mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 14:20:59 +00:00
0b9d36b08d
I really need to play more while working on the code. Anyway, ca_active works nicely for the status bar in general, and CL_ClearMemory needs to be called before Host_ClearMemory when doing single-player.
1112 lines
24 KiB
C
1112 lines
24 KiB
C
/*
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host.c
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host init
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_UNISTD_H
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# include "unistd.h"
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#endif
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#include "QF/cbuf.h"
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#include "QF/cdaudio.h"
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#include "QF/draw.h"
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#include "QF/idparse.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/image.h"
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#include "QF/input.h"
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#include "QF/keys.h"
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#include "QF/listener.h"
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#include "QF/msg.h"
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#include "QF/png.h"
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#include "QF/progs.h"
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#include "QF/qargs.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/gib.h"
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#include "QF/plugin/console.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/scene/scene.h"
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#include "QF/scene/transform.h"
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#include "buildnum.h"
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#include "compat.h"
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#include "client/chase.h"
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#include "client/world.h"
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#include "nq/include/host.h"
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#include "nq/include/server.h"
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#include "nq/include/sv_progs.h"
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/*
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A server can always be started, even if the system started out as a client
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to a remote system.
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A client can NOT be started if the system started as a dedicated server.
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Memory is cleared/released when a server or client begins, not when they end.
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*/
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SERVER_PLUGIN_PROTOS
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static plugin_list_t server_plugin_list[] = {
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SERVER_PLUGIN_LIST
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};
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qboolean host_initialized; // true if into command execution
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quakeparms_t host_parms;
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cbuf_t *host_cbuf;
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double host_frametime;
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double host_time;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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double con_frametime;
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double con_realtime;
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double oldcon_realtime;
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int host_framecount;
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size_t host_hunklevel;
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int host_in_game;
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size_t minimum_memory;
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client_t *host_client; // current client
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jmp_buf host_abortserver;
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float host_mem_size;
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static cvar_t host_mem_size_cvar = {
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.name = "host_mem_size",
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.description =
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"Amount of memory (in MB) to allocate for the "
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PACKAGE_NAME
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" heap",
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.default_value = "40",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_float, .value = &host_mem_size },
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};
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float host_framerate;
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static cvar_t host_framerate_cvar = {
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.name = "host_framerate",
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.description =
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"set for slow motion",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &host_framerate },
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};
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int host_speeds;
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static cvar_t host_speeds_cvar = {
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.name = "host_speeds",
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.description =
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"set for running times",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &host_speeds },
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};
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int max_edicts;
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static cvar_t max_edicts_cvar = {
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.name = "max_edicts",
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.description =
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"maximum server edicts",
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.default_value = "1024",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &max_edicts },
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};
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float sys_ticrate;
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static cvar_t sys_ticrate_cvar = {
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.name = "sys_ticrate",
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.description =
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"None",
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.default_value = "0.05",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &sys_ticrate },
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};
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int serverprofile;
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static cvar_t serverprofile_cvar = {
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.name = "serverprofile",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &serverprofile },
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};
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int cl_quakerc;
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static cvar_t cl_quakerc_cvar = {
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.name = "cl_quakerc",
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.description =
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"exec quake.rc on startup",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_quakerc },
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};
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float fraglimit;
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static cvar_t fraglimit_cvar = {
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.name = "fraglimit",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = &cexpr_float, .value = &fraglimit },
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};
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int timelimit;
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static cvar_t timelimit_cvar = {
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.name = "timelimit",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = &cexpr_int, .value = &timelimit },
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};
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int teamplay;
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static cvar_t teamplay_cvar = {
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.name = "teamplay",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = &cexpr_int, .value = &teamplay },
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};
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float noexit;
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static cvar_t noexit_cvar = {
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.name = "noexit",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = &cexpr_float, .value = &noexit },
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};
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float samelevel;
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static cvar_t samelevel_cvar = {
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.name = "samelevel",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &samelevel },
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};
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int skill;
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static cvar_t skill_cvar = {
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.name = "skill",
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.description =
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"0 - 3",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &skill },
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};
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int coop;
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static cvar_t coop_cvar = {
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.name = "coop",
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.description =
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"0 or 1",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &coop },
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};
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int deathmatch;
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static cvar_t deathmatch_cvar = {
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.name = "deathmatch",
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.description =
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"0, 1, or 2",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &deathmatch },
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};
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int pausable;
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static cvar_t pausable_cvar = {
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.name = "pausable",
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.description =
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"None",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &pausable },
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};
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float temp1;
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static cvar_t temp1_cvar = {
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.name = "temp1",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &temp1 },
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};
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int cl_usleep;
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static cvar_t cl_usleep_cvar = {
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.name = "cl_usleep",
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.description =
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"Turn this on to save cpu when fps limited. May affect frame rate "
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"adversely depending on local machine/os conditions",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_usleep },
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};
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void
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Host_EndGame (const char *message, ...)
