quakeforge/libs/client/sbar.c
Bill Currie 74e64d7228 [client] Implement sbar flashes for items
Sigils can't be flashed as they don't have any animations provided, and
they're not normally as critical. I don't know why items weren't
flashed, but since the pics are there, might as well use them (and the
flashing keys do look pretty good).
2022-11-10 15:35:14 +09:00

2955 lines
76 KiB
C

/*
sbar.c
Status bar
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <time.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/dstring.h"
#include "QF/gib.h"
#include "QF/info.h"
#include "QF/quakefs.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/wad.h"
#include "QF/plugin/console.h"
#include "QF/plugin/vid_render.h"
#include "QF/ui/passage.h"
#include "QF/ui/view.h"
#include "compat.h"
#include "sbar.h"
#include "client/hud.h"
#include "client/screen.h"
#include "client/state.h"
#include "client/world.h"
#include "gamedefs.h"
int sb_updates; // if >= vid.numpages, no update needed
static int sb_view_size;
static int fps_count;
static const char *sbar_levelname;
static const char *sbar_servername;
static player_info_t *sbar_players;
static int *sbar_stats;
static float *sbar_item_gettime;
static double sbar_time;
static double sbar_completed_time;
static double sbar_faceanimtime;
static int sbar_maxplayers;
static int sbar_playernum;
static int sbar_viewplayer;
static int sbar_spectator;
static int sbar_teamplay;
static int sbar_active;
static int sbar_intermission;
static view_t intermission_view;
static view_t intermission_time;
static view_t intermission_secr;
static view_t intermission_kill;
// view_t hud_view;
static view_t hud_miniteam;
static view_t sbar_main;
static view_t hud_minifrags; // child of sbar_main for positioning
static view_t sbar_inventory;
static view_t sbar_frags;
static view_t sbar_sigils;
static view_t sbar_items;
static view_t sbar_armament;
static view_t sbar_weapons;
static view_t sbar_miniammo;
static view_t sbar_statusbar;
static view_t sbar_armor;
static view_t sbar_face;
static view_t sbar_health;
static view_t sbar_ammo;
static view_t sbar_solo;
static view_t sbar_solo_monsters;
static view_t sbar_solo_secrets;
static view_t sbar_solo_time;
static view_t sbar_solo_anchor;
static view_t sbar_solo_name;
static view_t sbar_tile[2];
static view_t sbar_tile[2];
static view_t dmo_view;
typedef struct view_def_s {
view_t *view;
struct {
int x;
int y;
int w;
int h;
} rect;
grav_t gravity;
view_t *parent;
int count;
int xstep;
int ystep;
struct view_def_s *subviews;
} view_def_t;
// used for "current view"
static view_t pseudo_parent = nullview;
static view_def_t frags_defs[] = {
{0, {4, 1, 28, 4}, grav_northwest, &pseudo_parent, 1, 0, 0},
{0, {4, 5, 28, 3}, grav_northwest, &pseudo_parent, 1, 0, 0},
{0, {6, 0, 24, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
{0, {0, 0, 34, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
{}
};
static view_def_t minifrags_defs[] = {
{0, { 2, 1, 37, 3}, grav_northwest, &pseudo_parent, 1, 0, 0},
{0, { 2, 4, 37, 4}, grav_northwest, &pseudo_parent, 1, 0, 0},
{0, { 8, 0, 24, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
{0, { 0, 0, 40, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
// teamplay team, name
{0, {48, 0, 32, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
{0, {88, 0,104, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
// name
{0, {48, 0,128, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
{}
};
static view_def_t miniteam_defs[] = {
{0, { 0, 0, 32, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
{0, {40, 0, 40, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
{0, {-8, 0, 48, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
{}
};
static view_def_t sbar_defs[] = {
{&hud_overlay_view, { 0, 0,320,200}, grav_center, &cl_screen_view},
{&intermission_view, { 0, 0,320,200}, grav_northwest, &hud_overlay_view},
{0, {64, 24, 24, 24}, grav_northwest, &intermission_view, 1, 0, 0},
{0, {0, 56, 24, 24}, grav_northwest, &intermission_view, 1, 0, 0},
{&intermission_time, {160,64,134,24}, grav_northwest, &intermission_view},
{0, {0, 0, 24, 24}, grav_northwest, &intermission_time, 3, 24, 0},
