quakeforge/ruamoko/cl_menu/MenuGroup.r
Bill Currie 30bd1c0134 Create classes for inputing cvar strings and script the network menu.
Hitting enter after inputting text is currently broken, but that's because
support for it was never put in the inputline wrapper code.
2011-03-25 18:26:10 +09:00

67 lines
1 KiB
R

#include "key.h"
#include "sound.h"
#include "Array.h"
#include "options_util.h"
#include "MenuGroup.h"
@implementation MenuGroup
-(id) init
{
if ((self = [super init]))
current = base = 0;
return self;
}
-(void)setBase:(int)b
{
if (b >= [views count])
b = [views count] - 1;
if (b < 0)
b = 0;
current = base = b;
}
- (int) keyEvent:(int)key unicode:(int)unicode down:(int)down
{
View *cur = [views objectAtIndex: current];
int ret = [cur keyEvent: key unicode: unicode down: down];
if (!ret) {
switch (key) {
case QFK_DOWN:
case QFM_WHEEL_DOWN:
[self next];
return 1;
case QFK_UP:
case QFM_WHEEL_UP:
[self prev];
return 1;
}
}
return ret;
}
-(void) next
{
if (++current >= [views count])
current = base;
S_LocalSound ("misc/menu1.wav");
}
-(void) prev
{
if (--current < base)
current = [views count] - 1;
S_LocalSound ("misc/menu1.wav");
}
- (void) draw
{
local View *cur;
[super draw];
cur = [views objectAtIndex:current];
opt_cursor (cur.xabs - 8, cur.yabs);
}
@end