net_wipx.c
qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
$(top_builddir)/libs/gamecode/libQFgamecode.la \
$(top_builddir)/libs/gib/libQFgib.la \
$(top_builddir)/libs/audio/cd/libQFcd.la \
$(top_builddir)/libs/audio/libQFsound.la \
$(top_builddir)/libs/util/libQFutil.la
client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS)
client_LIB_DEPS= libqfnet.a $(qf_client_LIBS)
client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \
cl_parse.c cl_tent.c \
console.c keys.c sbar.c \
r_view.c locs.c
server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
sv_move.c sv_phys.c sv_progs.c sv_user.c
combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
$(qfsys_SRC)
# Software-rendering targets
#
# ... Common stuff
soft_SOURCES= sw_view.c
# ... Linux FBDev
nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_fbdev_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIBS)
nq_fbdev_LDFLAGS= $(common_ldflags)
nq_fbdev_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIB_DEPS)
# ... SciTech MGL
nq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_mgl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIBS) $(MGL_LIBS)
nq_mgl_LDFLAGS= $(common_ldflags)
nq_mgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIB_DEPS)
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
nq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_sdl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIBS) $(SDL_LIBS)
nq_sgl_LDFLAGS= $(common_ldflags)
nq_sdl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIB_DEPS)
# ... Linux SVGAlib
nq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_svga_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIBS) $(SVGA_LIBS)
nq_svga_LDFLAGS= $(common_ldflags)
nq_svga_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIB_DEPS)
# ... X11
nq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_x11_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
nq_x11_LDFLAGS= $(common_ldflags)
nq_x11_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIB_DEPS)
# OpenGL-using targets
# ... Common stuff
ogl_SOURCES= gl_view.c
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
nq_3dfx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS)
nq_3dfx_LDFLAGS= $(common_ldflags)
nq_3dfx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIB_DEPS)
# ... OpenGL in X Window
nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
nq_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
nq_glx_LDFLAGS= $(common_ldflags)
nq_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS)
# ... Simple Directmedia Layer, version 1.1 and higher, in GL mode
nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
nq_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
nq_sgl_LDFLAGS= $(common_ldflags)
nq_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
# ... SGI/Microsoft WGL (Windows OpenGL)
nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c
nq_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm
nq_wgl_LDFLAGS= $(common_ldflags)
nq_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS)
# Dedicated Server
ded_SOURCES= sys_unixd.c sv_ded.c
nq_server_SOURCES= $(common_SOURCES) $(server_SOURCES) $(ded_SOURCES)
nq_server_LDADD= libqfnet.a
nq_server_DEPENDENCIES= libqfnet.a
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
EXTRA_DIST= #nq.dsp sys_unix.c sys_win.c
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)