mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
de01cff70e
As well as $prefix/include, of course. This fixes the problem with external ruamoko builds failing due to keys.h and qfcc's "lockdown" on system headers.
451 lines
13 KiB
Text
451 lines
13 KiB
Text
dnl ==================================================================
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dnl Find out what to build
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dnl ==================================================================
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QF_WITH_TARGETS(
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clients,
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[ --with-clients=<list> compile clients in <list>:],
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[fbdev,sdl,svga,x11],dummy
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)
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QF_WITH_TARGETS(
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servers,
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[ --with-servers=<list> compile dedicated server:],
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[master,nq,qw,qtv],dummy
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)
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QF_WITH_TARGETS(
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tools,
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[ --with-tools=<list> compile qf tools:],
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[bsp2img,carne,gsc,pak,qfbsp,qfcc,qflight,qflmp,qfmodelgen,qfspritegen,qfvis,qwaq,wad,wav],dummy
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)
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unset CL_TARGETS
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HW_TARGETS=""
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QTV_TARGETS=""
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QW_TARGETS=""
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NQ_TARGETS=""
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QWAQ_TARGETS=""
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QW_DESKTOP_DATA=""
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NQ_DESKTOP_DATA=""
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CD_TARGETS=""
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SND_TARGETS=""
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VID_MODEL_TARGETS=""
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VID_REND_TARGETS=""
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VID_REND_NOINST_TARGETS=""
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VID_TARGETS=""
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if test "x$HAVE_FBDEV" = xyes; then
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if test "x$ENABLE_clients_fbdev" = xyes; then
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QW_TARGETS="$QW_TARGETS qw-client-fbdev\$(EXEEXT)"
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NQ_TARGETS="$NQ_TARGETS nq-fbdev\$(EXEEXT)"
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CL_TARGETS="$CL_TARGETS FBDEV"
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VID_TARGETS="$VID_TARGETS libQFfbdev.la"
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QF_NEED(vid_render, [sw])
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QF_NEED(models, [sw])
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QF_NEED(alias, [sw])
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QF_NEED(brush, [sw])
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QF_NEED(iqm, [sw])
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QF_NEED(sprite, [sw])
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if test "x$ASM_ARCH" = "xyes"; then
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QF_NEED(swrend, [asm])
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fi
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QF_NEED(vid, [common])
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QF_NEED(qw, [client common])
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QF_NEED(nq, [client common])
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QF_NEED(console, [client])
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QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client])
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fi
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fi
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if test "x$HAVE_X" = xyes; then
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if test "x$ENABLE_clients_glx" = xyes; then
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QF_NEED(vid, [common x11])
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fi
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if test "x$ENABLE_clients_glslx" = xyes; then
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QF_NEED(vid, [common x11])
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fi
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if test "x$ENABLE_clients_x11" = xyes; then
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QW_TARGETS="$QW_TARGETS qw-client-x11\$(EXEEXT)"
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NQ_TARGETS="$NQ_TARGETS nq-x11\$(EXEEXT)"
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QWAQ_TARGETS="$QWAQ_TARGETS qwaq-x11\$(EXEEXT)"
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QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-x11.desktop"
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NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-x11.desktop"
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CL_TARGETS="$CL_TARGETS X11"
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VID_TARGETS="$VID_TARGETS libQFx11.la"
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QF_NEED(vid_render, [sw sw32 gl glsl])
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QF_NEED(models, [sw gl glsl])
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QF_NEED(alias, [sw gl glsl])
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QF_NEED(brush, [sw gl glsl])
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QF_NEED(iqm, [sw gl glsl])
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QF_NEED(sprite, [sw gl glsl])
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if test "x$ASM_ARCH" = "xyes"; then
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QF_NEED(swrend, [asm])
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fi
