mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
dbd5b16883
darwin (damn case insensitive file systems :P)
266 lines
7.6 KiB
Makefile
266 lines
7.6 KiB
Makefile
## Process this file with automake to produce Makefile.in
|
|
#
|
|
# Makefile.am
|
|
#
|
|
# Automake-using build system for QuakeForge
|
|
#
|
|
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
|
|
#
|
|
# This Makefile is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
#
|
|
# See the GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to:
|
|
#
|
|
# Free Software Foundation, Inc.
|
|
# 59 Temple Place - Suite 330
|
|
# Boston, MA 02111-1307, USA
|
|
#
|
|
# $Id$
|
|
#
|
|
AUTOMAKE_OPTIONS= foreign
|
|
|
|
# Stuff that is common to both client and server
|
|
#
|
|
INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include
|
|
SDL_LIBS = @SDL_LIBS@
|
|
|
|
bin_PROGRAMS= @NQ_TARGETS@
|
|
|
|
EXTRA_PROGRAMS= nq-fbdev nq-glx nq-mgl nq-sdl nq-sdl32 nq-sgl nq-svga nq-3dfx \
|
|
nq-wgl nq-x11 nq-server
|
|
|
|
if ASM_ARCH
|
|
asm= libasm.a
|
|
else
|
|
asm=
|
|
endif
|
|
|
|
noinst_LIBRARIES= @nq_libs@ $(asm)
|
|
EXTRA_LIBRARIES=libasm.a libnq_client.a libnq_common.a libnq_net.a libnq_sdl.a libnq_server.a
|
|
|
|
libasm_a_SOURCES= worlda.S
|
|
libnq_common_a_SOURCES=game.c locs.c world.c com.c
|
|
libnq_sdl_a_SOURCES= sys_sdl.c
|
|
libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
|
|
|
|
common_ldflags= -export-dynamic
|
|
|
|
# ... Networking
|
|
if SYSTYPE_WIN32
|
|
net_sources= net_win.c net_wins.c
|
|
else
|
|
net_sources= net_bsd.c net_udp.c
|
|
endif
|
|
libnq_net_a_SOURCES= net_dgrm.c net_loop.c net_main.c net_vcr.c $(net_sources)
|
|
|
|
EXTRA_libnq_net_a_SOURCES= \
|
|
net_dos.c net_bw.c net_bsd.c net_ipx.c net_mp.c net_win.c net_wins.c \
|
|
net_wipx.c net_udp.c
|
|
|
|
cl_plugin_LIBS= \
|
|
$(CLIENT_PLUGIN_STATIC_LIBS) \
|
|
$(top_builddir)/libs/gamecode/builtins/libQFcsqc.la
|
|
|
|
client_LIBFILES= \
|
|
$(top_builddir)/libs/video/targets/libQFjs.la \
|
|
$(top_builddir)/libs/audio/libQFcd.la \
|
|
$(top_builddir)/libs/audio/libQFsound.la
|
|
|
|
server_LIBFILES= \
|
|
$(SERVER_PLUGIN_STATIC_LIBS) \
|
|
$(top_builddir)/libs/models/libQFmodels.la \
|
|
$(top_builddir)/libs/console/libQFconsole.la
|
|
|
|
common_LIBFILES= \
|
|
libasm.a \
|
|
libnq_net.a \
|
|
$(top_builddir)/libs/console/libQFconsole.la \
|
|
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
|
|
$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
|
|
$(top_builddir)/libs/util/libQFutil.la \
|
|
$(top_builddir)/libs/gib/libQFgib.la
|
|
|
|
client_LIBS= $(client_LIBFILES) $(common_LIBFILES)
|
|
|
|
server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
|
|
server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES)
|
|
|
|
libnq_client_a_SOURCES= \
|
|
cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \
|
|
cl_parse.c cl_tent.c cl_view.c host_skin.c skin.c \
|
|
sbar.c
|
|
|
|
libnq_server_a_SOURCES= \
|
|
host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
|
|
sv_move.c sv_cl_phys.c sv_phys.c sv_progs.c sv_user.c
|
|
|
|
client_libs= libnq_server.a libnq_client.a libnq_common.a
|
|
server_libs = libnq_server.a libnq_common.a
|
|
|
|
# Software-rendering targets
|
|
|
|
# We need libQFrenderer_sw to always be static -- there's assembler in there
|
|
soft_QFLIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_sw.la \
|
|
$(top_builddir)/libs/models/libQFmodels_sw.la
|
|
|
|
# ... Linux FBDev
|
|
nq_fbdev_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFfbdev.la \
|
|
$(client_LIBS)
|
|
nq_fbdev_SOURCES= sys_unix.c
|
|
nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS)
|
|
nq_fbdev_LDFLAGS= $(common_ldflags)
|
|
nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs)
|
|
|
|
# ... SciTech MGL
|
|
nq_mgl_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFmgl.la \
|
|
$(client_LIBS)
|
|
nq_mgl_SOURCES= sys_win.c
|
|
nq_mgl_LDADD= $(nq_mgl_libs) $(MGL_LIBS) $(NET_LIBS)
|
|