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{
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static dstring_t *str;
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va_list argptr;
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if (!str)
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str = dstring_new ();
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va_start (argptr, message);
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dvsprintf (str, message, argptr);
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va_end (argptr);
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Sys_MaskPrintf (SYS_dev, "Host_EndGame: %s\n", str->str);
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if (sv.active)
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Host_ShutdownServer (false);
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if (net_is_dedicated)
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Sys_Error ("Host_EndGame: %s", str->str); // dedicated servers exit
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if (cls.demonum != -1)
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CL_NextDemo ();
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else
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CL_Disconnect ();
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longjmp (host_abortserver, 1);
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}
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/*
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Host_Error
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This shuts down both the client and server
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*/
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void
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Host_Error (const char *error, ...)
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{
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static dstring_t *str;
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static qboolean inerror = false;
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va_list argptr;
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if (inerror)
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Sys_Error ("Host_Error: recursively entered");
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if (!str)
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str = dstring_new ();
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inerror = true;
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cl.loading = false;
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va_start (argptr, error);
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dvsprintf (str, error, argptr);
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va_end (argptr);
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if (sv.active)
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Host_ShutdownServer (false);
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if (net_is_dedicated)
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Sys_Error ("Host_Error: %s", str->str); // dedicated servers exit
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Sys_Printf ("Host_Error: %s\n", str->str);
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CL_Disconnect ();
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cls.demonum = -1;
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inerror = false;
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longjmp (host_abortserver, 1);
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}
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static void
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Host_FindMaxClients (void)
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{
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int i;
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svs.maxclients = 1;
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i = COM_CheckParm ("-dedicated");
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if (i) {
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if (i != (com_argc - 1)) {
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svs.maxclients = atoi (com_argv[i + 1]);
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} else
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svs.maxclients = 8;
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}
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cls.state = ca_disconnected;
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net_is_dedicated = i;
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i = COM_CheckParm ("-listen");
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if (i) {
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if (net_is_dedicated)
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Sys_Error ("Only one of -dedicated or -listen can be specified");
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if (i != (com_argc - 1))
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svs.maxclients = atoi (com_argv[i + 1]);
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else
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svs.maxclients = 8;
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}
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if (svs.maxclients < 1)
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svs.maxclients = 8;
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else if (svs.maxclients > MAX_SCOREBOARD)
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svs.maxclients = MAX_SCOREBOARD;
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svs.maxclientslimit = svs.maxclients;
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if (svs.maxclientslimit < 4)
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svs.maxclientslimit = 4;
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svs.clients =
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Hunk_AllocName (0, svs.maxclientslimit * sizeof (client_t), "clients");
