mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
f7b0227299
worked on by other people as well. :)
485 lines
8.1 KiB
Objective-C
485 lines
8.1 KiB
Objective-C
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#import "Entity.h"
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@implementation Entity
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vec3_t bad_mins = {-8, -8, -8};
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vec3_t bad_maxs = {8, 8, 8};
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- createFixedBrush: (vec3_t)org
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{
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vec3_t emins, emaxs;
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float *v, *v2, *color;
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id new;
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texturedef_t td;
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// get class
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new = [entity_classes_i classForName: [self valueForQKey: "classname"]];
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if (new)
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{
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v = [new mins];
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v2 = [new maxs];
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}
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else
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{
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v = bad_mins;
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v2 = bad_maxs;
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}
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color = [new drawColor];
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modifiable = NO;
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memset(&td,0,sizeof(td));
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strcpy (td.texture,"entity");
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VectorAdd (org, v, emins);
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VectorAdd (org, v2, emaxs);
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new = [[SetBrush alloc] initOwner: self mins:emins maxs:emaxs
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texture: &td];
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[new setEntityColor: color];
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[self addObject: new];
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return self;
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}
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- copyFromZone:(NSZone *)zone
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{
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id new, nb;
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epair_t *e;
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int i;
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new = [[Entity alloc] init];
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[new setModifiable: modifiable];
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for (e = epairs; e; e = e->next) {
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if (strncmp (e->key, "target", 6)) // don't copy target and targetname fields
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[new setKey: e->key toValue: e->value];
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}
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for (i = 0; i < [self count]; i++) {
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nb = [[self objectAtIndex: i] copy];
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[nb setParent: new];
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[new addObject: nb];
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}
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return new;
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}
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- initClass: (char *)classname
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{
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id new;
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esize_t esize;
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char value[80];
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vec3_t min, max;
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float *v;
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[super init];
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modifiable = YES;
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[self setKey: "classname" toValue:classname];
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// get class
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new = [entity_classes_i classForName: [self valueForQKey: "classname"]];
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if (!new)
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esize = esize_model;
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else
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esize = [new esize];
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// create a brush if needed
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if (esize == esize_fixed)
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{
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v = [new mins];
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[[map_i selectedBrush] getMins: min maxs: max];
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VectorSubtract (min, v, min);
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sprintf (value, "%i %i %i",(int)min[0], (int)min[1], (int)min[2]);
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[self setKey:"origin" toValue: value];
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[self createFixedBrush: min];
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}
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else
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modifiable = YES;
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return self;
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}
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- (oneway void) release
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{
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epair_t *e, *n;
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for (e = epairs; e; e = n) {
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n = e->next;
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free (e);
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}
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[super release];
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}
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- (BOOL) modifiable
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{
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return modifiable;
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}
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- setModifiable: (BOOL) m
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{
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modifiable = m;
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return self;
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}
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- (void) removeObject: (id) anObject
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{
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[super removeObject: anObject];
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if ([self count])
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return;
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// the entity is empty, so remove the entire thing
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if (self == [map_i objectAtIndex: 0]) // never remove the world
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return;
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[map_i removeObject: self];
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[self release];
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return;
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}
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- (char *)valueForQKey: (char *)k
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{
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epair_t *e;
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static char ret[64];
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for (e=epairs ; e ; e=e->next)
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if (!strcmp(k,e->key))
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{
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strcpy (ret, e->value);
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return ret;
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}
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return "";
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}
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- getVector: (vec3_t)v forKey: (char *)k
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{
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char *c;
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c = [self valueForQKey: k];
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v[0] = v[1] = v[2] = 0;
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sscanf (c, "%f %f %f", &v[0], &v[1], &v[2]);
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return self;
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}
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- print
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{
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epair_t *e;
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for (e=epairs ; e ; e=e->next)
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printf ("%20s : %20s\n",e->key, e->value);
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return self;
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}
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- setKey:(char *)k toValue:(char *)v
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{
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epair_t *e;
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if (strlen(k) > MAX_KEY)
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Error ("setKey: %s > MAX_KEY", k);
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if (strlen(v) > MAX_VALUE)
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Error ("setKey: %s > MAX_VALUE", v);
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while (*k && *k <= ' ')
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k++;
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if (!*k)
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return self; // don't set NULL values
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for (e=epairs ; e ; e=e->next)
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if (!strcmp(k,e->key))
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{
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memset (e->value, 0, sizeof(e->value));
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strcpy (e->value, v);
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return self;
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}
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e = malloc (sizeof(epair_t));
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memset (e, 0, sizeof(epair_t));
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strcpy (e->key, k);
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strcpy (e->value, v);
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e->next = epairs;
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epairs = e;
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return self;
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}
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- (int)numPairs
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{
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int i;
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epair_t *e;
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i=0;
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for (e=epairs ; e ; e=e->next)
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i++;
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return i;
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}
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- (epair_t *)epairs
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{
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return epairs;
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}
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- removeKeyPair: (char *)key
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{
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epair_t *e, *e2;
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if (!epairs)
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return self;
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e = epairs;
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if (!strcmp(e->key, key))
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{
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epairs = e->next;
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free (e);
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return self;
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}
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for (; e ; e=e->next)
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{
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if (e->next && !strcmp(e->next->key, key))
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{
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e2 = e->next;
