mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
f58c2fef5a
After messing with SIMD stuff for a little, I think I now understand why the industry went with xyzw instead of the mathematical wxyz. Anyway, this will make for less pain in the future (assuming I got everything).
217 lines
4.5 KiB
C
217 lines
4.5 KiB
C
#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/mathlib.h"
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//PITCH YAW ROLL
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static vec3_t test_angles[] = {
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{ 0, 0, 0},
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{45, 0, 0},
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{ 0, 45, 0},
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{ 0, 0, 45},
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{45, 45, 0},
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{ 0, 45, 45},
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{45, 0, 45},
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{45, 45, 45},
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{0, 180, 180},
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{180, 0, 180},
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{180, 180, 0},
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};
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#define num_angle_tests \
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(sizeof (test_angles) / sizeof (test_angles[0]))
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static vec3_t test_scales[] = {
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{ 1, 1, 1},
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{ 2, 1, 1},
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{ 1, 2, 1},
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{ 1, 1, 2},
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{ 2, 2, 1},
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{ 1, 2, 2},
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{ 2, 1, 2},
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{ 2, 2, 2},
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{ 1, 2, 3},
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{ 1, 3, 2},
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{ 2, 1, 3},
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{ 2, 3, 1},
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{ 3, 1, 2},
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{ 3, 2, 1},
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};
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#define num_scale_tests \
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(sizeof (test_scales) / sizeof (test_scales[0]))
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// return true if a and b are close enough (yay, floats)
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static int
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compare (vec_t a, vec_t b)
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{
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vec_t diff = a - b;
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return diff * diff < 0.001;
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}
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static int
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test_angle (const vec3_t angles)
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{
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int i;
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quat_t rotation, r;
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vec3_t scale, shear;
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mat3_t mat;
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AngleQuat (angles, rotation);
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QuatToMatrix (rotation, mat, 0, 1);
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Mat3Decompose (mat, r, shear, scale);
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for (i = 0; i < 4; i++)
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if (!compare (rotation[i], r[i]))
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goto negate;
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return 1;
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negate:
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// Mat3Decompose always sets the rotation quaternion's scalar to +ve
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// but AngleQuat might produce a -ve scalar.
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QuatNegate (r, r);
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for (i = 0; i < 4; i++)
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if (!compare (rotation[i], r[i]))
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goto fail;
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return 1;
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fail:
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printf ("\ntest_angle\n");
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printf ("(%g %g %g)\n", VectorExpand (angles));
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printf (" [%g %g %g %g]\n", QuatExpand (rotation));
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printf (" [%g %g %g %g] [%g %g %g] [%g %g %g]\n",
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QuatExpand (r), VectorExpand (scale), VectorExpand (shear));
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return 0;
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}
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static int
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test_transform (const vec3_t angles, const vec3_t scale)
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{
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int i;
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const vec3_t v = {4,5,6};
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vec3_t x, y;
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quat_t rotation;
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mat3_t mat;
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VectorCopy (v, x);
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AngleQuat (angles, rotation);
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VectorCompMult (scale, x, x);
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QuatMultVec (rotation, x, x);
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Mat3Init (rotation, scale, mat);
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Mat3MultVec (mat, v, y);
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for (i = 0; i < 3; i++)
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if (!compare (x[i], y[i]))
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goto fail;
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return 1;
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fail:
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printf ("\ntest_transform\n");
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printf ("(%g %g %g) (%g %g %g)\n", VectorExpand (angles),
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VectorExpand (scale));
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printf (" (%g %g %g)\n", VectorExpand (x));
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printf (" (%g %g %g)\n", VectorExpand (y));
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return 0;
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}
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static int
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test_transform2 (const vec3_t angles, const vec3_t scale)
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{
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int i;
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const vec3_t v = {4,5,6};
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vec3_t x, y;
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quat_t rotation;
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mat3_t mat;
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vec3_t rot, sc, sh;
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VectorCopy (v, x);
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AngleQuat (angles, rotation);
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VectorCompMult (scale, x, x);
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QuatMultVec (rotation, x, x);
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Mat3Init (rotation, scale, mat);
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Mat3Decompose (mat, rot, sh, sc);
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VectorCopy (v, y);
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QuatMultVec (rot, y, y);
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VectorShear (sh, y, y);
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VectorCompMult (sc, y, y);//scale
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for (i = 0; i < 3; i++)
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if (!compare (x[i], y[i]))
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goto fail;
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return 1;
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fail:
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printf ("\ntest_transform2\n");
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printf ("(%g %g %g) (%g %g %g) (%g %g %g)\n",
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VectorExpand (angles), VectorExpand (scale), VectorExpand (v));
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printf (" (%g %g %g)\n", VectorExpand (x));
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printf (" (%g %g %g)\n", VectorExpand (y));
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return 0;
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}
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static int
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test_inverse (const vec3_t angles, const vec3_t scale)
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{
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int i;
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quat_t rotation;
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mat3_t mat, inv, I, res;
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AngleQuat (angles, rotation);
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Mat3Init (rotation, scale, mat);
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Mat3Identity (I);
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Mat3Inverse (mat, inv);
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Mat3Mult (mat, inv, res);
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for (i = 0; i < 3 * 3; i++)
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if (!compare (I[i], res[i]))
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goto fail;
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return 1;
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fail:
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printf ("\ntest_inverse\n");
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printf ("(%g %g %g) (%g %g %g)\n",
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VectorExpand (angles), VectorExpand (scale));
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printf (" [%g %g %g]\n [%g %g %g]\n [%g %g %g]\n\n", Mat3Expand (mat));
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printf (" [%g %g %g]\n [%g %g %g]\n [%g %g %g]\n\n", Mat3Expand (inv));
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printf (" [%g %g %g]\n [%g %g %g]\n [%g %g %g]\n\n", Mat3Expand (res));
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return 0;
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}
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int
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main (int argc, const char **argv)
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{
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int res = 0;
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size_t i, j;
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for (i = 0; i < num_angle_tests; i ++) {
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if (!test_angle (test_angles[i]))
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res = 1;
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}
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for (i = 0; i < num_angle_tests; i ++) {
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for (j = 0; j < num_scale_tests; j ++) {
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if (!test_transform (test_angles[i], test_scales[j]))
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res = 1;
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}
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}
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for (i = 0; i < num_angle_tests; i ++) {
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for (j = 0; j < num_scale_tests; j ++) {
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if (!test_transform2 (test_angles[i], test_scales[j]))
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res = 1;
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}
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}
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for (i = 0; i < num_angle_tests; i ++) {
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for (j = 0; j < num_scale_tests; j ++) {
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if (!test_inverse (test_angles[i], test_scales[j]))
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res = 1;
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}
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}
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return res;
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}
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