..
glsl_alias.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
glsl_bsp.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
glsl_draw.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
glsl_fog.c
[util] Rename qfplist.[ch]
2021-03-21 16:13:03 +09:00
glsl_iqm.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
glsl_lightmap.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
glsl_main.c
[vid,render] Clean up fov and aspect
2021-04-01 19:17:19 +09:00
glsl_particles.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
glsl_screen.c
Merge branch 'master' into win-merge
2021-03-25 22:42:16 +09:00
glsl_shader.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
glsl_sprite.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
glsl_textures.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
namehack.h
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
Switch QF's quaterions from wxyz to xyzw.
2018-10-12 14:33:55 +09:00
vid_common_glsl.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00