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e->next = e2->next;
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free (e2);
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return self;
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}
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}
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printf ("WARNING: removeKeyPair: %s not found\n", key);
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return self;
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}
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/*
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=============
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targetname
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If the entity does not have a "targetname" key, a unique one is generated
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=============
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*/
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- (char *)targetname
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{
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char *t;
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int i, count;
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id ent;
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int tval, maxt;
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char name[20];
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t = [self valueForQKey: "targetname"];
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if (t && t[0])
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return t;
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// make a unique name of the form t<number>
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count = [map_i count];
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maxt = 0;
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for (i=1 ; i<count ; i++)
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{
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ent = [map_i objectAtIndex: i];
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t = [ent valueForQKey: "targetname"];
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if (!t || t[0] != 't')
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continue;
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tval = atoi (t+1);
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if (tval > maxt)
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maxt = tval;
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}
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sprintf (name,"t%i",maxt+1);
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[self setKey: "targetname" toValue: name];
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return [self valueForQKey: "targetname"]; // so it's not on the stack
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}
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/*
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==============================================================================
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FILE METHODS
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==============================================================================
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*/
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int nument;
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- initFromTokens
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{
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char key[MAXTOKEN];
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id eclass, brush;
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char *spawn;
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vec3_t emins, emaxs;
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vec3_t org;
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texturedef_t td;
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esize_t esize;
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int i, c;
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float *color;
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[self init];
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if (!GetToken (true))
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{
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[self release];
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return nil;
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}
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if (strcmp (token, "{") )
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Error ("initFromFileP: { not found");
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do
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{
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if (!GetToken (true))
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break;
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if (!strcmp (token, "}") )
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break;
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if (!strcmp (token, "{") )
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{ // read a brush
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brush = [[SetBrush alloc] initFromTokens: self];
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[self addObject: brush];
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}
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else
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{ // read a key / value pair
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strcpy (key, token);
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GetToken (false);
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[self setKey: key toValue:token];
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}
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} while (1);
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nument++;
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// get class
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spawn = [self valueForQKey: "classname"];
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eclass = [entity_classes_i classForName: spawn];
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esize = [eclass esize];
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[self getVector: org forKey: "origin"];
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if ([self count] && esize != esize_model)
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{
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printf ("WARNING:Entity with brushes and wrong model type\n");
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[self removeAllObjects];
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}
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if (![self count] && esize == esize_model)
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{
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printf ("WARNING:Entity with no brushes and esize_model\n");
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[texturepalette_i setTextureDef: &td];
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for (i=0 ; i<3 ; i++)
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{
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emins[i] = org[i] - 8;
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emaxs[i] = org[i] + 8;
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}
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brush = [[SetBrush alloc] initOwner: self mins:emins maxs:emaxs
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texture: &td];
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[self addObject: brush];
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}
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// create a brush if needed
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if (esize == esize_fixed)
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[self createFixedBrush: org];
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else
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modifiable = YES;
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// set all the brush colors
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color = [eclass drawColor];
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c = [self count];
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for (i=0 ; i<c ; i++)
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{
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brush = [self objectAtIndex: i];
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[brush setEntityColor: color];
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}
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return self;
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}
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- writeToFILE: (FILE *)f region:(BOOL)reg;
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{
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epair_t *e;
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int i;
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id new;
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char value[80];
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vec3_t mins, maxs, org;
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float *v;
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BOOL temporg;
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char oldang[80];
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temporg = NO;
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if (reg)
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{
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if ( !strcmp ([self valueForQKey: "classname"], "info_player_start") )
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{ // move the playerstart temporarily to the camera position
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temporg = YES;
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strcpy (oldang, [self valueForQKey: "angle"]);
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sprintf (value, "%i", (int)([cameraview_i yawAngle]*180/M_PI));
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[self setKey: "angle" toValue: value];
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}
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else if ( self != [map_i objectAtIndex: 0]
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&& [[self objectAtIndex: 0] regioned] )
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return self; // skip the entire entity definition
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}
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fprintf (f,"{\n");
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// set an origin epair
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if (!modifiable)
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{
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[[self objectAtIndex: 0] getMins: mins maxs: maxs];
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if (temporg)
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{
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[cameraview_i getOrigin: mins];
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mins[0] -= 16;
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mins[1] -= 16;
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mins[2] -= 48;
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}
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new = [entity_classes_i classForName:
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[self valueForQKey: "classname"]];
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if (new)
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v = [new mins];
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else
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v = vec3_origin;
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VectorSubtract (mins, v, org);
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sprintf (value, "%i %i %i",(int)org[0], (int)org[1], (int)org[2]);
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[self setKey:"origin" toValue: value];
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}
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for (e=epairs ; e ; e=e->next)
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fprintf (f,"\"%s\"\t\"%s\"\n", e->key, e->value);
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// fixed size entities don't save out brushes
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if ( modifiable )
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{
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for (i=0 ; i < [self count]; i++)
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[[self objectAtIndex: i] writeToFILE: f region: reg];
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}
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fprintf (f,"}\n");
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if (temporg)
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[self setKey: "angle" toValue: oldang];
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return self;
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}
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/*
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==============================================================================
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INTERACTION
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==============================================================================
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*/
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@end
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