quakeforge/libs/video/renderer
Bill Currie 085b0f4448 Remove R_SplitEntityOnNode2
When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.

This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
..
gl FiztQuake's lerping system. 2010-11-26 16:20:05 +09:00
sw Remove R_SplitEntityOnNode2 2010-12-02 08:31:48 +09:00
sw32 Remove R_SplitEntityOnNode2 2010-12-02 08:31:48 +09:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c split up and modernize configure.ac 2010-08-19 15:01:43 +09:00
r_efrag.c Remove R_SplitEntityOnNode2 2010-12-02 08:31:48 +09:00
r_ent.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_graph.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_light.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00