{0, {74, 0, 16, 24}, grav_northwest, &intermission_time, 1, 0, 0},
{0, {86, 0, 24, 24}, grav_northwest, &intermission_time, 2, 24, 0},
{&intermission_secr, {160,104,152,24}, grav_northwest, &intermission_view},
{0, {0, 0, 24, 24}, grav_northwest, &intermission_secr, 3, 24, 0},
{0, {72, 0, 16, 24}, grav_northwest, &intermission_secr, 1, 0, 0},
{0, {80, 0, 24, 24}, grav_northwest, &intermission_secr, 3, 24, 0},
{&intermission_kill, {160,144,152,24}, grav_northwest, &intermission_view},
{0, {0, 0, 24, 24}, grav_northwest, &intermission_kill, 3, 24, 0},
{0, {72, 0, 16, 24}, grav_northwest, &intermission_kill, 1, 0, 0},
{0, {80, 0, 24, 24}, grav_northwest, &intermission_kill, 3, 24, 0},
{&hud_view, { 0, 0,320, 48}, grav_south, &cl_screen_view},
{&hud_miniteam, { 0, 0, 96, 48}, grav_southeast, &hud_view},
{0, {0,0,96,8}, grav_northwest, &hud_miniteam, 6, 0, 8, miniteam_defs},
{&sbar_main, { 0, 0,320, 48}, grav_south, &hud_view},
{&hud_minifrags, {-192, 0,192, 48}, grav_southeast, &sbar_main},
{0, {0,0,192,8}, grav_northwest, &hud_minifrags, 6, 0, 8, minifrags_defs},
{&sbar_inventory, { 0, 0,320, 24}, grav_northwest, &sbar_main},
{&sbar_frags, { 0, 0,130, 8}, grav_northeast, &sbar_inventory},
{&sbar_sigils, { 0, 0, 32, 16}, grav_southeast, &sbar_inventory},
{&sbar_items, { 32, 0, 96, 16}, grav_southeast, &sbar_inventory},
//NOTE sbar_armament moves and gets layed out again on hud_sbar change
{&sbar_armament, { 0, 0,202, 24}, grav_northwest, &sbar_inventory},
{&sbar_weapons, { 0, 0,192, 16}, grav_southwest, &sbar_armament},
{&sbar_miniammo, { 0, 0, 32, 8}, grav_northwest, &sbar_armament},
{&sbar_statusbar, { 0, 0,320, 24}, grav_southwest, &sbar_main},
{&sbar_armor, { 0, 0, 96, 24}, grav_northwest, &sbar_statusbar},
{&sbar_face, {112, 0, 24, 24}, grav_northwest, &sbar_statusbar},
{&sbar_health, {136, 0, 72, 24}, grav_northwest, &sbar_statusbar},
{&sbar_ammo, {224, 0, 96, 24}, grav_northwest, &sbar_statusbar},
{&sbar_tile[0], { 0, 0, 0, 48}, grav_southwest, &sbar_main},
{&sbar_tile[1], { 0, 0, 0, 48}, grav_southeast, &sbar_main},
{&sbar_solo, { 0, 0,320, 24}, grav_southwest, &sbar_main},
{&sbar_solo_monsters, { 8, 4,136, 8}, grav_northwest, &sbar_solo},
{&sbar_solo_secrets, { 8,12,136, 8}, grav_northwest, &sbar_solo},
{&sbar_solo_time, {184, 4, 96, 8}, grav_northwest, &sbar_solo},
{&sbar_solo_anchor, {232,12, 0, 8}, grav_northwest, &sbar_solo},
{&sbar_solo_name, { 0, 0, 0, 8}, grav_center, &sbar_solo_anchor},
{0, { 0, 0, 32, 8}, grav_northwest, &sbar_frags, 4, 32, 0, frags_defs},
{0, { 0, 0, 8, 16}, grav_northwest, &sbar_sigils, 4, 8, 0},
{0, { 0, 0, 24, 24}, grav_northwest, &sbar_armor, 4, 24, 0},
{0, { 0, 0, 24, 24}, grav_northwest, &sbar_ammo, 4, 24, 0},
{0, { 0, 0, 16, 16}, grav_northwest, &sbar_items, 6, 16, 0},
{0, { 0, 0, 24, 16}, grav_northwest, &sbar_weapons, 7, 24, 0},
{0, { 0, 0, 24, 24}, grav_northwest, &sbar_health, 3, 24, 0},
{0, {10, 0, 24, 8}, grav_northwest, &sbar_miniammo, 4, 48, 0},
{&dmo_view, { 0, 0,320, 200}, grav_center, &cl_screen_view},
{}
};
static draw_charbuffer_t *time_buff;
static draw_charbuffer_t *fps_buff;
static draw_charbuffer_t *ping_buff;
static draw_charbuffer_t *pl_buff;
static draw_charbuffer_t *solo_monsters;
static draw_charbuffer_t *solo_secrets;
static draw_charbuffer_t *solo_time;
static draw_charbuffer_t *solo_name;
static view_t
sbar_view (int x, int y, int w, int h, grav_t gravity, view_t parent)
{
view_t view = View_New (hud_registry, parent);
View_SetPos (view, x, y);
View_SetLen (view, w, h);
View_SetGravity (view, gravity);
View_SetVisible (view, 1);
return view;
}
static inline void
sbar_setcomponent (view_t view, uint32_t comp, const void *data)
{
Ent_SetComponent (view.id, comp, view.reg, data);
}
static inline int
sbar_hascomponent (view_t view, uint32_t comp)
{
return Ent_HasComponent (view.id, comp, view.reg);
}
static inline void *
sbar_getcomponent (view_t view, uint32_t comp)
{
return Ent_GetComponent (view.id, comp, view.reg);
}
static inline void
sbar_remcomponent (view_t view, uint32_t comp)
{
Ent_RemoveComponent (view.id, comp, view.reg);
}
#define STAT_MINUS 10 // num frame for '-' stats digit
static qpic_t *sb_nums[2][11];
static qpic_t *sb_colon, *sb_slash;
static qpic_t *sb_ibar;