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QF_NEED(vid, [common x11])
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QF_NEED(qw, [client common])
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QF_NEED(nq, [client common])
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QF_NEED(console, [client])
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QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client])
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fi
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fi
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if test "x$HAVE_SDL" = xyes; then
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if test "x$ENABLE_clients_sdl" = xyes; then
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QW_TARGETS="$QW_TARGETS qw-client-sdl\$(EXEEXT)"
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NQ_TARGETS="$NQ_TARGETS nq-sdl\$(EXEEXT)"
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QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-sdl.desktop"
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NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sdl.desktop"
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CL_TARGETS="$CL_TARGETS SDL"
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VID_TARGETS="$VID_TARGETS libQFsdl.la"
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QF_NEED(vid_render, [sw sw32 gl glsl])
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QF_NEED(models, [sw gl glsl])
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QF_NEED(alias, [sw gl glsl])
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QF_NEED(brush, [sw gl glsl])
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QF_NEED(iqm, [sw gl glsl])
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QF_NEED(sprite, [sw gl glsl])
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if test "x$ASM_ARCH" = "xyes"; then
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QF_NEED(swrend, [asm])
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fi
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QF_NEED(vid, [common sdl])
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QF_NEED(qw, [client common sdl])
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QF_NEED(nq, [client common sdl])
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QF_NEED(console, [client])
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QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client])
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fi
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fi
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if test "x$HAVE_SVGA" = xyes; then
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if test "x$ENABLE_clients_svga" = xyes; then
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QW_TARGETS="$QW_TARGETS qw-client-svga\$(EXEEXT)"
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NQ_TARGETS="$NQ_TARGETS nq-svga\$(EXEEXT)"
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CL_TARGETS="$CL_TARGETS SVGAlib"
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VID_TARGETS="$VID_TARGETS libQFsvga.la"
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QF_NEED(vid_render, [sw])
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QF_NEED(models, [sw])
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QF_NEED(alias, [sw])
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QF_NEED(brush, [sw])
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QF_NEED(iqm, [sw])
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QF_NEED(sprite, [sw])
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if test "x$ASM_ARCH" = "xyes"; then
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QF_NEED(swrend, [asm])
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fi
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QF_NEED(vid, [common svga])
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QF_NEED(qw, [client common])
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QF_NEED(nq, [client common])
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QF_NEED(console, [client])
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QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client])
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fi
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fi
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#if test "x$mingw" = xyes; then
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# if test "x$ENABLE_clients_wgl" = xyes; then
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# QW_TARGETS="$QW_TARGETS qw-client-wgl\$(EXEEXT)"
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# NQ_TARGETS="$NQ_TARGETS nq-wgl\$(EXEEXT)"
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# CL_TARGETS="$CL_TARGETS WGL"
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# VID_TARGETS="$VID_TARGETS libQFwgl.la"
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# QF_NEED(vid_render, [gl])
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# QF_NEED(models, [gl])
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# QF_NEED(alias, [gl])
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# QF_NEED(brush, [gl])
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# QF_NEED(iqm, [gl])
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# QF_NEED(sprite, [gl])
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# QF_NEED(vid, [common])
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# QF_NEED(qw, [client common])
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# QF_NEED(nq, [client common])
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# QF_NEED(console, [client])
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# QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client])
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# fi
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#fi
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unset SV_TARGETS
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if test "x$ENABLE_servers_nq" = xyes; then
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NQ_TARGETS="nq-server\$(EXEEXT) $NQ_TARGETS"
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SV_TARGETS="$SV_TARGETS nq"
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QF_NEED(nq, [common server])
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QF_NEED(console, [server])
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QF_NEED(top, [nq])