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if (svs.maxclients > 1)
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deathmatch = 1.0;
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else
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deathmatch = 0.0;
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}
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static void
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Host_InitLocal (void)
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{
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Host_InitCommands ();
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Cvar_Register (&host_framerate_cvar, 0, 0);
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Cvar_Register (&host_speeds_cvar, 0, 0);
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Cvar_Register (&max_edicts_cvar, 0, 0);
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Cvar_Register (&sys_ticrate_cvar, 0, 0);
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Cvar_Register (&serverprofile_cvar, 0, 0);
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Cvar_Register (&cl_quakerc_cvar, 0, 0);
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Cvar_Register (&fraglimit_cvar, Cvar_Info, &fraglimit);
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Cvar_Register (&timelimit_cvar, Cvar_Info, &timelimit);
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Cvar_Register (&teamplay_cvar, Cvar_Info, &teamplay);
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Cvar_Register (&samelevel_cvar, 0, 0);
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Cvar_Register (&noexit_cvar, Cvar_Info, &noexit);
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Cvar_Register (&skill_cvar, 0, 0);
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Cvar_Register (&deathmatch_cvar, 0, 0);
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Cvar_Register (&coop_cvar, 0, 0);
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Cvar_Register (&pausable_cvar, 0, 0);
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Cvar_Register (&temp1_cvar, 0, 0);
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Cvar_Register (&cl_usleep_cvar, 0, 0);
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Host_FindMaxClients ();
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host_time = 1.0; // so a think at time 0 won't get called
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}
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/*
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SV_ClientPrintf
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Sends text across to be displayed
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*/
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void
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SV_ClientPrintf (const char *fmt, ...)
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{
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static dstring_t *str;
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va_list argptr;
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if (!str)
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str = dstring_new ();
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va_start (argptr, fmt);
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dvsprintf (str, fmt, argptr);
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va_end (argptr);
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MSG_WriteByte (&host_client->message, svc_print);
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MSG_WriteString (&host_client->message, str->str);
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}
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/*
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SV_BroadcastPrintf
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Sends text to all active clients
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*/
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void
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SV_BroadcastPrintf (const char *fmt, ...)
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{
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static dstring_t *str;
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va_list argptr;
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if (!str)
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str = dstring_new ();
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va_start (argptr, fmt);
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dvsprintf (str, fmt, argptr);
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va_end (argptr);
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for (unsigned i = 0; i < svs.maxclients; i++)
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if (svs.clients[i].active && svs.clients[i].spawned) {
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MSG_WriteByte (&svs.clients[i].message, svc_print);
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MSG_WriteString (&svs.clients[i].message, str->str);
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}
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}
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/*
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Host_ClientCommands
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Send text over to the client to be executed
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*/
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void
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Host_ClientCommands (const char *fmt, ...)
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{
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static dstring_t *str;
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va_list argptr;
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if (!str)
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str = dstring_new ();
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va_start (argptr, fmt);
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dvsprintf (str, fmt, argptr);
