quakeforge/libs/video/renderer/vulkan/descriptor.c
Bill Currie a4f71cb4d5 [renderer] Clean out unneeded input.h includes
I really don't know how it goot into the gl/glsl vid_common files, but I
imagine it propogated to vulkan because I copied one then cloned from
there.
2021-10-01 13:11:14 +09:00

196 lines
5.4 KiB
C

/*
descriptor.c
Vulkan descriptor functions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/mathlib.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "compat.h"
#include "d_iface.h"
#include "r_internal.h"
#include "vid_vulkan.h"
#include "util.h"
VkSampler
QFV_CreateSampler (qfv_device_t *device,
VkFilter magFilter, VkFilter minFilter,
VkSamplerMipmapMode mipmapMode,
VkSamplerAddressMode addressModeU,
VkSamplerAddressMode addressModeV,
VkSamplerAddressMode addressModeW,
float mipLodBias,
VkBool32 anisotryEnable, float maxAnisotropy,
VkBool32 compareEnable, VkCompareOp compareOp,
float minLod, float maxLod,
VkBorderColor borderColor,
VkBool32 unnormalizedCoordinates)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkSamplerCreateInfo createInfo = {
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, 0,
0,
magFilter, minFilter, mipmapMode,
addressModeU, addressModeV, addressModeW,
mipLodBias,
anisotryEnable, maxAnisotropy,
compareEnable, compareOp,
minLod, maxLod,
borderColor, unnormalizedCoordinates,
};
VkSampler sampler;
dfunc->vkCreateSampler (dev, &createInfo, 0, &sampler);
return sampler;
}
VkDescriptorSetLayout
QFV_CreateDescriptorSetLayout (qfv_device_t *device,
qfv_bindingset_t *bindingset)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkDescriptorSetLayoutCreateInfo createInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, 0,
0,
bindingset->size, bindingset->a,
};
VkDescriptorSetLayout layout;
dfunc->vkCreateDescriptorSetLayout (dev, &createInfo, 0, &layout);
return layout;
}
// There are currently only 13 descriptor types, so 16 should be plenty
static VkDescriptorPoolSize poolsize_pool[16];
static VkDescriptorPoolSize *poolsize_next;
static uintptr_t
poolsize_gethash (const void *ele, void *unused)
{
const VkDescriptorPoolSize *poolsize = ele;
return poolsize->type;
}
static int
poolsize_compmare (const void *ele1, const void *ele2, void *unused)
{
const VkDescriptorPoolSize *poolsize1 = ele1;
const VkDescriptorPoolSize *poolsize2 = ele2;
return poolsize1->type == poolsize2->type;
}
//FIXME not thread-safe
VkDescriptorPool
QFV_CreateDescriptorPool (qfv_device_t *device,
VkDescriptorPoolCreateFlags flags, uint32_t maxSets,
qfv_bindingset_t *bindings)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
static hashtab_t *poolsizes;
if (!poolsizes) {
poolsizes = Hash_NewTable (16, 0, 0, 0, 0);//FIXME threads
Hash_SetHashCompare (poolsizes, poolsize_gethash, poolsize_compmare);
} else {
Hash_FlushTable (poolsizes);
}
poolsize_next = poolsize_pool;
VkDescriptorPoolSize *ps;
for (size_t i = 0; i < bindings->size; i++) {
VkDescriptorPoolSize test = { bindings->a[i].descriptorType, 0 };
ps = Hash_FindElement (poolsizes, &test);
if (!ps) {
ps = poolsize_next++;
if ((size_t) (poolsize_next - poolsize_pool)
> sizeof (poolsize_pool) / sizeof (poolsize_pool[0])) {
Sys_Error ("Too many descriptor types");
}
Hash_AddElement (poolsizes, ps);
}
//XXX is descriptorCount correct?
//FIXME assumes only one layout is used with this pool
ps->descriptorCount += bindings->a[i].descriptorCount * maxSets;
}
VkDescriptorPoolCreateInfo createInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, 0,
flags, maxSets, poolsize_next - poolsize_pool, poolsize_pool,
};
VkDescriptorPool pool;
dfunc->vkCreateDescriptorPool (dev, &createInfo, 0, &pool);
return pool;
}
qfv_descriptorsets_t *
QFV_AllocateDescriptorSet (qfv_device_t *device,
VkDescriptorPool pool,
qfv_descriptorsetlayoutset_t *layouts)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkDescriptorSetAllocateInfo allocateInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, 0,
pool, layouts->size, layouts->a,
};
__auto_type descriptorsets
= QFV_AllocDescriptorSets (layouts->size, malloc);
dfunc->vkAllocateDescriptorSets (dev, &allocateInfo, descriptorsets->a);
return descriptorsets;
}