quakeforge/libs/video/renderer/gl
Ragnvald Maartmann-Moe IV d11fbc0b5c Change from if/else if/else function for setting scale in a number of particle effects, to scale = pow (count, 0.23). Smooth particle size changes with varying count, and doesn't seem any slower in my benchmarks. 2002-08-26 00:11:16 +00:00
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.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
gl_draw.c damnit! 2002-08-08 04:41:41 +00:00
gl_dyn_lights.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
gl_dyn_part.c Change from if/else if/else function for setting scale in a number of particle effects, to scale = pow (count, 0.23). Smooth particle size changes with varying count, and doesn't seem any slower in my benchmarks. 2002-08-26 00:11:16 +00:00
gl_dyn_textures.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_graph.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
gl_lightmap.c handle up to 512x512 map textures /properly/. would be nicer if the max 2002-08-22 19:00:55 +00:00
gl_mod_alias.c Commit R_CullSphere use for alias models. Only a 3.3% speed hit for me, and should quiet "foo is disappearing" whinging. 2002-08-23 04:09:00 +00:00
gl_mod_sprite.c Undo thinko. 2002-06-14 06:23:11 +00:00
gl_rmain.c Clipping cleanups. 2002-08-20 00:48:59 +00:00
gl_rmisc.c don't segfault when a surface uses the `null' texture (r_notexture_mip) 2002-08-09 06:07:25 +00:00
gl_rsurf.c Whitespace and comment cleanups. 2002-08-25 05:55:28 +00:00
gl_screen.c Minor order fixup. 2002-07-07 02:34:48 +00:00
gl_skin.c go back to my clever code (with the bug fixed this time:P). Hey, if it's 2001-12-21 20:56:54 +00:00
gl_sky.c Whitespace. 2002-06-15 10:52:14 +00:00
gl_sky_clip.c don't call draw_z_sky_polys for modes that don't need it 2002-06-14 19:25:32 +00:00
gl_textures.c memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
gl_warp.c Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation. 2002-07-25 14:01:36 +00:00
noisetextures.c massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00