quakeforge/libs
Bill Currie 7506117e43 [vulkan] Increase matrix id bits
I had missed that upping max lights to 2048 meant that up to 12288
matrices are needed for all the possible lights. This made it so the
light type could not be encoded in id_data, but the shaders never used
it anyway. This leaves one bit free.
2023-12-17 18:45:02 +09:00
..
audio [win] Clean up event handling and a pile of dead code 2023-11-24 12:28:06 +09:00
client [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00
console [build] Add support for building with Tracy 2023-11-28 15:54:55 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode [qfcc] Support 32-bit and 64-bit handle types 2023-10-02 23:33:37 +09:00
gib [build] Fix some build issues caused by using tracy 2023-11-28 13:54:18 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input [input] Delay event system init 2023-09-21 02:02:12 +09:00
models [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [build] Fix some build issues caused by using tracy 2023-11-28 13:54:18 +09:00
scene [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00
ui [build] Add support for building with Tracy 2023-11-28 15:54:55 +09:00
util [sys] Use a jump buffer to exit to main 2023-12-05 19:02:51 +09:00
video [vulkan] Increase matrix id bits 2023-12-17 18:45:02 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00