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va_end (argptr);
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MSG_WriteByte (&host_client->message, svc_stufftext);
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MSG_WriteString (&host_client->message, str->str);
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}
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/*
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SV_DropClient
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Called when the player is getting totally kicked off the host
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if (crash = true), don't bother sending signofs
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*/
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void
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SV_DropClient (qboolean crash)
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{
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client_t *client;
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unsigned i;
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pr_uint_t saveSelf;
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if (!crash) {
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// send any final messages (don't check for errors)
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if (NET_CanSendMessage (host_client->netconnection)) {
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MSG_WriteByte (&host_client->message, svc_disconnect);
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NET_SendMessage (host_client->netconnection,
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&host_client->message);
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}
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if (host_client->edict && host_client->spawned) {
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// call the prog function for removing a client
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// this will set the body to a dead frame, among other things
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saveSelf = *sv_globals.self;
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*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, host_client->edict);
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PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientDisconnect);
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*sv_globals.self = saveSelf;
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}
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Sys_Printf ("Client %s removed\n", host_client->name);
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}
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// break the net connection
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Sys_MaskPrintf (SYS_net, "dropping client\n");
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NET_Close (host_client->netconnection);
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host_client->netconnection = NULL;
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// free the client (the body stays around)
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host_client->active = false;
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host_client->name[0] = 0;
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host_client->old_frags = -999999;
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net_activeconnections--;
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// send notification to all clients
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for (i = 0, client = svs.clients; i < svs.maxclients;
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i++, client++) {
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|
if (!client->active)
|
|
continue;
|
|
MSG_WriteByte (&client->message, svc_updatename);
|
|
MSG_WriteByte (&client->message, host_client - svs.clients);
|
|
MSG_WriteString (&client->message, "");
|
|
MSG_WriteByte (&client->message, svc_updatefrags);
|
|
MSG_WriteByte (&client->message, host_client - svs.clients);
|
|
MSG_WriteShort (&client->message, 0);
|
|
MSG_WriteByte (&client->message, svc_updatecolors);
|
|
MSG_WriteByte (&client->message, host_client - svs.clients);
|
|
MSG_WriteByte (&client->message, 0);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Host_ShutdownServer
|
|
|
|
This happens only at the end of a game, not between levels
|
|
*/
|
|
void
|
|
Host_ShutdownServer (qboolean crash)
|
|
{
|
|
byte message[4];
|
|
double start;
|
|
unsigned count, i;
|
|
sizebuf_t buf;
|
|
|
|
if (!sv.active)
|
|
return;
|
|
|
|
sv.active = false;
|
|
|
|
// stop all client sounds immediately
|
|
if (cls.state >= ca_connected)
|
|
CL_Disconnect ();
|
|
|
|
// flush any pending messages - like the score!!!
|
|
start = Sys_DoubleTime ();
|
|
do {
|
|
count = 0;
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (host_client->active && host_client->message.cursize) {
|
|
if (NET_CanSendMessage (host_client->netconnection)) {
|
|
NET_SendMessage (host_client->netconnection,
|
|
&host_client->message);
|
|
SZ_Clear (&host_client->message);
|
|
} else {
|
|
NET_GetMessage (host_client->netconnection);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
if ((Sys_DoubleTime () - start) > 3.0)
|
|
break;
|
|
}
|
|
while (count);
|
|
|
|
// make sure all the clients know we're disconnecting
|
|
buf.data = message;
|
|
buf.maxsize = 4;
|
|
buf.cursize = 0;
|
|
MSG_WriteByte (&buf, svc_disconnect);
|
|
count = NET_SendToAll (&buf, 5.0);
|
|
if (count)
|
|
Sys_Printf
|
|
("Host_ShutdownServer: NET_SendToAll failed for %u clients\n",
|
|
count);
|
|
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++)
|
|
if (host_client->active)
|
|
SV_DropClient (crash);
|
|
|
|
// clear structures
|
|
memset (&sv, 0, sizeof (sv));
|
|
memset (svs.clients, 0, svs.maxclientslimit * sizeof (client_t));
|
|
}
|
|
|
|
/*
|
|
Host_ClearMemory
|
|
|
|
This clears all the memory used by both the client and server, but does
|
|
not reinitialize anything.