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QF_NEED(libs,[util gamecode ruamoko gib image models console net])
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fi
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if test "x$ENABLE_servers_qtv" = xyes; then
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QTV_TARGETS="qtv\$(EXEEXT) $QTV_TARGETS"
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SV_TARGETS="$SV_TARGETS qtv"
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# QF_NEED(qtv, [common server])
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QF_NEED(console, [server])
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QF_NEED(top, [qtv])
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QF_NEED(libs,[util models console net qw])
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fi
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if test "x$ENABLE_servers_master" = xyes; then
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HW_TARGETS="hw-master\$(EXEEXT) $HW_TARGETS"
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QW_TARGETS="qw-master\$(EXEEXT) $QW_TARGETS"
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SV_TARGETS="$SV_TARGETS master"
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QF_NEED(top, [hw qw])
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QF_NEED(libs,[util console net qw])
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fi
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if test "x$ENABLE_servers_qw" = xyes; then
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QW_TARGETS="qw-server\$(EXEEXT) $QW_TARGETS"
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SV_TARGETS="$SV_TARGETS qw"
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QF_NEED(qw, [common server])
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QF_NEED(console, [server])
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QF_NEED(top, [qw])
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QF_NEED(libs,[util gamecode ruamoko gib models console net qw])
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fi
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if test "x$ENABLE_tools_bsp2img" = xyes; then
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QF_NEED(tools,[bsp2img])
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QF_NEED(libs,[image util])
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fi
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if test "x$ENABLE_tools_carne" = xyes; then
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QF_NEED(tools,[carne])
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QF_NEED(libs,[gib ruamoko gamecode util])
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fi
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if test "x$ENABLE_tools_pak" = xyes; then
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QF_NEED(tools,[pak])
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QF_NEED(libs,[util])
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fi
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if test "x$ENABLE_tools_qfbsp" = xyes; then
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QF_NEED(tools,[qfbsp])
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QF_NEED(libs,[models image util])
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fi
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if test "x$ENABLE_tools_qfcc" = xyes; then
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QF_NEED(tools,[qfcc])
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QF_NEED(libs,[gamecode util])
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fi
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if test "x$ENABLE_tools_qflight" = xyes; then
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QF_NEED(tools,[qflight])
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QF_NEED(libs,[util])
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fi
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if test "x$ENABLE_tools_qflmp" = xyes; then
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QF_NEED(tools,[qflmp])
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QF_NEED(libs,[util])
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fi
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if test "x$ENABLE_tools_qfmodelgen" = xyes; then
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QF_NEED(tools,[qfmodelgen])
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QF_NEED(libs,[util])
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fi
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if test "x$ENABLE_tools_qfspritegen" = xyes; then
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QF_NEED(tools,[qfspritegen])
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QF_NEED(libs,[util])
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fi
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if test "x$ENABLE_tools_qfvis" = xyes; then
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QF_NEED(tools,[qfvis])
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QF_NEED(libs,[util])
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fi
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if test "x$ENABLE_tools_qwaq" = xyes; then
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if test "x$HAVE_PANEL" = xyes -a "x$HAVE_PTHREAD" = xyes; then
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QWAQ_TARGETS="$QWAQ_TARGETS qwaq-curses\$(EXEEXT)"
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fi
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QF_NEED(tools,[qfcc])
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QF_NEED(ruamoko,[qwaq])
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QF_NEED(libs,[ruamoko gamecode util])
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fi
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if test "x$ENABLE_tools_wad" = xyes; then
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QF_NEED(tools,[wad])
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QF_NEED(libs,[image util])
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fi
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if test "x$ENABLE_tools_wav" = xyes; then
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QF_NEED(tools,[wav])
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QF_NEED(libs,[util])
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fi
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QF_NEED(top, [libs hw nq qtv qw])
