quakeforge/libs/scene/light.c
Bill Currie 7240d2dc80 [model] Move plane info into mnode_t, and visframe out
The main goal was to get visframe out of mnode_t to make it thread-safe
(each thread can have its own visframe array), but moving the plane info
into mnode_t made for better data access patters when traversing the bsp
tree as the plane is right there with the child indices. Nicely, the
size of mnode_t is the same as before (64 bytes due to alignment), with
4 bytes wasted.

Performance-wise, there seems to be very little difference. Maybe
slightly slower.

The unfortunate thing about the change is the plane distance is negated,
possibly leading to some confusion, particularly since the box and
sphere culling functions were affected. However, this is so point-plane
distance calculations can be done with a single 4d dot product.
2022-05-22 12:41:23 +09:00

162 lines
3.9 KiB
C

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/model.h"
#include "QF/set.h"
#include "QF/scene/light.h"
#include "QF/scene/scene.h"
#include "QF/simd/vec4f.h"
static void
expand_pvs (set_t *pvs, model_t *model)
{
set_t base_pvs = SET_STATIC_INIT (model->brush.visleafs, alloca);
set_assign (&base_pvs, pvs);
for (unsigned i = 0; i < model->brush.visleafs; i++) {
if (set_is_member (&base_pvs, i)) {
Mod_LeafPVS_mix (model->brush.leafs + i + 1, model, 0, pvs);
}
}
}
lightingdata_t *
Light_CreateLightingData (scene_t *scene)
{
lightingdata_t *ldata = calloc (1, sizeof (lightingdata_t));
DARRAY_INIT (&ldata->lights, 16);
DARRAY_INIT (&ldata->lightstyles, 16);
DARRAY_INIT (&ldata->lightleafs, 16);
DARRAY_INIT (&ldata->lightvis, 16);
ldata->scene = scene;
return ldata;
}
void
Light_DestroyLightingData (lightingdata_t *ldata)
{
DARRAY_CLEAR (&ldata->lights);
DARRAY_CLEAR (&ldata->lightstyles);
DARRAY_CLEAR (&ldata->lightleafs);
DARRAY_CLEAR (&ldata->lightvis);
free (ldata);
}
void
Light_ClearLights (lightingdata_t *ldata)
{
ldata->lights.size = 0;
ldata->lightstyles.size = 0;
ldata->lightleafs.size = 0;
ldata->lightvis.size = 0;
if (ldata->sun_pvs) {
set_delete (ldata->sun_pvs);
}
ldata->sun_pvs = 0;
if (ldata->pvs) {
set_delete (ldata->pvs);
}
ldata->pvs = 0;
ldata->leaf = 0;
}
void
Light_AddLight (lightingdata_t *ldata, const light_t *light, int style)
{
scene_t *scene = ldata->scene;
model_t *model = scene->worldmodel;
DARRAY_APPEND (&ldata->lights, *light);
DARRAY_APPEND (&ldata->lightstyles, style);
int visleaf = -1; // directional light
if (light->position[3]) {
// positional light
mleaf_t *leaf = Mod_PointInLeaf (light->position, model);
visleaf = leaf - model->brush.leafs - 1;
} else if (!DotProduct (light->direction, light->direction)) {
// ambient light
visleaf = -2;
}
DARRAY_APPEND (&ldata->lightleafs, visleaf);
DARRAY_APPEND (&ldata->lightvis, 0);
}
void
Light_EnableSun (lightingdata_t *ldata)
{
scene_t *scene = ldata->scene;
model_t *model = scene->worldmodel;
if (!ldata->sun_pvs) {
ldata->sun_pvs = set_new_size (model->brush.visleafs);
}
set_expand (ldata->sun_pvs, model->brush.visleafs);
set_empty (ldata->sun_pvs);
// Any leaf with sky surfaces can potentially see the sun, thus put
// the sun "in" every leaf with a sky surface
// however, skip leaf 0 as it is the exterior solid leaf
for (unsigned l = 1; l < model->brush.modleafs; l++) {
if (model->brush.leaf_flags[l] & SURF_DRAWSKY) {
set_add (ldata->sun_pvs, l - 1); //pvs is 1-based
}
}
// any leaf visible from a leaf with a sky surface (and thus the sun)
// can receive shadows from the sun
expand_pvs (ldata->sun_pvs, model);
}
void
Light_FindVisibleLights (lightingdata_t *ldata)
{
scene_t *scene = ldata->scene;
mleaf_t *leaf = scene->viewleaf;
model_t *model = scene->worldmodel;
if (!leaf) {
return;
}
if (!ldata->pvs) {
ldata->pvs = set_new_size (model->brush.visleafs);
}
if (leaf != ldata->leaf) {
//double start = Sys_DoubleTime ();
int flags = 0;
if (leaf == model->brush.leafs) {
set_everything (ldata->pvs);
flags = SURF_DRAWSKY;
} else {
Mod_LeafPVS_set (leaf, model, 0, ldata->pvs);
if (set_is_intersecting (ldata->pvs, ldata->sun_pvs)) {
flags |= SURF_DRAWSKY;
}
expand_pvs (ldata->pvs, model);
}
ldata->leaf = leaf;
//double end = Sys_DoubleTime ();
//Sys_Printf ("find_visible_lights: %.5gus\n", (end - start) * 1e6);
int visible = 0;
memset (ldata->lightvis.a, 0, ldata->lightvis.size * sizeof (byte));
for (size_t i = 0; i < ldata->lightleafs.size; i++) {
int l = ldata->lightleafs.a[i];
if ((l == -2) || (l == -1 && (flags & SURF_DRAWSKY))
|| set_is_member (ldata->pvs, l)) {
ldata->lightvis.a[i] = 1;
visible++;
}
}
Sys_MaskPrintf (SYS_lighting,
"find_visible_lights: %d / %zd visible\n", visible,
ldata->lightvis.size);
}
}