static qpic_t *sb_sbar;
static qpic_t *sb_scorebar;
// 0 is active, 1 is owned, 2-6 are flashes
static hud_subpic_t sb_weapons[7][8];
static qpic_t *sb_ammo[4];
static qpic_t *sb_sigil[4];
static qpic_t *sb_armor[3];
// 0 is owned, 1-5 are flashes
static qpic_t *sb_items[6][32];
static qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
static qpic_t *sb_face_invis;
static qpic_t *sb_face_quad;
static qpic_t *sb_face_invuln;
static qpic_t *sb_face_invis_invuln;
qboolean sbar_showscores;
static qboolean sb_showteamscores;
static int sb_lines; // scan lines to draw
static qpic_t *rsb_invbar[2];
static qpic_t *rsb_weapons[5];
static qpic_t *rsb_items[2];
static qpic_t *rsb_ammo[3];
static qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
// MED 01/04/97 added two more weapons + 3
// alternates for grenade launcher
static qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
// MED 01/04/97 added array to simplify
// weapon parsing
//static int hipweapons[4] =
// { HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT };
qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array
//static qboolean largegame = false;
char *fs_fraglog;
static cvar_t fs_fraglog_cvar = {
.name = "fs_fraglog",
.description =
"Filename of the automatic frag-log.",
.default_value = "qw-scores.log",
.flags = CVAR_ARCHIVE,
.value = { .type = 0, .value = &fs_fraglog },
};
int cl_fraglog;
static cvar_t cl_fraglog_cvar = {
.name = "cl_fraglog",
.description =
"Automatic fraglogging, non-zero value will switch it on.",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &cl_fraglog },
};
int hud_scoreboard_uid;
static cvar_t hud_scoreboard_uid_cvar = {
.name = "hud_scoreboard_uid",
.description =
"Set to 1 to show uid instead of ping. Set to 2 to show both.",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &hud_scoreboard_uid },
};
float scr_centertime;
static cvar_t scr_centertime_cvar = {
.name = "scr_centertime",
.description =
"How long in seconds screen hints are displayed",
.default_value = "2",
.flags = CVAR_NONE,
.value = { .type = &cexpr_float, .value = &scr_centertime },
};
float scr_printspeed;
static cvar_t scr_printspeed_cvar = {
.name = "scr_printspeed",
.description =
"How fast the text is displayed at the end of the single player "
"episodes",
.default_value = "8",
.flags = CVAR_NONE,
.value = { .type = &cexpr_float, .value = &scr_printspeed },
};
static void
viewsize_f (int view_size)
{
sb_view_size = view_size;
HUD_Calc_sb_lines (view_size);
if (hud_sbar) {
SCR_SetBottomMargin (hud_sbar ? sb_lines : 0);
}
}
static int __attribute__((used))
Sbar_ColorForMap (int m)
{
return (bound (0, m, 13) * 16) + 8;
}
static void
draw_num (view_t *view, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame, x = 0;
if (num > 999999999)
num = 999999999;
l = snprintf (str, sizeof (str), "%d", num);
ptr = str;
if (l > digits)
ptr += (l - digits);
while (digits > l) {
sbar_remcomponent (view[x++], hud_pic);
digits--;
}
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
sbar_setcomponent (view[x++], hud_pic, &sb_nums[color][frame]);
ptr++;
}
}
static inline void
draw_smallnum (view_t view, int n, int packed, int colored)
{
void *comp = sbar_getcomponent (view, hud_charbuff);
__auto_type charbuff = *(draw_charbuffer_t **) comp;
char num[4];
packed = packed != 0; // ensure 0 or 1
n = bound (-99, n, 999);
snprintf (num, sizeof (num), "%3d", n);
for (int i = 0; i < 3; i++) {
charbuff->chars[i] = num[i] - (colored && num[i] != ' ' ? '0' - 18 : 0);
}
}
static void
draw_miniammo (view_t view)
{
int i, count;
// ammo counts
for (i = 0; i < 4; i++) {
view_t v = View_GetChild (view, i);
count = sbar_stats[STAT_SHELLS + i];
draw_smallnum (v, count, 0, 1);
}
}
static void
draw_ammo (view_t view)
{
qpic_t *pic = 0;
if (sbar_stats[STAT_ITEMS] & IT_SHELLS)
pic = sb_ammo[0];
else if (sbar_stats[STAT_ITEMS] & IT_NAILS)
pic = sb_ammo[1];
else if (sbar_stats[STAT_ITEMS] & IT_ROCKETS)
pic = sb_ammo[2];
else if (sbar_stats[STAT_ITEMS] & IT_CELLS)
pic = sb_ammo[3];
view_t ammo = View_GetChild (view, 0);
if (pic) {
sbar_setcomponent (ammo, hud_pic, &pic);
} else {
sbar_remcomponent (ammo, hud_pic);
}
view_t num[3] = {
View_GetChild (view, 1),
