quakeforge/nq
Bill Currie bc82241e1c [client] Pre-cache temp entity data after clearing memory
This is a particularly ancient bug, sort of introduced by rhamph when he
optimized temp entity model handling and later exacerbated by me.
However, I suspect the actual problem is limited to nq as qw's gamedir
handling would have caused the models to be reloaded, but nq doesn't
ever change game directories once running.
2022-05-19 13:26:45 +09:00
..
include [nq] Fix some level change segfaults 2022-05-17 10:28:57 +09:00
source [client] Pre-cache temp entity data after clearing memory 2022-05-19 13:26:45 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00