quakeforge/libs/models/portal.c
Bill Currie 925300716b [mode] Go back to using dclipnode_t everywhere
It was added only because FitzQuake used it in its pre-bsp2 large-map
support. That support has been hidden in bspfile.c for some time now.
This doesn't gain much other than having one less type to worry about.

Well tested on Conflagrant Rodent (the map that caused the need for
mclipnode_t in the first place).
2022-05-19 15:16:53 +09:00

235 lines
5.3 KiB
C

/*
#FILENAME#
#DESCRIPTION#
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2011/11/14
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#ifdef HAVE_STRING_H
#include <string.h>
#endif
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#include <stdio.h>
#include "QF/model.h"
#include "QF/winding.h"
#include "world.h"
static clipport_t *
alloc_portal (void)
{
return calloc (1, sizeof (clipport_t));
}
static void
free_portal (clipport_t *portal)
{
FreeWinding (portal->winding);
FreeWinding (portal->edges);
free (portal);
}
static void
remove_portal (clipport_t *portal, clipleaf_t *leaf)
{
clipport_t **p;
int side;
for (p = &leaf->portals; *p; p = &(*p)->next[side]) {
side = (*p)->leafs[1] == leaf;
if (*p == portal) {
*p = portal->next[side];
portal->next[side] = 0;
break;
}
}
}
static clipleaf_t *
alloc_leaf (void)
{
return calloc (1, sizeof (clipleaf_t));
}
static void
free_leaf (clipleaf_t *leaf)
{
if (!leaf)
return;
while (leaf->portals) {
clipport_t *portal = leaf->portals;
int side = portal->leafs[1] == leaf;
leaf->portals = portal->next[side];
remove_portal (portal, portal->leafs[side ^ 1]);
free_portal (portal);
}
free (leaf);
}
static void
add_portal (clipport_t *portal, clipleaf_t *front, clipleaf_t *back)
{
portal->leafs[0] = front;
portal->next[0] = front->portals;
front->portals = portal;
portal->leafs[1] = back;
portal->next[1] = back->portals;
back->portals = portal;
}
static clipleaf_t *
carve_leaf (hull_t *hull, nodeleaf_t *nodeleafs, clipleaf_t *leaf, int num)
{
dclipnode_t *node;
plane_t *plane;
winding_t *winding, *fw, *bw;
clipport_t *portal;
clipport_t *new_portal;
clipport_t *next_portal;
clipleaf_t *other_leaf;
clipleaf_t *new_leaf;
plane_t clipplane;
int side;
if (num < 0) {
// we've hit a leaf. all done
leaf->contents = num;
return leaf;
}
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
winding = BaseWindingForPlane (plane);
for (portal = leaf->portals; portal; portal = portal->next[side]) {
clipplane = hull->planes[portal->planenum];
side = (portal->leafs[1] == leaf);
if (side)
PlaneFlip (&clipplane, &clipplane);
winding = ClipWinding (winding, &clipplane, true);
}
new_leaf = alloc_leaf ();
portal = leaf->portals;
leaf->portals = 0;
for (; portal; portal = next_portal) {
side = (portal->leafs[1] == leaf);
next_portal = portal->next[side];
other_leaf = portal->leafs[!side];
remove_portal (portal, other_leaf);
DivideWinding (portal->winding, plane, &fw, &bw);
if (!fw) {
if (side)
add_portal (portal, other_leaf, new_leaf);
else
add_portal (portal, new_leaf, other_leaf);
continue;
}
if (!bw) {
if (side)
add_portal (portal, other_leaf, leaf);
else
add_portal (portal, leaf, other_leaf);
continue;
}
new_portal = alloc_portal ();
new_portal->planenum = portal->planenum;
new_portal->winding = bw;
FreeWinding (portal->winding);
portal->winding = fw;
if (side) {
add_portal (portal, other_leaf, leaf);
add_portal (new_portal, other_leaf, new_leaf);
} else {
add_portal (portal, leaf, other_leaf);
add_portal (new_portal, new_leaf, other_leaf);
}
}
new_portal = alloc_portal ();
new_portal->planenum = node->planenum;
new_portal->winding = winding;
add_portal (new_portal, leaf, new_leaf);
nodeleafs[num].leafs[0] = carve_leaf (hull, nodeleafs, leaf,
node->children[0]);
nodeleafs[num].leafs[1] = carve_leaf (hull, nodeleafs, new_leaf,
node->children[1]);
return 0;
}
nodeleaf_t *
MOD_BuildBrushes (hull_t *hull)
{
int numnodes = hull->lastclipnode + 1;
int i, j, side;
nodeleaf_t *nodeleafs;
clipleaf_t *root; // this will be carved into all the actual leafs
nodeleafs = calloc (numnodes, sizeof (nodeleaf_t));
root = alloc_leaf ();
carve_leaf (hull, nodeleafs, root, hull->firstclipnode);
for (i = 0; i < numnodes; i++) {
for (j = 0; j < 2; j++) {
clipleaf_t *leaf = nodeleafs[i].leafs[j];
clipport_t *p;
if (!leaf)
continue;
for (p = leaf->portals; p; p = p->next[side]) {
side = p->leafs[1] == leaf;
if (p->edges)
continue;
p->edges = WindingVectors (p->winding, 0);
}
}
}
return nodeleafs;
}
void
MOD_FreeBrushes (hull_t *hull)
{
int i, j;
int numnodes;
if (!hull || !hull->nodeleafs)
return;
numnodes = hull->lastclipnode + 1;
for (i = 0; i < numnodes; i++) {
for (j = 0; j < 2; j++)
free_leaf (hull->nodeleafs[i].leafs[j]);
}
free (hull->nodeleafs);
hull->nodeleafs = 0;
}