View_GetChild (view, 2),
View_GetChild (view, 3),
};
draw_num (num, sbar_stats[STAT_AMMO], 3, sbar_stats[STAT_AMMO] <= 10);
}
static int
calc_flashon (float time, int mask, int base)
{
int flashon;
flashon = (int) ((sbar_time - time) * 10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10) {
if (sbar_stats[STAT_ACTIVEWEAPON] == mask)
flashon = 1;
else
flashon = 0;
} else {
flashon = (flashon % 5) + base;
}
return flashon;
}
static void
draw_weapons (view_t view)
{
int flashon, i;
for (i = 0; i < 7; i++) {
view_t weap = View_GetChild (view, i);
if (sbar_stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (sbar_item_gettime[i], IT_SHOTGUN << i, 2);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
sbar_setcomponent (weap, hud_subpic, &sb_weapons[flashon][i]);
} else {
sbar_remcomponent (weap, hud_subpic);
}
}
}
static void
draw_items (view_t view)
{
for (int i = 0; i < 6; i++) {
view_t item = View_GetChild (view, i);
int item_ind = 17 + i;
if (sbar_stats[STAT_ITEMS] & (1 << item_ind)) {
int flashon = calc_flashon (sbar_item_gettime[item_ind],
-1, 1);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
sbar_setcomponent (item, hud_pic, &sb_items[flashon][i]);
} else {
sbar_remcomponent (item, hud_pic);
}
}
}
static void
draw_sigils (view_t view)
{
for (int i = 0; i < 4; i++) {
view_t sigil = View_GetChild (view, i);
if (sbar_stats[STAT_ITEMS] & (1 << (28 + i))) {
sbar_setcomponent (sigil, hud_pic, &sb_sigil[i]);
} else {
sbar_remcomponent (sigil, hud_pic);
}
}
}
typedef struct {
char team[16 + 1];
int frags;
int players;
int plow, phigh, ptotal;
} team_t;
team_t teams[MAX_PLAYERS];
int teamsort[MAX_PLAYERS];
int fragsort[MAX_PLAYERS];
static view_t sb_views[MAX_PLAYERS];
static draw_charbuffer_t *sb_fph[MAX_PLAYERS];
static draw_charbuffer_t *sb_time[MAX_PLAYERS];
static draw_charbuffer_t *sb_frags[MAX_PLAYERS];
static draw_charbuffer_t *sb_team[MAX_PLAYERS];
static draw_charbuffer_t *sb_ping[MAX_PLAYERS];
static draw_charbuffer_t *sb_pl[MAX_PLAYERS];
static draw_charbuffer_t *sb_uid[MAX_PLAYERS];
static draw_charbuffer_t *sb_name[MAX_PLAYERS];
static draw_charbuffer_t *sb_team_frags[MAX_PLAYERS];
static draw_charbuffer_t *sb_spectator;
int scoreboardlines, scoreboardteams;
static void
Sbar_SortFrags (qboolean includespec)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i = 0; i < sbar_maxplayers; i++) {
if (sbar_players[i].name && sbar_players[i].name->value[0]
&& (!sbar_players[i].spectator || includespec)) {
fragsort[scoreboardlines] = i;
scoreboardlines++;
if (sbar_players[i].spectator)
sbar_players[i].frags = -999;
}
}
for (i = scoreboardlines; i < sbar_maxplayers; i++) {
fragsort[i] = -1;
}
player_info_t *p = sbar_players;
for (i = 0; i < scoreboardlines; i++) {
for (j = 0; j < scoreboardlines - 1 - i; j++) {
if (p[fragsort[j]].frags < p[fragsort[j + 1]].frags) {
k = fragsort[j];
fragsort[j] = fragsort[j + 1];
fragsort[j + 1] = k;
}
}
}
}
static void __attribute__((used))
Sbar_SortTeams (void)
{
char t[16 + 1];
int i, j, k;
player_info_t *s;
// request new ping times every two second
scoreboardteams = 0;
if (!sbar_teamplay)
return;
// sort the teams
memset (teams, 0, sizeof (teams));
for (i = 0; i < MAX_PLAYERS; i++)
teams[i].plow = 999;
for (i = 0; i < MAX_PLAYERS; i++) {
s = &sbar_players[i];
if (!s->name || !s->name->value[0])
continue;
if (s->spectator)
continue;
// find his team in the list
t[16] = 0;
strncpy (t, s->team->value, 16);
if (!t[0])
continue; // not on team
for (j = 0; j < scoreboardteams; j++)
if (!strcmp (teams[j].team, t)) {
teams[j].frags += s->frags;
teams[j].players++;
goto addpinginfo;
}
if (j == scoreboardteams) { // must add him
j = scoreboardteams++;
strcpy (teams[j].team, t);
teams[j].frags = s->frags;
teams[j].players = 1;
addpinginfo:
if (teams[j].plow > s->ping)
teams[j].plow = s->ping;
if (teams[j].phigh < s->ping)
teams[j].phigh = s->ping;
teams[j].ptotal += s->ping;
}
}
// sort
for (i = 0; i < scoreboardteams; i++)
teamsort[i] = i;
// good 'ol bubble sort
for (i = 0; i < scoreboardteams - 1; i++) {
for (j = i + 1; j < scoreboardteams; j++) {
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
k = teamsort[i];
teamsort[i] = teamsort[j];