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QF_PROCESS_NEED_DIRS(tools,[bsp2img carne pak qfbsp qfcc qflight qflmp qfmodelgen qfspritegen qfvis wad wav])
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QF_PROCESS_NEED_FUNC(tools,[bsp2img carne pak qfbsp qfcc qflight qflmp qfmodelgen qfspritegen qfvis wad wav], QF_NEED(top,tools))
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QF_PROCESS_NEED_DIRS(libs,[util gamecode ruamoko gib audio image models video console net qw client])
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QF_PROCESS_NEED_DIRS(ruamoko,[qwaq])
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if test "$ENABLE_tools_qfcc" = "yes" -a "$ENABLE_tools_pak" = "yes"; then
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QF_NEED(top, [ruamoko])
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qfcc_include_qf="\$(qfcc_include_qf)"
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fi
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QF_SUBST(qfcc_include_qf)
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if test x"${top_need_libs}" = xyes; then
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include_qf="\$(include_qf)"
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fi
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QF_SUBST(include_qf)
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progs_gz=
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if test "$HAVE_ZLIB" = "yes"; then
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progs_gz=".gz"
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fi
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QF_SUBST(progs_gz)
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QF_PROCESS_NEED_DIRS(top, [libs hw nq qtv qw tools ruamoko])
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QF_PROCESS_NEED_LIBS(swrend, [asm])
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QF_PROCESS_NEED_DIRS(vid_render, [gl glsl sw sw32])
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QF_PROCESS_NEED_LIBS(models, [gl glsl sw])
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QF_PROCESS_NEED_LIBS(alias, [gl glsl sw])
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QF_PROCESS_NEED_LIBS(brush, [gl glsl sw])
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QF_PROCESS_NEED_LIBS(iqm, [gl glsl sw])
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QF_PROCESS_NEED_LIBS(sprite, [gl glsl sw])
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QF_PROCESS_NEED_LIBS(vid, [common sdl svga x11])
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QF_PROCESS_NEED_LIBS(qw, [client common sdl server], a)
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QF_PROCESS_NEED_LIBS(nq, [client common sdl server], a)
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if test -n "$CL_TARGETS"; then
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CD_TARGETS="libQFcd.la"
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SND_TARGETS="libQFsound.la"
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AUDIO_TARGETS="testsound\$(EXEEXT)"
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JOY_TARGETS="libQFjs.la"
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else
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unset CDTYPE
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unset SOUND_TYPES
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CD_TARGETS=""
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JOY_TARGETS=""
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SND_TARGETS=""
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AUDIO_TARGETS=""
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fi
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if test "x$enable_shared" = xno; then
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PREFER_PIC=
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PREFER_NON_PIC=
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else
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PREFER_PIC="-prefer-pic ${VISIBILITY}"
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PREFER_NON_PIC="-prefer-non-pic ${VISIBILITY}"
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fi
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if test "x$enable_static" = xno; then
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STATIC=
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else
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STATIC=-static
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fi
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QF_SUBST(PREFER_PIC)
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QF_SUBST(PREFER_NON_PIC)
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QF_SUBST(STATIC)
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AC_ARG_WITH(static-plugins,
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[ --with-static-plugins build plugins into executable rather than separate],
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static_plugins="$withval", static_plugins=auto)
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if test "x$static_plugins" = xauto; then
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if test "x$enable_shared" = xno -o "x$SYSTYPE" = xWIN32; then
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static_plugins=yes
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fi
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fi
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if test "x$static_plugins" = xyes; then
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QF_PROCESS_NEED_STATIC_PLUGINS(vid_render, [sw sw32 glsl gl])
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QF_PROCESS_NEED_STATIC_PLUGINS(console, [server], [\$(top_builddir)/libs/console], [server])
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QF_PROCESS_NEED_STATIC_PLUGINS(console, [client], [\$(top_builddir)/libs/console], [client])
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QF_PROCESS_NEED_STATIC_PLUGINS(snd_output, [sdl mme sgi sun win dx oss alsa], [targets])
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QF_PROCESS_NEED_STATIC_PLUGINS(snd_render, [jack default], [renderer])
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QF_PROCESS_NEED_STATIC_PLUGINS(cd, [xmms sdl sgi win linux file])
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AC_DEFINE(STATIC_PLUGINS, 1, [Define this if you are building static plugins])
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if test -n "$SOUND_TYPES"; then