|
|
*/
|
|
void
|
|
Host_ClearMemory (void)
|
|
{
|
|
Sys_MaskPrintf (SYS_dev, "Clearing memory\n");
|
|
Mod_ClearAll ();
|
|
if (host_hunklevel)
|
|
Hunk_FreeToLowMark (0, host_hunklevel);
|
|
}
|
|
|
|
static struct LISTENER_SET_TYPE(void) host_server_spawn = LISTENER_SET_STATIC_INIT(4);
|
|
|
|
void
|
|
Host_SpawnServer (void)
|
|
{
|
|
LISTENER_INVOKE (&host_server_spawn, NULL);
|
|
Host_ClearMemory ();
|
|
}
|
|
|
|
void
|
|
Host_OnServerSpawn (void (*onSpawn) (void))
|
|
{
|
|
LISTENER_ADD (&host_server_spawn,
|
|
(void(*)(void *, const void*)) onSpawn, 0);
|
|
}
|
|
|
|
/*
|
|
Host_FilterTime
|
|
|
|
Returns false if the time is too short to run a frame
|
|
*/
|
|
static float
|
|
Host_FilterTime (float time)
|
|
{
|
|
float timedifference;
|
|
float timescale = 1.0;
|
|
|
|
con_realtime += time;
|
|
|
|
if (cls.demoplayback) {
|
|
timescale = max (0, demo_speed);
|
|
time *= timescale;
|
|
}
|
|
|
|
realtime += time;
|
|
|
|
//FIXME not having the framerate cap is nice, but it breaks net play
|
|
timedifference = (timescale / 72.0) - (realtime - oldrealtime);
|
|
|
|
if (!cls.demoplayback && (timedifference > 0))
|
|
return timedifference; // framerate is too high
|
|
|
|
host_frametime = realtime - oldrealtime;
|
|
oldrealtime = realtime;
|
|
|
|
con_frametime = con_realtime - oldcon_realtime;
|
|
oldcon_realtime = con_realtime;
|
|
|
|
if (host_framerate > 0)
|
|
host_frametime = host_framerate;
|
|
else // don't allow really long or short frames
|
|
host_frametime = bound (0.000, host_frametime, 0.1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
Host_ServerFrame (void)
|
|
{
|
|
*sv_globals.frametime = sv_frametime = host_frametime;
|
|
|
|
// set the time and clear the general datagram
|
|
SV_ClearDatagram ();
|
|
|
|
SV_CheckForNewClients ();
|
|
|
|
// read client messages
|
|
SV_RunClients ();
|
|
|
|
// move things around and think
|
|
// always pause in single player if in console or menus
|
|
if (!sv.paused && (svs.maxclients > 1 || host_in_game)) {
|
|
SV_Physics ();
|
|
sv.time += host_frametime;
|
|
}
|
|
|
|
// send all messages to the clients
|
|
SV_SendClientMessages ();
|
|
}
|
|
|
|
static void
|
|
write_capture (tex_t *tex, void *data)
|
|
{
|
|
QFile *file = QFS_Open (va (0, "%s/qfmv%06d.png",
|
|
qfs_gamedir->dir.shots,
|
|
cls.demo_capture++), "wb");
|
|
if (file) {
|
|
WritePNG (file, tex);
|
|
Qclose (file);
|
|
}
|
|
free (tex);
|
|
}
|
|
|
|
static void
|
|
Host_ClientFrame (void)
|
|
{
|
|
static double time1 = 0, time2 = 0, time3 = 0;
|
|
int pass1, pass2, pass3;
|
|
|
|
// fetch results from server
|
|
if (cls.state >= ca_connected)
|
|
CL_ReadFromServer ();
|
|
|
|
// update video
|
|
if (host_speeds)
|
|
time1 = Sys_DoubleTime ();
|
|
|
|
r_data->inhibit_viewmodel = (chase_active
|
|
|| (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
|
|
|| cl.stats[STAT_HEALTH] <= 0);
|
|
r_data->frametime = host_frametime;
|
|
|
|
CL_UpdateScreen (cl.time);
|
|
|
|
if (host_speeds)
|
|
time2 = Sys_DoubleTime ();
|
|
|
|
// update audio
|
|
if (cls.state == ca_active) {
|
|
mleaf_t *l;
|
|
byte *asl = 0;
|
|
vec4f_t origin;
|
|
|
|
origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
|
|