teamsort[j] = k;
}
}
}
}
static int
write_charbuff_cl (draw_charbuffer_t *buffer, int x, int y, const char *str)
{
char *dst = buffer->chars;
int count = buffer->width - x;
int chars = 0;
dst += y * buffer->width + x;
while (*str && count-- > 0) {
*dst++ = *str++;
chars++;
}
while (count-- > 0) {
*dst++ = ' ';
}
return chars;
}
static int
write_charbuff (draw_charbuffer_t *buffer, int x, int y, const char *str)
{
char *dst = buffer->chars;
int count = buffer->width - x;
int chars = 0;
dst += y * buffer->width + x;
while (*str && count-- > 0) {
*dst++ = *str++;
chars++;
}
return chars;
}
static void
draw_solo_time (void)
{
int minutes = sbar_time / 60;
int seconds = sbar_time - 60 * minutes;
write_charbuff (solo_time, 0, 0,
va (0, "Time :%3i:%02i", minutes, seconds));
}
static void
draw_solo (void)
{
draw_solo_time ();
view_pos_t len = View_GetLen (sbar_solo_name);
len.x = 8 * solo_name->cursx;
View_SetLen (sbar_solo_name, len.x, len.y);
}
static void
clear_frags_bar (view_t view)
{
sbar_remcomponent (View_GetChild (view, 0), hud_fill);
sbar_remcomponent (View_GetChild (view, 1), hud_fill);
sbar_remcomponent (View_GetChild (view, 2), hud_charbuff);
sbar_remcomponent (View_GetChild (view, 3), hud_func);
}
static void
clear_minifrags_bar (view_t view)
{
clear_frags_bar (view);
sbar_remcomponent (View_GetChild (view, 4), hud_charbuff);
sbar_remcomponent (View_GetChild (view, 5), hud_charbuff);
sbar_remcomponent (View_GetChild (view, 6), hud_charbuff);
}
static void
set_frags_bar (view_t view, byte top, byte bottom, draw_charbuffer_t *buff,
hud_func_f func)
{
sbar_setcomponent (View_GetChild (view, 0), hud_fill, &top);
sbar_setcomponent (View_GetChild (view, 1), hud_fill, &bottom);
sbar_setcomponent (View_GetChild (view, 2), hud_charbuff, &buff);
if (func) {
sbar_setcomponent (View_GetChild (view, 3), hud_func, &func);
} else {
sbar_remcomponent (View_GetChild (view, 3), hud_func);
}
}
static void
set_minifrags_bar (view_t view, byte top, byte bottom, draw_charbuffer_t *buff,
hud_func_f func, draw_charbuffer_t *team,
draw_charbuffer_t *name)
{
set_frags_bar (view, top, bottom, buff, func);
if (team) {
sbar_setcomponent (View_GetChild (view, 4), hud_charbuff, &team);
sbar_setcomponent (View_GetChild (view, 5), hud_charbuff, &name);
sbar_remcomponent (View_GetChild (view, 6), hud_charbuff);
} else {
sbar_remcomponent (View_GetChild (view, 4), hud_charbuff);
sbar_remcomponent (View_GetChild (view, 5), hud_charbuff);
sbar_setcomponent (View_GetChild (view, 6), hud_charbuff, &name);
}
}
static void
frags_marker (view_pos_t pos, view_pos_t len)
{
r_funcs->Draw_Character (pos.x, pos.y, 16);
r_funcs->Draw_Character (pos.x + len.x - 8, pos.y, 17);
}
static void
draw_frags (view_t view)
{
if (sbar_maxplayers == 1) {
return;
}
Sbar_SortFrags (0);
int numbars = 4;
int count = min (scoreboardlines, numbars);
int i;
for (i = 0; i < count; i++) {
int k = fragsort[i];
__auto_type s = &sbar_players[k];
view_t bar = View_GetChild (view, i);
set_frags_bar (bar,
Sbar_ColorForMap (s->topcolor),
Sbar_ColorForMap (s->bottomcolor),
sb_frags[k],
(k == sbar_viewplayer) ? frags_marker : 0);
draw_smallnum (View_GetChild (bar, 2), s->frags, 0, 0);
}
for (; i < numbars; i++) {
clear_frags_bar (View_GetChild (view, i));
}
}
static void
draw_minifrags (view_t view)
{
if (sbar_maxplayers == 1) {
return;
}
Sbar_SortFrags (0);
// find us
view_pos_t len = View_GetLen (view);
int numbars = len.y / 8;
int start = 0;
int i;
for (i = 0; i < scoreboardlines; i++) {
if (fragsort[i] == sbar_playernum) {
start = min (i - numbars / 2, scoreboardlines - numbars);
start = max (0, start);
}
}
int count = min (scoreboardlines - start, numbars);
for (i = 0; i < count; i++) {
int k = fragsort[i + start];
__auto_type s = &sbar_players[k];
view_t bar = View_GetChild (view, i);
set_minifrags_bar (bar,
Sbar_ColorForMap (s->topcolor),
Sbar_ColorForMap (s->bottomcolor),
sb_frags[k],
(k == sbar_viewplayer) ? frags_marker : 0,
sbar_teamplay ? sb_team[k] : 0,
sb_name[k]);
if (sbar_teamplay) {
write_charbuff_cl (sb_team[k], 0, 0, s->team->value);
}
write_charbuff_cl (sb_name[k], 0, 0, s->name->value);
draw_smallnum (View_GetChild (bar, 2), s->frags, 0, 0);
}
for (; i < numbars; i++) {
