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https://git.code.sf.net/p/quake/quakeforge
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8b1eec08cf
Holding onto the pointer is not a good idea, and it is read-only as direct manipulation of the world matrix is not supported. However, this is useful for passing the matrix to the GPU. |
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.. | ||
entity.h | ||
hierarchy.h | ||
scene.h | ||
transform.h | ||
types.h |