mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
778c07e91f
GCC does a fairly nice job of producing code for vector types when the hardware doesn't support SIMD, but it seems to break certain math optimization rules due to excess precision (?). Still, it works well enough for the core engine, but may not be well suited to the tools. However, so far, only qfvis uses vector types (and it's not tested yet), and tools should probably be used on suitable machines anyway (not forces, of course).
179 lines
4.4 KiB
C
179 lines
4.4 KiB
C
/*
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base-vis.c
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PVS PHS generator tool
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2002 Colin Thompson
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <getopt.h>
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#include <stdlib.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <getopt.h>
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#include <errno.h>
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#include <string.h>
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#include <stdlib.h>
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#include "QF/bspfile.h"
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#include "QF/cmd.h"
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#include "QF/mathlib.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "tools/qfvis/include/vis.h"
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#include "tools/qfvis/include/options.h"
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/*
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This is a rough first-order aproximation that is used to trivially reject
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some of the final calculations.
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*/
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static void
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SimpleFlood (basethread_t *thread, portal_t *srcportal, int clusternum)
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{
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int i;
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cluster_t *cluster;
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portal_t *portal;
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if (set_is_member (srcportal->mightsee, clusternum))
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return;
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set_add (srcportal->mightsee, clusternum);
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thread->clustersee++;
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cluster = &clusters[clusternum];
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for (i = 0; i < cluster->numportals; i++) {
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portal = cluster->portals[i];
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if (!set_is_member (thread->portalsee, portal - portals))
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continue;
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SimpleFlood (thread, srcportal, portal->cluster);
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}
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}
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static inline int
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test_sphere (const vspheref_t *sphere, vec4f_t plane)
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{
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#ifdef __SSE3__
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const vec4f_t zero = {};
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float r = sphere->radius;
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vec4f_t eps = { r, r, r, r };
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vec4f_t d = _mm_addsub_ps (zero, dotf (sphere->center, plane));
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vec4i_t c = (d - eps) >= 0;
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c = (vec4i_t) _mm_hsub_epi32 ((__m128i) c, (__m128i) c);
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return c[0];
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#else
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float d = DotProduct (sphere->center, plane) + plane[3];
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int front = (d >= sphere->radius);
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int back = (d <= -sphere->radius);
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return front - back;
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#endif
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}
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void
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PortalBase (basethread_t *thread, portal_t *portal)
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{
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unsigned i, j, k;
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vec4f_t d;
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portal_t *tp;
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winding_t *winding;
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int tp_side, portal_side;
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i = portal - portals;
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for (j = 0, tp = portals; j < numportals * 2; j++, tp++) {
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if (j == i)
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continue;
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// If the target portal is behind the portals's plane, then it
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// can't possibly be seen by the portal.
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//
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// If the portal is in front of the target's plane, then the target
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// is of no interest as it is facing counter to the flow of
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// visibility.
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// First check using the bounding spheres of the two portals.
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tp_side = test_sphere (&tp->sphere, portal->plane);
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if (tp_side < 0) {
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// The test portal definitely is entirely behind the portal's
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// plane.
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thread->spherecull++;
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continue; // entirely behind
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}
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portal_side = test_sphere (&portal->sphere, tp->plane);
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if (portal_side > 0) {
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// The portal definitely is entirely in front of the test
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// portal's plane.
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thread->spherecull++;
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continue; // entirely in front
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}
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if (tp_side == 0) {
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// The test portal's sphere touches the portal's plane, so
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// do a more refined check.
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winding = tp->winding;
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for (k = 0; k < winding->numpoints; k++) {
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d = dotf (winding->points[k], portal->plane);
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if (d[0] > ON_EPSILON)
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break;
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}
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if (k == winding->numpoints) {
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thread->windingcull++;
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continue; // no points on front
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}
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}
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if (portal_side == 0) {
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// The portal's sphere touches the test portal's plane, so
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// do a more refined check.
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winding = portal->winding;
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for (k = 0; k < winding->numpoints; k++) {
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d = dotf (winding->points[k], tp->plane);
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if (d[0] < -ON_EPSILON)
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break;
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}
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if (k == winding->numpoints) {
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thread->windingcull++;
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continue; // no points on front
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}
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}
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set_add (thread->portalsee, j);
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}
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SimpleFlood (thread, portal, portal->cluster);
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portal->nummightsee = thread->clustersee;
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}
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