clear_minifrags_bar (View_GetChild (view, i));
}
}
static void
clear_miniteam_bar (view_t view)
{
sbar_remcomponent (View_GetChild (view, 0), hud_charbuff);
sbar_remcomponent (View_GetChild (view, 1), hud_charbuff);
sbar_remcomponent (View_GetChild (view, 2), hud_func);
}
static void
set_miniteam_bar (view_t view, draw_charbuffer_t *team,
draw_charbuffer_t *frags, hud_func_f func)
{
sbar_setcomponent (View_GetChild (view, 0), hud_charbuff, &team);
sbar_setcomponent (View_GetChild (view, 1), hud_charbuff, &frags);
if (func) {
sbar_setcomponent (View_GetChild (view, 2), hud_func, &func);
} else {
sbar_remcomponent (View_GetChild (view, 2), hud_func);
}
}
static void
draw_miniteam (view_t view)
{
if (!sbar_teamplay) {
return;
}
Sbar_SortTeams ();
view_pos_t len = View_GetLen (view);
int numbars = len.y / 8;
int count = min (scoreboardteams, numbars);
int i;
info_key_t *player_team = sbar_players[sbar_playernum].team;
for (i = 0; i < count; i++) {
int k = teamsort[i];
team_t *tm = teams + k;
__auto_type s = &sbar_players[k];
view_t bar = View_GetChild (view, i);
hud_func_f func = 0;
if (player_team && strnequal (player_team->value, tm->team, 16)) {
func = frags_marker;
}
set_miniteam_bar (bar, sb_team[k], sb_team_frags[k], func);
write_charbuff_cl (sb_team[k], 0, 0, s->team->value);
write_charbuff (sb_team_frags[k], 0, 0, va (0, "%5d", tm->frags));
}
for (; i < numbars; i++) {
clear_miniteam_bar (View_GetChild (view, i));
}
}
static void
draw_face (view_t view)
{
qpic_t *face;
if (sbar_stats[STAT_HEALTH] <= 0) {//FIXME hide_Face or hide_sbar
sbar_remcomponent (sbar_face, hud_pic);
return;
}
if ((sbar_stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
face = sb_face_invis_invuln;
} else if (sbar_stats[STAT_ITEMS] & IT_QUAD) {
face = sb_face_quad;
} else if (sbar_stats[STAT_ITEMS] & IT_INVISIBILITY) {
face = sb_face_invis;
} else if (sbar_stats[STAT_ITEMS] & IT_INVULNERABILITY) {
face = sb_face_invuln;
} else {
int f, anim;
if (sbar_stats[STAT_HEALTH] >= 100) {
f = 4;
} else {
f = sbar_stats[STAT_HEALTH] / 20;
}
if (sbar_time <= sbar_faceanimtime) {
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
} else {
anim = 0;
}
face = sb_faces[f][anim];
}
sbar_setcomponent (view, hud_pic, &face);
}
static void __attribute__((used))
draw_spectator (view_t *view)
{
#if 0
char st[512];
if (autocam != CAM_TRACK) {
draw_string (view, 160 - 7 * 8, 4, "SPECTATOR MODE");
draw_string (view, 160 - 14 * 8 + 4, 12,
"Press [ATTACK] for AutoCamera");
} else {
// Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
if (sbar_players[spec_track].name) {
snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next",
sbar_players[spec_track].name->value);
} else {
snprintf (st, sizeof (st), "Lost player, [JUMP] for next");
}
draw_string (view, 0, -8, st);
}
#endif
}
static inline void
draw_armor (view_t view)
{
view_t armor = View_GetChild (view, 0);
view_t num[3] = {
View_GetChild (view, 1),
View_GetChild (view, 2),
View_GetChild (view, 3),
};
if (sbar_stats[STAT_ITEMS] & IT_INVULNERABILITY) {
draw_num (num, 666, 3, 1);
} else {
draw_num (num, sbar_stats[STAT_ARMOR], 3, sbar_stats[STAT_ARMOR] <= 25);
if (sbar_stats[STAT_ITEMS] & IT_ARMOR3)
sbar_setcomponent (armor, hud_pic, &sb_armor[2]);
else if (sbar_stats[STAT_ITEMS] & IT_ARMOR2)
sbar_setcomponent (armor, hud_pic, &sb_armor[1]);
else if (sbar_stats[STAT_ITEMS] & IT_ARMOR1)
sbar_setcomponent (armor, hud_pic, &sb_armor[0]);
else
sbar_remcomponent (armor, hud_pic);
}
}
static inline void
draw_health (view_t view)
{
view_t num[3] = {
View_GetChild (view, 0),
View_GetChild (view, 1),
View_GetChild (view, 2),
};
draw_num (num, sbar_stats[STAT_HEALTH], 3, sbar_stats[STAT_HEALTH] <= 25);
}
#if 0
static void
draw_status (view_t *view)
{
if (sbar_spectator) {
draw_spectator (view);
if (autocam != CAM_TRACK)
return;
}
if (sbar_showscores || sbar_stats[STAT_HEALTH] <= 0) {
draw_solo (view);
return;
}
draw_armor (sbar_status_armor);
draw_face (sbar_status_face);
draw_health (sbar_status_health);
draw_ammo (sbar_status_ammo);
}
#endif
static void __attribute__((used))
draw_rogue_weapons_sbar (view_t *view)
{
#if 0
int i;
draw_weapons_sbar (view);
// check for powered up weapon.