nq_mgl_LDFLAGS= $(common_ldflags)
|
|
nq_mgl_DEPENDENCIES= $(nq_mgl_libs)
|
|
|
|
# ... SDL, version 1.2 and higher
|
|
nq_sdl_libs= \
|
|
libnq_sdl.a \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFsdl.la \
|
|
$(client_LIBS)
|
|
nq_sdl_SOURCES=sdl_link.c
|
|
nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS)
|
|
nq_sdl_LDFLAGS= $(common_ldflags)
|
|
nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
|
|
|
|
# ... 32-bit software, SDL
|
|
nq_sdl32_libs= \
|
|
libnq_sdl.a \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \
|
|
$(top_builddir)/libs/models/libQFmodels_sw.la \
|
|
$(top_builddir)/libs/video/targets/libQFsdl32.la \
|
|
$(client_LIBS)
|
|
nq_sdl32_SOURCES=sdl_link.c
|
|
nq_sdl32_LDADD= $(nq_sdl32_libs) $(SDL_LIBS) $(NET_LIBS)
|
|
nq_sdl32_LDFLAGS= $(common_ldflags)
|
|
nq_sdl32_DEPENDENCIES= $(nq_sdl32_libs)
|
|
|
|
# ... Linux SVGAlib
|
|
nq_svga_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFsvga.la \
|
|
$(client_LIBS)
|
|
nq_svga_SOURCES= sys_unix.c
|
|
nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS)
|
|
nq_svga_LDFLAGS= $(common_ldflags)
|
|
nq_svga_DEPENDENCIES= $(nq_svga_libs)
|
|
|
|
# ... X11
|
|
nq_x11_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFx11.la \
|
|
$(client_LIBS)
|
|
nq_x11_SOURCES= sys_unix.c
|
|
nq_x11_LDADD= $(nq_x11_libs) \
|
|
$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
|
|
$(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS)
|
|
nq_x11_LDFLAGS= $(common_ldflags)
|
|
nq_x11_DEPENDENCIES= $(nq_x11_libs)
|
|
|
|
# OpenGL-using targets
|
|
|
|
opengl_QFLIBS= \
|
|
$(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \
|
|
$(top_builddir)/libs/models/libQFmodels_gl.la
|
|
|
|
# ... Linux 3DFX
|
|
nq_3dfx_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(opengl_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFtdfx.la \
|
|
$(client_LIBS)
|
|
nq_3dfx_SOURCES= sys_unix.c
|
|
nq_3dfx_LDADD= $(nq_3dfx_libs) $(SVGA_LIBS) $(NET_LIBS)
|
|
nq_3dfx_LDFLAGS= $(common_ldflags)
|
|
nq_3dfx_DEPENDENCIES= $(nq_3dfx_libs)
|
|
|
|
# ... OpenGL in X Window
|
|
nq_glx_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(opengl_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFglx.la \
|
|
$(client_LIBS)
|
|
nq_glx_SOURCES= sys_unix.c
|
|
nq_glx_LDADD= $(nq_glx_libs) \
|
|
$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
|
|
-lXext $(X_EXTRA_LIBS) $(DL_LIBS) $(NET_LIBS)
|
|
nq_glx_LDFLAGS= $(common_ldflags)
|
|
nq_glx_DEPENDENCIES= $(nq_glx_libs)
|
|
|
|
# ... Simple Directmedia Layer, version 1.2 and higher, in GL mode
|
|
nq_sgl_libs= \
|
|
libnq_sdl.a \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(opengl_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFsgl.la \
|
|
$(client_LIBS)
|
|
nq_sgl_SOURCES=sdl_link.c
|
|
nq_sgl_LDADD= $(nq_sgl_libs) $(SDL_LIBS) $(DL_LIBS) $(NET_LIBS)
|
|
nq_sgl_LDFLAGS= $(common_ldflags)
|
|
nq_sgl_DEPENDENCIES= $(nq_sgl_libs)
|
|
|
|
# ... SGI/Microsoft WGL (Windows OpenGL)
|
|
nq_wgl_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(opengl_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFwgl.la \
|
|
$(client_LIBS)
|
|
nq_wgl_SOURCES= conproc.c sys_win.c
|
|
nq_wgl_LDADD= $(nq_wgl_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS)
|
|
nq_wgl_LDFLAGS= $(common_ldflags)
|
|
nq_wgl_DEPENDENCIES= $(nq_wgl_libs)
|
|
|
|
# Dedicated Server
|
|
if SYSTYPE_WIN32
|
|
ded_sources= sys_wind.c sv_ded.c sv_model.c
|
|
else
|
|
ded_sources= sys_unixd.c sv_ded.c sv_model.c
|
|
endif
|
|
EXTRA_DIST=sys_wind.c sys_unixd.c sv_ded.c sv_model.c
|
|
|
|
nq_server_LDFLAGS= $(common_ldflags)
|
|
nq_server_SOURCES= $(ded_sources)
|
|
nq_server_LDADD= $(server_libs) $(server_LIBS)
|
|
nq_server_DEPENDENCIES= $(server_libs) $(server_LIB_DEPS)
|
|
|
|
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
|
|
# or it won't be distributed with 'make dist'
|
|
|
|
# Kill the temp files, hopefully.
|
|
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
|