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https://git.code.sf.net/p/quake/quakeforge
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evdev can send multiple event packets for a single "event", but QF was reading them one per frame, thus the feeling of buffered input at lower frame rates (because they were buffered in the kernel). This also takes care of most of the jerky motion with my 3d mouse, though there is still a weird snap every second or so when rotating and translating at the same time. |
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.. | ||
evdev | ||
in_axis.c | ||
in_binding.c | ||
in_button.c | ||
in_common.c | ||
in_evdev.c | ||
in_event.c | ||
in_imt.c | ||
keys.c | ||
Makemodule.am |