if (sbar_stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
for (i = 0; i < 5; i++) {
if (sbar_stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
draw_pic (view, (i + 2) * 24, 0, rsb_weapons[i]);
}
}
}
#endif
}
static void __attribute__((used))
draw_rogue_weapons_hud (view_t *view)
{
#if 0
int flashon, i, j;
qpic_t *pic;
for (i = cl_screen_view->ylen < 204; i < 7; i++) {
if (sbar_stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (sbar_item_gettime[i], IT_SHOTGUN << i, 2);
if (i >= 2) {
j = i - 2;
if (sbar_stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << j))
pic = rsb_weapons[j];
else
pic = sb_weapons[flashon][i];
} else {
pic = sb_weapons[flashon][i];
}
draw_subpic (view, 0, i * 16, pic, 0, 0, 24, 16);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
#endif
}
static void __attribute__((used))
draw_rogue_ammo_hud (view_t *view)
{
#if 0
int i, count;
qpic_t *pic;
if (sbar_stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
pic = rsb_invbar[0];
else
pic = rsb_invbar[1];
for (i = 0; i < 4; i++) {
count = sbar_stats[STAT_SHELLS + i];
draw_subpic (view, 0, i * 11, pic, 3 + (i * 48), 0, 42, 11);
draw_smallnum (view, 7, i * 11, count, 0, 1);
}
#endif
}
static void __attribute__((used))
draw_rogue_items (view_t *view)
{
#if 0
int i;
float time;
draw_items (view);
for (i = 0; i < 2; i++) {
if (sbar_stats[STAT_ITEMS] & (1 << (29 + i))) {
time = sbar_item_gettime[29 + i];
draw_pic (view, 96 + i * 16, 0, rsb_items[i]);
if (time && time > (sbar_time - 2))
sb_updates = 0;
}
}
#endif
}
static void __attribute__((used))
draw_rogue_inventory_sbar (view_t *view)
{
#if 0
if (sbar_stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
draw_pic (view, 0, 0, rsb_invbar[0]);
else
draw_pic (view, 0, 0, rsb_invbar[1]);
view_draw (view);
#endif
}
static void __attribute__((used))
draw_rogue_face (view_t *view)
{
#if 0
int top, bottom;
player_info_t *s;
// PGM 01/19/97 - team color drawing
s = &sbar_players[sbar_viewplayer];
top = Sbar_ColorForMap (s->topcolor);
bottom = Sbar_ColorForMap (s->bottomcolor);
draw_pic (view, 112, 0, rsb_teambord);
draw_fill (view, 113, 3, 22, 9, top);
draw_fill (view, 113, 12, 22, 9, bottom);
draw_smallnum (view, 108, 3, s->frags, 1, top == 8);
#endif
}
static void __attribute__((used))
draw_rogue_status (view_t *view)
{
#if 0
if (sbar_showscores || sbar_stats[STAT_HEALTH] <= 0) {
draw_solo (view);
return;
}
draw_num (view, 24, 0, sbar_stats[STAT_ARMOR], 3,
sbar_stats[STAT_ARMOR] <= 25);
if (sbar_stats[STAT_ITEMS] & RIT_ARMOR3)
draw_pic (view, 0, 0, sb_armor[2]);
else if (sbar_stats[STAT_ITEMS] & RIT_ARMOR2)
draw_pic (view, 0, 0, sb_armor[1]);
else if (sbar_stats[STAT_ITEMS] & RIT_ARMOR1)
draw_pic (view, 0, 0, sb_armor[0]);
// PGM 03/02/97 - fixed so color swatch appears in only CTF modes
if (sbar_maxplayers != 1 && teamplay > 3 && teamplay < 7)
draw_rogue_face (view);
else
draw_face (view);
draw_health (view);
if (sbar_stats[STAT_ITEMS] & RIT_SHELLS)
draw_pic (view, 224, 0, sb_ammo[0]);
else if (sbar_stats[STAT_ITEMS] & RIT_NAILS)
draw_pic (view, 224, 0, sb_ammo[1]);
else if (sbar_stats[STAT_ITEMS] & RIT_ROCKETS)
draw_pic (view, 224, 0, sb_ammo[2]);
else if (sbar_stats[STAT_ITEMS] & RIT_CELLS)
draw_pic (view, 224, 0, sb_ammo[3]);
else if (sbar_stats[STAT_ITEMS] & RIT_LAVA_NAILS)
draw_pic (view, 224, 0, rsb_ammo[0]);
else if (sbar_stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
draw_pic (view, 224, 0, rsb_ammo[1]);
else if (sbar_stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
draw_pic (view, 224, 0, rsb_ammo[2]);
draw_num (view, 248, 0, sbar_stats[STAT_AMMO], 3, sbar_stats[STAT_AMMO] <= 10);
#endif
}
static void __attribute__((used))
