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https://git.code.sf.net/p/quake/quakeforge
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ee51d06aa3
I think the widespread use of recalc_refdef (and force_fullscreen) was the result of a rushed merge of the renderer and video code (I do seem to remember sprinkling them around). This cleans the two out of the client code. |
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.. | ||
chase.h | ||
effects.h | ||
entities.h | ||
hud.h | ||
input.h | ||
locs.h | ||
particles.h | ||
state.h | ||
temp_entities.h | ||
view.h | ||
world.h |