quakeforge/libs/audio
Bill Currie 9c51c3d2e1 [gamecode] Add a data pointer passed to builtin functions
This is part of the work for #26 (Record resource pointer with builtin
function data). Currently, the data pointer gets as far as the
per-instance VM function table (I don't feel like tackling the job of
converting all the builtin functions tonight). All the builtin modules
that register a resources data block pass that block on to
PR_RegisterBuiltins.
2022-01-24 00:20:05 +09:00
..
renderer [audio] Clean up jack and alsa dependencies 2021-06-27 01:57:59 +09:00
targets [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
test [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
cd.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_file.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_linux.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_sdl.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_sgi.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_win.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_xmms.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
snd.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
snd_progs.c [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00