mirror of
https://git.code.sf.net/p/quake/quakeforge
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790f62a209
This means that a tex_t object is passed in instead of just raw bytes and width and height, but it means the texture can specify whether it's flipped or uses BGR instead of RGB. This fixes the upside down screenshots for vulkan.
181 lines
4.4 KiB
C
181 lines
4.4 KiB
C
/*
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sw_model_iqm.c
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iqm model processing for SW
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Copyright (C) 2011 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/04/27
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "qfalloca.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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static byte null_data[] = {15, 15, 15, 15};
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static tex_t null_texture = {
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.width = 2,
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.height = 2,
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.format = tex_palette,
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.loaded = 1,
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.palette =0,
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.data = null_data
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};
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static void
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sw_iqm_clear (model_t *mod, void *data)
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{
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iqm_t *iqm = (iqm_t *) mod->aliashdr;
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swiqm_t *sw = (swiqm_t *) iqm->extra_data;
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int i, j;
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mod->needload = true;
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for (i = 0; i < iqm->num_meshes; i++) {
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if (!sw->skins[i])
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continue;
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for (j = i + 1; j < iqm->num_meshes; j++)
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if (sw->skins[j] == sw->skins[i])
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sw->skins[j] = 0;
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if (sw->skins[i] != &null_texture)
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free (sw->skins[i]);
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}
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free (sw->skins);
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free (sw->blend_palette);
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free (sw);
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Mod_FreeIQM (iqm);
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}
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static inline void
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convert_coord (byte *tc, int size)
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{
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*(int32_t *) tc = (int32_t) (*(float *) tc * (size - 1)) << 16;
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}
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static void
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sw_iqm_load_textures (iqm_t *iqm)
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{
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int i, j;
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dstring_t *str = dstring_new ();
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swiqm_t *sw = (swiqm_t *) iqm->extra_data;
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tex_t *tex;
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byte *done_verts;
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int bytes;
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bytes = (iqm->num_verts + 7) / 8;
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done_verts = alloca (bytes);
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memset (done_verts, 0, bytes);
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sw->skins = malloc (iqm->num_meshes * sizeof (tex_t *));
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for (i = 0; i < iqm->num_meshes; i++) {
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for (j = 0; j < i; j++) {
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if (iqm->meshes[j].material == iqm->meshes[i].material) {
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sw->skins[i] = sw->skins[j];
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break;
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}
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}
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if (j < i)
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continue;
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dstring_copystr (str, iqm->text + iqm->meshes[i].material);
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QFS_StripExtension (str->str, str->str);
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if ((tex = LoadImage (va (0, "textures/%s", str->str), 1)))
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tex = sw->skins[i] = ConvertImage (tex, vid.basepal);
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else
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tex = sw->skins[i] = &null_texture;
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for (j = 0; j < (int) iqm->meshes[i].num_triangles * 3; j++) {
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int ind = iqm->meshes[i].first_triangle * 3 + j;
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int vind = iqm->elements[ind];
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byte *vert = iqm->vertices + iqm->stride * vind;
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byte *tc = vert + sw->texcoord->offset;
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if (done_verts[vind / 8] & (1 << (vind % 8)))
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continue;
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done_verts[vind / 8] |= (1 << (vind % 8));
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convert_coord (tc + 0, tex->width);
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convert_coord (tc + 4, tex->height);
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}
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}
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dstring_delete (str);
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}
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static void
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sw_iqm_convert_tris (iqm_t *iqm)
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{
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mtriangle_t *tris;
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uint32_t i;
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uint32_t num_tris;
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num_tris = iqm->num_elements / 3;
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tris = malloc (num_tris * sizeof (mtriangle_t));
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for (i = 0; i < num_tris; i++) {
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tris[i].facesfront = 1;
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VectorCopy (iqm->elements + i * 3, tris[i].vertindex);
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}
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free (iqm->elements);
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iqm->elements = (uint16_t *) tris;
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}
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void
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sw_Mod_IQMFinish (model_t *mod)
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{
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iqm_t *iqm = (iqm_t *) mod->aliashdr;
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swiqm_t *sw;
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int i;
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mod->clear = sw_iqm_clear;
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iqm->extra_data = sw = calloc (1, sizeof (swiqm_t));
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sw->blend_palette = Mod_IQMBuildBlendPalette (iqm, &sw->palette_size);
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for (i = 0; i < iqm->num_arrays; i++) {
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if (iqm->vertexarrays[i].type == IQM_POSITION)
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sw->position = &iqm->vertexarrays[i];
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if (iqm->vertexarrays[i].type == IQM_TEXCOORD)
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sw->texcoord = &iqm->vertexarrays[i];
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if (iqm->vertexarrays[i].type == IQM_NORMAL)
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sw->normal = &iqm->vertexarrays[i];
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if (iqm->vertexarrays[i].type == IQM_BLENDINDEXES)
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sw->bindices = &iqm->vertexarrays[i];
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}
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sw_iqm_load_textures (iqm);
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sw_iqm_convert_tris (iqm);
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}
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