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SOUND_TYPES="$SOUND_TYPES (static)"
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fi
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if test -n "$CDTYPE"; then
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CDTYPE="$CDTYPE (static)"
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fi
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else
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QF_PROCESS_NEED_PLUGINS(vid_render, [sw sw32 glsl gl])
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QF_PROCESS_NEED_PLUGINS(console, [server], [server])
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QF_PROCESS_NEED_PLUGINS(console, [client], [client])
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QF_PROCESS_NEED_PLUGINS(snd_output, [sdl mme sgi sun win dx oss alsa])
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QF_PROCESS_NEED_PLUGINS(snd_render, [jack default])
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QF_PROCESS_NEED_PLUGINS(cd, [xmms sdl sgi win linux file])
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fi
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dnl Do not use -module here, it belongs in makefile.am due to automake
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dnl needing it there to work correctly
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QF_SUBST(HW_TARGETS)
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QF_SUBST(NQ_TARGETS)
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QF_SUBST(NQ_DESKTOP_DATA)
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QF_SUBST(QTV_TARGETS)
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QF_SUBST(QWAQ_TARGETS)
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QF_SUBST(QW_TARGETS)
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QF_SUBST(QW_DESKTOP_DATA)
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QF_SUBST(CD_TARGETS)
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QF_SUBST(JOY_TARGETS)
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QF_SUBST(SND_TARGETS)
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QF_SUBST(AUDIO_TARGETS)
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QF_SUBST(VID_MODEL_TARGETS)
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QF_SUBST(VID_REND_TARGETS)
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QF_SUBST(VID_REND_NOINST_TARGETS)
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QF_SUBST(VID_TARGETS)
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QF_DEPS(BSP2IMG,
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[],
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[$(top_builddir)/libs/image/libQFimage.la
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$(top_builddir)/libs/util/libQFutil.la],
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[$(WIN32_LIBS)],
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)
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QF_DEPS(QFBSP,
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[-I$(top_srcdir)/tools/qfbsp/include],
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[$(top_builddir)/libs/models/libQFmodels.la
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$(top_builddir)/libs/image/libQFimage.la
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$(top_builddir)/libs/util/libQFutil.la],
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[$(WIN32_LIBS)],
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)
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QF_DEPS(QFCC,
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[-I$(top_srcdir)/tools/qfcc/include],
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[$(top_builddir)/libs/gamecode/libQFgamecode.la
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$(top_builddir)/libs/util/libQFutil.la],
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[$(WIN32_LIBS)],
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)
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QF_DEPS(QFCC_TEST,
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[],
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[$(top_builddir)/libs/ruamoko/libQFruamoko.la
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$(top_builddir)/libs/gamecode/libQFgamecode.la
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$(top_builddir)/libs/util/libQFutil.la],
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[$(WIN32_LIBS)],
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)
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QF_DEPS(QFLIGHT,
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[-I$(top_srcdir)/tools/qflight/include],
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[$(top_builddir)/libs/gamecode/libQFgamecode.la
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$(top_builddir)/libs/util/libQFutil.la],
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[$(WIN32_LIBS)],
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)
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QF_DEPS(QFLMP,
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[],
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[$(top_builddir)/libs/image/libQFimage.la
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$(top_builddir)/libs/util/libQFutil.la],
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|
[$(WIN32_LIBS)],
|
|
)
|
|
QF_DEPS(QFMODELGEN,
|
|
[-I$(top_srcdir)/tools/qfmodelgen/include],
|
|
[$(top_builddir)/libs/util/libQFutil.la],
|
|
[$(WIN32_LIBS)],
|
|
)
|
|
QF_DEPS(QFSPRITEGEN,
|
|
[],
|
|
[$(top_builddir)/libs/image/libQFimage.la
|
|
$(top_builddir)/libs/util/libQFutil.la],
|
|
[$(WIN32_LIBS)],
|
|
)
|
|
QF_DEPS(QFVIS,
|
|
[-I$(top_srcdir)/tools/qfvis/include],
|
|
[$(top_builddir)/libs/util/libQFutil.la],
|
|
[$(WIN32_LIBS)],
|
|
)
|
|
QF_DEPS(QWAQ,
|
|
[],
|
|
[$(top_builddir)/libs/ruamoko/libQFruamoko.la
|
|
$(top_builddir)/libs/gamecode/libQFgamecode.la
|
|
$(top_builddir)/libs/util/libQFutil.la],
|
|
[$(WIN32_LIBS)],
|
|
)
|
|
QF_DEPS(CARNE,
|
|
[],
|
|
[$(top_builddir)/libs/gib/libQFgib.la
|
|
$(top_builddir)/libs/ruamoko/libQFruamoko.la
|
|
$(top_builddir)/libs/gamecode/libQFgamecode.la
|
|
$(top_builddir)/libs/util/libQFutil.la],
|
|
[$(WIN32_LIBS)],
|
|
)
|
|
QF_DEPS(PAK,
|
|
[],
|
|
[$(top_builddir)/libs/util/libQFutil.la],
|
|
[$(WIN32_LIBS)],
|
|
)
|
|
QF_DEPS(WAD,
|
|
[],
|
|
[$(top_builddir)/libs/image/libQFimage.la
|
|
$(top_builddir)/libs/util/libQFutil.la],
|
|
[$(WIN32_LIBS)],
|
|
)
|
|
QF_DEPS(WAV,
|
|
[],
|
|
[$(top_builddir)/libs/util/libQFutil.la],
|
|
[$(WIN32_LIBS)],
|
|
)
|