mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
b60efa59f4
compiles. The rest are just the results of a simple conversion script I wrote.
55 lines
949 B
Objective-C
55 lines
949 B
Objective-C
#import <appkit/appkit.h>
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#import "SetBrush.h"
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#import "EditWindow.h"
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extern id brush_i;
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extern BOOL brushdraw; // YES when drawing cutbrushes and ents
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@interface Brush : SetBrush
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{
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id cutbrushes_i;
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id cutentities_i;
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boolean updatemask[MAXBRUSHVERTEX];
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BOOL dontdraw; // for modal instance loops
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BOOL deleted; // when not visible at all
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}
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- init;
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- initFromSetBrush: br;
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- deselect;
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- (BOOL)isSelected;
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- (BOOL)XYmouseDown: (NSPoint *)pt; // return YES if brush handled
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- (BOOL)ZmouseDown: (NSPoint *)pt; // return YES if brush handled
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- _keyDown:(NSEvent *)theEvent;
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- (NSPoint)centerPoint; // for camera flyby mode
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- InstanceSize;
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- XYDrawSelf;
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- ZDrawSelf;
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- CameraDrawSelf;
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- flipHorizontal: sender;
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- flipVertical: sender;
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- rotate90: sender;
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- makeTall: sender;
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- makeShort: sender;
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- makeWide: sender;
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- makeNarrow: sender;
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- placeEntity: sender;
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- cut: sender;
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- copy: sender;
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- addBrush;
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@end
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