mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
bce7d5b832
This moves the common camera setup code out of the individual drivers, and completely removes vup/vright/vpn from the non-software renderers. This has highlighted the craziness around AngleVectors with it putting +X forward, -Y right and +Z up. The main issue with this is it requires a 90 degree pre-rotation about the Z axis to get the camera pointing in the right direction, and that's for the native sw renderer (vulkan needs a 90 degree pre-rotation about X, and gl and glsl need to invert an axis, too), though at least it's just a matrix swizzle and vector negation. However, it does mean the camera matrices can't be used directly. Also rename vpn to vfwd (still abbreviated, but fwd is much clearer in meaning (to me, at least) than pn (plane normal, I guess, but which way?)).
328 lines
9.5 KiB
C
328 lines
9.5 KiB
C
/*
|
|
vulkan_sprite.c
|
|
|
|
Vulkan sprite model pipeline
|
|
|
|
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
|
|
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2012/1/7
|
|
Date: 2021/12/14
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
#include <stdlib.h>
|
|
|
|
#include "qfalloca.h"
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/darray.h"
|
|
#include "QF/image.h"
|
|
#include "QF/render.h"
|
|
#include "QF/skin.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
|
|
#include "QF/scene/entity.h"
|
|
|
|
#include "QF/Vulkan/qf_matrices.h"
|
|
#include "QF/Vulkan/qf_sprite.h"
|
|
#include "QF/Vulkan/qf_texture.h"
|
|
#include "QF/Vulkan/buffer.h"
|
|
#include "QF/Vulkan/command.h"
|
|
#include "QF/Vulkan/debug.h"
|
|
#include "QF/Vulkan/descriptor.h"
|
|
#include "QF/Vulkan/device.h"
|
|
#include "QF/Vulkan/instance.h"
|
|
#include "QF/Vulkan/renderpass.h"
|
|
|
|
#include "r_internal.h"
|
|
#include "vid_vulkan.h"
|
|
|
|
static const char * __attribute__((used)) sprite_pass_names[] = {
|
|
"depth",
|
|
"g-buffer",
|
|
"translucent",
|
|
};
|
|
|
|
static QFV_Subpass subpass_map[] = {
|
|
QFV_passDepth, // QFV_spriteDepth
|
|
QFV_passGBuffer, // QFV_spriteGBuffer
|
|
QFV_passTranslucent, // QFV_spriteTranslucent
|
|
};
|
|
|
|
static void
|
|
emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
|
|
int numPC, qfv_push_constants_t *constants,
|
|
qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
spritectx_t *sctx = ctx->sprite_context;
|
|
|
|
QFV_PushConstants (device, cmd, sctx->layout, numPC, constants);
|
|
VkDescriptorSet sets[] = {
|
|
sprite->descriptors,
|
|
};
|
|
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
sctx->layout, 1, 1, sets, 0, 0);
|
|
dfunc->vkCmdDraw (cmd, 4, 1, 0, 0);
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawSprite (entity_t *ent, qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
spritectx_t *sctx = ctx->sprite_context;
|
|
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
|
|
model_t *model = ent->renderer.model;
|
|
msprite_t *sprite = model->cache.data;
|
|
animation_t *animation = &ent->animation;
|
|
|
|
mat4f_t mat = {};
|
|
uint32_t frame;
|
|
qfv_push_constants_t push_constants[] = {
|
|
{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
|
|
{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
64, sizeof (frame), &frame },
|
|
};
|
|
|
|
frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
|
|
|
|
mat[3] = Transform_GetWorldPosition (ent->transform);
|
|
vec4f_t cameravec = r_refdef.frame.position - mat[3];
|
|
R_BillboardFrame (ent, sprite->type, &cameravec[0],
|
|
&mat[2][0], &mat[1][0], &mat[0][0]);
|
|
mat[0] = -mat[0];
|
|
|
|
emit_commands (sframe->cmdSet.a[QFV_spriteDepth],
|
|
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
|
|
2, push_constants, rFrame);
|
|
emit_commands (sframe->cmdSet.a[QFV_spriteGBuffer],
|
|
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
|
|
2, push_constants, rFrame);
|
|
}
|
|
|
|
static void
|
|
sprite_begin_subpass (QFV_SpriteSubpass subpass, VkPipeline pipeline,
|
|
qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
spritectx_t *sctx = ctx->sprite_context;
|
|
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
|
|
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
|
|
VkCommandBuffer cmd = sframe->cmdSet.a[subpass];
|
|
|
|
dfunc->vkResetCommandBuffer (cmd, 0);
|
|
VkCommandBufferInheritanceInfo inherit = {
|
|
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
|
|
rFrame->renderpass->renderpass, subpass_map[subpass],
|
|
cframe->framebuffer,
|
|
0, 0, 0,
|
|
};
|
|
VkCommandBufferBeginInfo beginInfo = {
|
|
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
|
|
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
|
|
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
|
|
};
|
|
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
|
|
|
|
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "sprite:%s",
|
|
sprite_pass_names[subpass]),
|
|
{ 0.6, 0.5, 0, 1});
|
|
|
|
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