l = Mod_PointInLeaf ((vec_t*)&origin, cl_world.scene->worldmodel);//FIXME
|
|
if (l)
|
|
asl = l->ambient_sound_level;
|
|
S_Update (cl.viewstate.camera_transform, asl);
|
|
R_DecayLights (host_frametime);
|
|
} else
|
|
S_Update (0, 0);
|
|
|
|
CDAudio_Update ();
|
|
|
|
if (host_speeds) {
|
|
pass1 = (time1 - time3) * 1000;
|
|
time3 = Sys_DoubleTime ();
|
|
pass2 = (time2 - time1) * 1000;
|
|
pass3 = (time3 - time2) * 1000;
|
|
Sys_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
|
|
pass1 + pass2 + pass3, pass1, pass2, pass3);
|
|
}
|
|
|
|
if (cls.demo_capture) {
|
|
r_funcs->capture_screen (write_capture, 0);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Host_Frame
|
|
|
|
Runs all active servers
|
|
*/
|
|
static void
|
|
_Host_Frame (float time)
|
|
{
|
|
static int first = 1;
|
|
float sleeptime;
|
|
|
|
if (setjmp (host_abortserver))
|
|
return; // something bad happened, or the
|
|
// server disconnected
|
|
|
|
rand (); // keep the random time dependent
|
|
|
|
if (cls.demo_capture)
|
|
time = 1.0 / 30; //FIXME fixed 30fps atm
|
|
|
|
// decide the simulation time
|
|
if ((sleeptime = Host_FilterTime (time)) != 0) {
|
|
// don't run too fast, or packet will flood outs
|
|
#ifdef HAVE_USLEEP
|
|
if (cl_usleep && sleeptime > 0.002) // minimum sleep time
|
|
usleep ((unsigned long) (sleeptime * 1000000 / 2));
|
|
#endif
|
|
return;
|
|
}
|
|
host_time += host_frametime; //FIXME is this needed? vcr stuff
|
|
|
|
if (net_is_dedicated) {
|
|
Con_ProcessInput ();
|
|
} else {
|
|
IN_ProcessEvents ();
|
|
}
|
|
|
|
GIB_Thread_Execute ();
|
|
cmd_source = src_command;
|
|
Cbuf_Execute_Stack (host_cbuf);
|
|
|
|
if (first) {
|
|
first = 0;
|
|
|
|
if (isDedicated) {
|
|
if (!sv.active)
|
|
Cmd_ExecuteString ("map start", src_command);
|
|
if (!sv.active)
|
|
Sys_Error ("Could not initialize server");
|
|
} else {
|
|
Con_NewMap ();
|
|
}
|
|
|
|
CL_UpdateScreen (cl.time);
|
|
}
|
|
|
|
NET_Poll ();
|
|
|
|
if (!net_is_dedicated) {
|
|
// Whether or not the server is active, if this is not a dedicated
|
|
// server, then the client always needs to be able to process input
|
|
// and send commands to the server before the server runs a frame.
|
|
CL_SendCmd ();
|
|
}
|
|
|
|
if (sv.active) {
|
|
Host_ServerFrame ();
|
|
}
|
|
|
|
if (!net_is_dedicated) {
|
|
Host_ClientFrame ();
|
|
}
|
|
|
|
host_framecount++;
|
|
fps_count++;
|
|
}
|
|
|
|
void
|
|
Host_Frame (float time)
|
|
{
|
|
double time1, time2;
|
|
static double timetotal;
|
|
int c;
|
|
double m;
|
|
static int timecount;
|
|
|
|
if (!serverprofile) {
|
|
_Host_Frame (time);
|
|
return;
|
|
}
|
|
|
|
time1 = Sys_DoubleTime ();
|
|
_Host_Frame (time);
|
|
time2 = Sys_DoubleTime ();
|
|
|
|
timetotal += time2 - time1;
|
|
timecount++;
|
|
|
|
if (timecount < 1000)
|
|
return;
|
|
|
|
m = timetotal * 1000 / timecount;
|
|
timecount = 0;
|
|
timetotal = 0;
|
|
c = 0;
|
|
for (unsigned i = 0; i < svs.maxclients; i++) {
|
|
if (svs.clients[i].active)
|
|
c++;
|
|
}
|
|
|
|
Sys_Printf ("serverprofile: %2i clients %5.3g msec\n", c, m);
|
|
}
|
|
|
|
|
|
#define VCR_SIGNATURE 0x56435231
|
|
// "VCR1"
|
|
|
|
static void
|
|
Host_InitVCR (quakeparms_t *parms)
|
|
{
|
|
char *p;
|
|
