quakeforge/tools/qfvis/source/base-vis.c
Bill Currie 778c07e91f [util] Get vectors working for non-SSE archs
GCC does a fairly nice job of producing code for vector types when the
hardware doesn't support SIMD, but it seems to break certain math
optimization rules due to excess precision (?). Still, it works well
enough for the core engine, but may not be well suited to the tools.
However, so far, only qfvis uses vector types (and it's not tested yet),
and tools should probably be used on suitable machines anyway (not
forces, of course).
2021-06-01 18:53:53 +09:00

179 lines
4.4 KiB
C

/*
base-vis.c
PVS PHS generator tool
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <getopt.h>
#include <stdlib.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <getopt.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/cmd.h"
#include "QF/mathlib.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "tools/qfvis/include/vis.h"
#include "tools/qfvis/include/options.h"
/*
This is a rough first-order aproximation that is used to trivially reject
some of the final calculations.
*/
static void
SimpleFlood (basethread_t *thread, portal_t *srcportal, int clusternum)
{
int i;
cluster_t *cluster;
portal_t *portal;
if (set_is_member (srcportal->mightsee, clusternum))
return;
set_add (srcportal->mightsee, clusternum);
thread->clustersee++;
cluster = &clusters[clusternum];
for (i = 0; i < cluster->numportals; i++) {
portal = cluster->portals[i];
if (!set_is_member (thread->portalsee, portal - portals))
continue;
SimpleFlood (thread, srcportal, portal->cluster);
}
}
static inline int
test_sphere (const vspheref_t *sphere, vec4f_t plane)
{
#ifdef __SSE3__
const vec4f_t zero = {};
float r = sphere->radius;
vec4f_t eps = { r, r, r, r };
vec4f_t d = _mm_addsub_ps (zero, dotf (sphere->center, plane));
vec4i_t c = (d - eps) >= 0;
c = (vec4i_t) _mm_hsub_epi32 ((__m128i) c, (__m128i) c);
return c[0];
#else
float d = DotProduct (sphere->center, plane) + plane[3];
int front = (d >= sphere->radius);
int back = (d <= -sphere->radius);
return front - back;
#endif
}
void
PortalBase (basethread_t *thread, portal_t *portal)
{
unsigned i, j, k;
vec4f_t d;
portal_t *tp;
winding_t *winding;
int tp_side, portal_side;
i = portal - portals;
for (j = 0, tp = portals; j < numportals * 2; j++, tp++) {
if (j == i)
continue;
// If the target portal is behind the portals's plane, then it
// can't possibly be seen by the portal.
//
// If the portal is in front of the target's plane, then the target
// is of no interest as it is facing counter to the flow of
// visibility.
// First check using the bounding spheres of the two portals.
tp_side = test_sphere (&tp->sphere, portal->plane);
if (tp_side < 0) {
// The test portal definitely is entirely behind the portal's
// plane.
thread->spherecull++;
continue; // entirely behind
}
portal_side = test_sphere (&portal->sphere, tp->plane);
if (portal_side > 0) {
// The portal definitely is entirely in front of the test
// portal's plane.
thread->spherecull++;
continue; // entirely in front
}
if (tp_side == 0) {
// The test portal's sphere touches the portal's plane, so
// do a more refined check.
winding = tp->winding;
for (k = 0; k < winding->numpoints; k++) {
d = dotf (winding->points[k], portal->plane);
if (d[0] > ON_EPSILON)
break;
}
if (k == winding->numpoints) {
thread->windingcull++;
continue; // no points on front
}
}
if (portal_side == 0) {
// The portal's sphere touches the test portal's plane, so
// do a more refined check.
winding = portal->winding;
for (k = 0; k < winding->numpoints; k++) {
d = dotf (winding->points[k], tp->plane);
if (d[0] < -ON_EPSILON)
break;
}
if (k == winding->numpoints) {
thread->windingcull++;
continue; // no points on front
}
}
set_add (thread->portalsee, j);
}
SimpleFlood (thread, portal, portal->cluster);
portal->nummightsee = thread->clustersee;
}