mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
e9ad7b748b
This replaces *_NewMap with *_NewScene and adds SCR_NewScene to handle loading a new map (for quake) in the renderer, and will eventually be how any new scene is loaded.
57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
/*
|
|
qf_rmain.h
|
|
|
|
GL light stuff from the renderer.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_GL_rmain_h
|
|
#define __QF_GL_rmain_h
|
|
|
|
#include "QF/qtypes.h"
|
|
|
|
struct cvar_s;
|
|
struct entity_s;
|
|
|
|
extern int c_brush_polys, c_alias_polys;
|
|
|
|
extern float gl_modelalpha;
|
|
//extern vec3_t shadecolor;
|
|
|
|
extern void gl_multitexture_f (void *data, const struct cvar_s *var);
|
|
|
|
void glrmain_init (void);
|
|
void gl_R_RotateForEntity (struct entity_s *e);
|
|
|
|
struct model_s;
|
|
struct entqueue_s;
|
|
struct scene_s;
|
|
void gl_R_NewScene (struct scene_s *scene);
|
|
void gl_R_RenderView (void);
|
|
void gl_R_RenderEntities (struct entqueue_s *queue);
|
|
void gl_R_ClearState (void);
|
|
void gl_R_ViewChanged (void);
|
|
void gl_R_LineGraph (int x, int y, int *h_vals, int count, int height);
|
|
void gl_R_InitGraphTextures (void);
|
|
|
|
#endif // __QF_GL_rmain_h
|