int i, len, n;
|
|
|
|
if (COM_CheckParm ("-playback")) {
|
|
if (com_argc != 2)
|
|
Sys_Error ("No other parameters allowed with -playback");
|
|
|
|
vcrFile = QFS_Open ("quake.vcr", "rbz");
|
|
if (!vcrFile)
|
|
Sys_Error ("playback file not found");
|
|
|
|
Qread (vcrFile, &i, sizeof (int));
|
|
|
|
if (i != VCR_SIGNATURE)
|
|
Sys_Error ("Invalid signature in vcr file");
|
|
|
|
Qread (vcrFile, &com_argc, sizeof (int));
|
|
com_argv = malloc (com_argc * sizeof (char *));
|
|
SYS_CHECKMEM (com_argv);
|
|
|
|
com_argv[0] = parms->argv[0];
|
|
for (i = 0; i < com_argc; i++) {
|
|
Qread (vcrFile, &len, sizeof (int));
|
|
|
|
p = malloc (len);
|
|
SYS_CHECKMEM (p);
|
|
Qread (vcrFile, p, len);
|
|
com_argv[i + 1] = p;
|
|
}
|
|
com_argc++; /* add one for arg[0] */
|
|
parms->argc = com_argc;
|
|
parms->argv = com_argv;
|
|
}
|
|
|
|
if ((n = COM_CheckParm ("-record")) != 0) {
|
|
vcrFile = QFS_Open ("quake.vcr", "wb");
|
|
|
|
i = VCR_SIGNATURE;
|
|
Qwrite (vcrFile, &i, sizeof (int));
|
|
|
|
i = com_argc - 1;
|
|
Qwrite (vcrFile, &i, sizeof (int));
|
|
|
|
for (i = 1; i < com_argc; i++) {
|
|
if (i == n) {
|
|
len = 10;
|
|
Qwrite (vcrFile, &len, sizeof (int));
|
|
|
|
Qwrite (vcrFile, "-playback", len);
|
|
continue;
|
|
}
|
|
len = strlen (com_argv[i]) + 1;
|
|
Qwrite (vcrFile, &len, sizeof (int));
|
|
|
|
Qwrite (vcrFile, com_argv[i], len);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static memhunk_t *
|
|
Host_Init_Memory (void)
|
|
{
|
|
int mem_parm = COM_CheckParm ("-mem");
|
|
size_t mem_size;
|
|
void *mem_base;
|
|
|
|
if (standard_quake)
|
|
minimum_memory = MINIMUM_MEMORY;
|
|
else
|
|
minimum_memory = MINIMUM_MEMORY_LEVELPAK;
|
|
|
|
Cvar_Register (&host_mem_size_cvar, 0, 0);
|
|
if (mem_parm)
|
|
Cvar_Set ("host_mem_size", com_argv[mem_parm + 1]);
|
|
|
|
if (COM_CheckParm ("-minmemory"))
|
|
host_mem_size = minimum_memory / (1024 * 1024.0);
|
|
|
|
|
|
mem_size = ((size_t) host_mem_size * 1024 * 1024);
|
|
|
|
if (mem_size < minimum_memory)
|
|
Sys_Error ("Only %4.1f megs of memory reported, can't execute game",
|
|
mem_size / (float) 0x100000);
|
|
|
|
mem_base = Sys_Alloc (mem_size);
|
|
|
|
if (!mem_base)
|
|
Sys_Error ("Can't allocate %zd", mem_size);
|
|
|
|
Sys_PageIn (mem_base, mem_size);
|
|
memhunk_t *hunk = Memory_Init (mem_base, mem_size);
|
|
|
|
Sys_Printf ("%4.1f megabyte heap\n", host_mem_size);
|
|
return hunk;
|
|
}
|
|
|
|
static void
|
|
Host_ExecConfig (cbuf_t *cbuf, int skip_quakerc)
|
|
{
|
|
// quakeforge.cfg overrides quake.rc as it contains quakeforge-specific
|
|
// commands. If it doesn't exist, then this is the first time quakeforge
|
|
// has been used in this installation, thus any existing legacy config
|
|
// should be used to set up defaults on the assumption that the user has
|
|
// things set up to work with another (hopefully compatible) client
|
|
if (CL_ReadConfiguration ("quakeforge.cfg")) {
|
|
Cmd_Exec_File (cbuf, fs_usercfg, 0);
|
|
Cmd_StuffCmds (cbuf);
|
|
COM_Check_quakerc ("startdemos", cbuf);
|
|
} else {
|
|
if (!skip_quakerc) {
|
|
Cbuf_InsertText (cbuf, "exec quake.rc\n");
|
|
}
|
|
Cmd_Exec_File (cbuf, fs_usercfg, 0);
|
|
// Reparse the command line for + commands.