VkDescriptorSet sets[] = {
|
|
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
|
|
};
|
|
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
sctx->layout, 0, 1, sets, 0, 0);
|
|
dfunc->vkCmdSetViewport (cmd, 0, 1, &ctx->viewport);
|
|
dfunc->vkCmdSetScissor (cmd, 0, 1, &ctx->scissor);
|
|
|
|
//XXX glsl_Fog_GetColor (fog);
|
|
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
}
|
|
|
|
static void
|
|
sprite_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
QFV_duCmdEndLabel (device, cmd);
|
|
dfunc->vkEndCommandBuffer (cmd);
|
|
}
|
|
|
|
void
|
|
Vulkan_SpriteBegin (qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
spritectx_t *sctx = ctx->sprite_context;
|
|
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
|
|
|
|
//XXX quat_t fog;
|
|
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
|
|
sframe->cmdSet.a[QFV_spriteDepth]);
|
|
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
|
|
sframe->cmdSet.a[QFV_spriteGBuffer]);
|
|
|
|
sprite_begin_subpass (QFV_spriteDepth, sctx->depth, rFrame);
|
|
sprite_begin_subpass (QFV_spriteGBuffer, sctx->gbuf, rFrame);
|
|
}
|
|
|
|
void
|
|
Vulkan_SpriteEnd (qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
spritectx_t *sctx = ctx->sprite_context;
|
|
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
|
|
|
|
sprite_end_subpass (sframe->cmdSet.a[QFV_spriteDepth], ctx);
|
|
sprite_end_subpass (sframe->cmdSet.a[QFV_spriteGBuffer], ctx);
|
|
}
|
|
|
|
static VkDescriptorBufferInfo base_buffer_info = {
|
|
.range = VK_WHOLE_SIZE,
|
|
};
|
|
static VkDescriptorImageInfo base_image_info = {
|
|
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
};
|
|
static VkWriteDescriptorSet base_buffer_write = {
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
.dstBinding = 0,
|
|
.descriptorCount = 1,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
};
|
|
static VkWriteDescriptorSet base_image_write = {
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
.dstBinding = 1,
|
|
.descriptorCount = 1,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
};
|
|
|
|
void
|
|
Vulkan_Sprite_DescriptorSet (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
spritectx_t *sctx = ctx->sprite_context;
|
|
|
|
//FIXME kinda dumb
|
|
__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (1, alloca);
|
|
for (size_t i = 0; i < layouts->size; i++) {
|
|
layouts->a[i] = sctx->setLayout;
|
|
}
|
|
__auto_type sets = QFV_AllocateDescriptorSet (device, sctx->pool, layouts);
|
|
sprite->descriptors = sets->a[0];
|
|
free (sets);
|
|
|
|
VkDescriptorBufferInfo bufferInfo[1];
|
|
bufferInfo[0] = base_buffer_info;
|
|
bufferInfo[0].buffer = sprite->verts;
|
|
|
|
VkDescriptorImageInfo imageInfo[1];
|
|
imageInfo[0] = base_image_info;
|
|
imageInfo[0].sampler = sctx->sampler;
|
|
imageInfo[0].imageView = sprite->view;
|
|
|
|
VkWriteDescriptorSet write[2];
|
|
write[0] = base_buffer_write;
|
|
write[0].dstSet = sprite->descriptors;
|
|
write[0].pBufferInfo = bufferInfo;
|
|
write[1] = base_image_write;
|
|
write[1].dstSet = sprite->descriptors;
|
|
write[1].pImageInfo = imageInfo;
|
|
dfunc->vkUpdateDescriptorSets (device->dev, 2, write, 0, 0);
|
|
}
|
|
|
|
void
|
|
Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
|
|
qfvPushDebug (ctx, "sprite init");
|
|
|
|
spritectx_t *sctx = calloc (1, sizeof (spritectx_t));
|
|
ctx->sprite_context = sctx;
|
|
|
|
size_t frames = ctx->frames.size;
|
|
DARRAY_INIT (&sctx->frames, frames);
|
|
DARRAY_RESIZE (&sctx->frames, frames);
|
|
sctx->frames.grow = 0;
|
|
|
|
sctx->depth = Vulkan_CreateGraphicsPipeline (ctx, "sprite_depth");
|
|
sctx->gbuf = Vulkan_CreateGraphicsPipeline (ctx, "sprite_gbuf");
|
|
sctx->layout = Vulkan_CreatePipelineLayout (ctx, "sprite_layout");
|
|
sctx->sampler = Vulkan_CreateSampler (ctx, "sprite_sampler");
|
|
|
|
sctx->pool = Vulkan_CreateDescriptorPool (ctx, "sprite_pool");
|
|
sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "sprite_set");
|
|
|
|
for (size_t i = 0; i < frames; i++) {
|
|
__auto_type sframe = &sctx->frames.a[i];
|
|
|
|
DARRAY_INIT (&sframe->cmdSet, QFV_spriteNumPasses);
|
|
DARRAY_RESIZE (&sframe->cmdSet, QFV_spriteNumPasses);
|
|
sframe->cmdSet.grow = 0;
|
|
|
|
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &sframe->cmdSet);
|
|
|
|
for (int j = 0; j < QFV_spriteNumPasses; j++) {
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
|
|
sframe->cmdSet.a[j],
|
|
va (ctx->va_ctx, "cmd:sprite:%zd:%s", i,
|
|
sprite_pass_names[j]));
|
|
}
|
|
}
|
|
qfvPopDebug (ctx);
|
|
}
|
|
|
|
void
|
|
Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
spritectx_t *sctx = ctx->sprite_context;
|
|
|
|
for (size_t i = 0; i < sctx->frames.size; i++) {
|
|
__auto_type sframe = &sctx->frames.a[i];
|
|
free (sframe->cmdSet.a);
|
|
}
|
|
|
|
dfunc->vkDestroyPipeline (device->dev, sctx->depth, 0);
|
|
dfunc->vkDestroyPipeline (device->dev, sctx->gbuf, 0);
|
|
free (sctx->frames.a);
|
|
free (sctx);
|
|
}
|