quakeforge/libs/scene/efrag.c
Bill Currie 06f410b0b6 [renderer] Clear the visibility components on scene reset
I don't know why it didn't happen during the demo loop, but going from
the start map to e1m1 caused a segfault due to the efrags for a lava
ball getting double freed (however, I do think it might be because the
ball passed through at least two leafs, while entities in the demos did
not). The double free was because SCR_NewScene (indirectly) freed all
the efrags without removing them from entities, and then the client code
deleting the entities caused the visibility components to get deleted
and thus the efrags freed a second time. Using ECS_RemoveEntities on the
visibility component ensures the entities don't have a visibility
component to remove when they are later deleted.
2022-11-17 22:12:41 +09:00

233 lines
5.1 KiB
C

/*
r_efrag.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/scene/entity.h"
#include "qfalloca.h"
#include "r_internal.h"
typedef struct s_efrag_list {
struct s_efrag_list *next;
efrag_t efrags[MAX_EFRAGS];
} t_efrag_list;
static efrag_t *r_free_efrags;
static t_efrag_list *efrag_list;
entqueue_t *r_ent_queue;
/* ENTITY FRAGMENT FUNCTIONS */
static inline void
init_efrag_list (t_efrag_list *efl)
{
int i;
for (i = 0; i < MAX_EFRAGS - 1; i++)
efl->efrags[i].entnext = &efl->efrags[i + 1];
efl->efrags[i].entnext = 0;
}
static efrag_t *
new_efrag (void)
{
efrag_t *ef;
if (__builtin_expect (!r_free_efrags, 0)) {
t_efrag_list *efl = calloc (1, sizeof (t_efrag_list));
SYS_CHECKMEM (efl);
efl->next = efrag_list;
efrag_list = efl;
init_efrag_list (efl);
r_free_efrags = &efl->efrags[0];
}
ef = r_free_efrags;
r_free_efrags = ef->entnext;
ef->entnext = 0;
return ef;
}
void
R_ClearEfrags (void)
{
t_efrag_list *efl;
if (!efrag_list)
efrag_list = calloc (1, sizeof (t_efrag_list));
r_free_efrags = efrag_list->efrags;
for (efl = efrag_list; efl; efl = efl->next) {
init_efrag_list (efl);
if (efl->next)
efl->efrags[MAX_EFRAGS - 1].entnext = &efl->next->efrags[0];
}
}
void
R_ClearEfragChain (efrag_t *ef)
{
efrag_t *old, *walk, **prev;
while (ef) {
prev = &ef->leaf->efrags;
while ((walk = *prev)) {
if (walk == ef) { // remove this fragment
*prev = ef->leafnext;
break;
} else {
prev = &walk->leafnext;
}
}
old = ef;
ef = ef->entnext;
// put it on the free list
old->entnext = r_free_efrags;
r_free_efrags = old;
}
}
static void
R_SplitEntityOnNode (mod_brush_t *brush, entity_t ent, uint32_t queue,
visibility_t *visibility, vec3_t emins, vec3_t emaxs)
{
efrag_t *ef;
plane_t *splitplane;
mleaf_t *leaf;
int sides;
efrag_t **lastlink;
int *node_stack;
int *node_ptr;
node_stack = alloca ((brush->depth + 2) * sizeof (mnode_t *));
node_ptr = node_stack;
lastlink = &visibility->efrag;
*node_ptr++ = brush->numnodes;
int node_id = 0;
while (node_id != (int) brush->numnodes) {
// add an efrag if the node is a leaf
if (__builtin_expect (node_id < 0, 0)) {
if (visibility->topnode_id == -1) {
visibility->topnode_id = node_id;
}
leaf = brush->leafs + ~node_id;
ef = new_efrag (); // ensures ef->entnext is 0
// add the link to the chain of links on the entity
ef->entity = ent;
ef->queue_num = queue;
*lastlink = ef;
lastlink = &ef->entnext;
// add the link too the chain of links on the leaf
ef->leaf = leaf;
ef->leafnext = leaf->efrags;
leaf->efrags = ef;
node_id = *--node_ptr;
} else {
mnode_t *node = brush->nodes + node_id;
// NODE_MIXED
splitplane = (plane_t *) &node->plane;
sides = BOX_ON_PLANE_SIDE (emins, emaxs, splitplane);
if (sides == 3) {
// split on this plane
// if this is the first splitter of this bmodel, remember it
if (visibility->topnode_id == -1) {
visibility->topnode_id = node_id;
}
}
// recurse down the contacted sides
if (sides & 1) {
if (sides & 2)
*node_ptr++ = node->children[1];
node_id = node->children[0];
} else {
if (sides & 2)
node_id = node->children[1];
else
node_id = *--node_ptr;
}
}
}
}
void
R_AddEfrags (mod_brush_t *brush, entity_t ent)
{
model_t *entmodel;
vec3_t emins, emaxs;
transform_t transform = Entity_Transform (ent);
renderer_t *rend = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
if (!rend->model) {
Ent_RemoveComponent (ent.id, scene_visibility, ent.reg);
return;
}
visibility_t *vis;
if (Ent_HasComponent (ent.id, scene_visibility, ent.reg)) {
vis = Ent_GetComponent (ent.id, scene_visibility, ent.reg);
R_ClearEfragChain (vis->efrag);
} else {
vis = Ent_AddComponent (ent.id, scene_visibility, ent.reg);
}
vis->efrag = 0;
entmodel = rend->model;
vec4f_t org = Transform_GetWorldPosition (transform);
VectorAdd (org, entmodel->mins, emins);
VectorAdd (org, entmodel->maxs, emaxs);
vis->topnode_id = -1; // leaf 0 (solid space)
R_SplitEntityOnNode (brush, ent, rend->model->type, vis, emins, emaxs);
}
void
R_StoreEfrags (const efrag_t *efrag)
{
while (efrag) {
entity_t ent = efrag->entity;
EntQueue_AddEntity (r_ent_queue, ent, efrag->queue_num);
efrag = efrag->leafnext;
}
}