|
|
// (sets still done, but it doesn't matter)
|
|
// (Note, no non-base commands exist yet)
|
|
if (skip_quakerc || !COM_Check_quakerc ("stuffcmds", 0)) {
|
|
Cmd_StuffCmds (cbuf);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Host_Init (void)
|
|
{
|
|
Sys_RegisterShutdown (Host_Shutdown, 0);
|
|
Sys_Printf ("Host_Init\n");
|
|
|
|
host_cbuf = Cbuf_New (&id_interp);
|
|
cmd_source = src_command;
|
|
|
|
Sys_Init ();
|
|
GIB_Init (true);
|
|
GIB_Key_Init ();
|
|
COM_ParseConfig (host_cbuf);
|
|
|
|
memhunk_t *hunk = Host_Init_Memory ();
|
|
|
|
PI_Init ();
|
|
|
|
Game_Init (hunk);
|
|
|
|
if (!isDedicated)
|
|
CL_InitCvars ();
|
|
|
|
if (isDedicated) {
|
|
PI_RegisterPlugins (server_plugin_list);
|
|
Con_Init ("server");
|
|
}
|
|
|
|
Host_InitVCR (&host_parms);
|
|
Host_InitLocal ();
|
|
|
|
NET_Init (host_cbuf);
|
|
|
|
Mod_Init ();
|
|
|
|
SV_Init ();
|
|
|
|
if (!net_is_dedicated)
|
|
CL_Init (host_cbuf);
|
|
|
|
if (con_module) {
|
|
con_module->data->console->realtime = &con_realtime;
|
|
con_module->data->console->frametime = &con_frametime;
|
|
con_module->data->console->quit = Host_Quit_f;
|
|
//FIXME need to rethink cbuf connections (they can form a stack)
|
|
Cbuf_DeleteStack (con_module->data->console->cbuf);
|
|
con_module->data->console->cbuf = host_cbuf;
|
|
}
|
|
|
|
CL_UpdateScreen (cl.time);
|
|
CL_UpdateScreen (cl.time);
|
|
|
|
Host_ExecConfig (host_cbuf, isDedicated || !cl_quakerc);
|
|
|
|
Hunk_AllocName (0, 0, "-HOST_HUNKLEVEL-");
|
|
host_hunklevel = Hunk_LowMark (0);
|
|
|
|
Sys_Printf ("\nVersion %s (build %04d)\n\n", PACKAGE_VERSION,
|
|
build_number ());
|
|
|
|
Sys_Printf ("\x80\x81\x81\x82 %s initialized \x80\x81\x81\x82\n",
|
|
PACKAGE_NAME);
|
|
|
|
host_initialized = true;
|
|
|
|
CL_UpdateScreen (cl.time);
|
|
}
|
|
|
|
/*
|
|
Host_Shutdown
|
|
|
|
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be
|
|
better to run quit through here before final handoff to the sys code.
|
|
*/
|
|
void
|
|
Host_Shutdown (void *data)
|
|
{
|
|
static qboolean isdown = false;
|
|
|
|
if (isdown) {
|
|
printf ("recursive shutdown\n");
|
|
return;
|
|
}
|
|
isdown = true;
|
|
}
|