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https://git.code.sf.net/p/quake/quakeforge
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81 lines
1.7 KiB
C
81 lines
1.7 KiB
C
/* Texture Paint - a GIMP plugin
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*
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* Copyright (C) 1998 Uwe Maurer <uwe_maurer@t-online.de>
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*
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* Copyright (C) 1998 Lionel ULMER <bbrox@mygale.org>
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*
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* Based on code Copyright (C) 1997 Trey Harrison <trey@crack.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __MODEL_H__
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#define __MODEL_H__
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#include <stdio.h>
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#include <glib.h>
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#include <GL/gl.h>
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typedef struct
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{
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gfloat x,y,z;
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} vec3_t;
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typedef struct
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{
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gint v[3];
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GLfloat tex[3][2];
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} triangle_t;
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typedef struct {
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float x, y, z;
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float nx, ny, xz;
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} Vertex;
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typedef struct {
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float s, t;
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} TexInfo;
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typedef struct {
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char name[16];
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Vertex *vert_table;
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} Frame;
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typedef struct _Model Model;
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struct _Model
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{
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/* The number of Frames */
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int numframes;
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Frame *frames;
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void (*draw)(Model *,int frame,int nextframe,float interpolation);
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void (*destroy)(Model *);
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/* The GL commands */
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int *glcmds;
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TexInfo *texinfo;
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int num_tris;
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int num_verts;
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triangle_t *tri;
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vec3_t *vertex;
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};
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Model *Model1Load(char *name,FILE *f); /* mdl file*/
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Model *Model2Load(char *name,FILE *f); /* md2 file*/
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#endif // __MODEL__H__
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