draw_hipnotic_weapons_sbar (view_t *view)
{
#if 0
static int x[] = {0, 24, 48, 72, 96, 120, 144, 176, 200, 96};
static int h[] = {0, 1, 3};
int flashon, i;
qpic_t *pic;
int mask;
float time;
for (i = 0; i < 10; i++) {
if (i < 7) {
mask = IT_SHOTGUN << i;
time = sbar_item_gettime[i];
} else {
mask = 1 << hipweapons[h[i - 7]];
time = sbar_item_gettime[hipweapons[h[i - 7]]];
}
if (sbar_stats[STAT_ITEMS] & mask) {
flashon = calc_flashon (time, mask, 2);
if (i == 4 && sbar_stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[3]))
continue;
if (i == 9 && sbar_stats[STAT_ACTIVEWEAPON] != (1 << hipweapons[3]))
continue;
if (i < 7) {
pic = sb_weapons[flashon][i];
} else {
pic = hsb_weapons[flashon][h[i - 7]];
}
draw_subpic (view, x[i], 0, pic, 0, 0, 24, 16);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
#endif
}
static void __attribute__((used))
draw_hipnotic_weapons_hud (view_t *view)
{
#if 0
int flashon, i;
static int y[] = {0, 16, 32, 48, 64, 96, 112, 128, 144, 80};
static int h[] = {0, 1, 3};
qpic_t *pic;
int mask;
float time;
for (i = 0; i < 10; i++) {
if (i < 7) {
mask = IT_SHOTGUN << i;
time = sbar_item_gettime[i];
} else {
mask = 1 << hipweapons[h[i - 7]];
time = sbar_item_gettime[hipweapons[h[i - 7]]];
}
if (sbar_stats[STAT_ITEMS] & mask) {
flashon = calc_flashon (time, mask, 2);
if (i < 7) {
pic = sb_weapons[flashon][i];
} else {
pic = hsb_weapons[flashon][h[i - 7]];
}
draw_subpic (view, 0, y[i], pic, 0, 0, 24, 16);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
#endif
}
static void __attribute__((used))
draw_hipnotic_items (view_t *view)
{
#if 0
int i;
float time;
// items
for (i = 2; i < 6; i++) {
if (sbar_stats[STAT_ITEMS] & (1 << (17 + i))) {
time = sbar_item_gettime[17 + i];
draw_pic (view, 192 + i * 16, 0, sb_items[i]);
if (time && time > sbar_time - 2)
sb_updates = 0;
}
}
// hipnotic items
for (i = 0; i < 2; i++) {
if (sbar_stats[STAT_ITEMS] & (1 << (24 + i))) {
time = sbar_item_gettime[24 + i];
draw_pic (view, 288 + i * 16, 0, hsb_items[i]);
if (time && time > (sbar_time - 2))
sb_updates = 0;
}
}
#endif
}
static void __attribute__((used))
draw_hipnotic_inventory_sbar (view_t *view)
{
#if 0
draw_pic (view, 0, 0, sb_ibar);
view_draw (view);
#endif
}
static void __attribute__((used))
draw_hipnotic_status (view_t *view)
{
#if 0
if (sbar_showscores || sbar_stats[STAT_HEALTH] <= 0) {
draw_solo (view);
return;
}
draw_armor (view);
draw_face (view);
draw_health (view);
draw_ammo (view);
if (sbar_stats[STAT_ITEMS] & IT_KEY1)
draw_pic (view, 209, 3, sb_items[0]);
if (sbar_stats[STAT_ITEMS] & IT_KEY2)
draw_pic (view, 209, 12, sb_items[1]);
#endif
}
static void
setup_frags (view_t frags, int player)
{
sbar_view (0, 0, 40, 4, grav_northwest, frags);
sbar_view (0, 4, 40, 4, grav_northwest, frags);
sbar_view (8, 0, 24, 8, grav_northwest, frags);
sbar_view (0, 0, 40, 8, grav_northwest, frags);
player_info_t *p = &sbar_players[player];
set_frags_bar (frags,
Sbar_ColorForMap (p->topcolor),
Sbar_ColorForMap (p->bottomcolor),
sb_frags[player],
(player == sbar_viewplayer) ? frags_marker : 0);
}
static void
setup_spect (view_t spect, int player)
{
view_t v = sbar_view (0, 0, 88, 4, grav_north, spect);
sbar_setcomponent (v, hud_charbuff, &sb_spectator);
}
typedef struct dmo_def_s {
int width; // in pixels
draw_charbuffer_t **buffer;
void (*setup) (view_t, int);
} dmo_def_t;
static dmo_def_t ping_def = { .width = 24, .buffer = sb_ping, };
static dmo_def_t pl_def = { .width = 24, .buffer = sb_pl, };
static dmo_def_t fph_def = { .width = 24, .buffer = sb_fph, };
static dmo_def_t time_def = { .width = 32, .buffer = sb_time, };
static dmo_def_t frags_def = { .width = 40, .setup = setup_frags, };
static dmo_def_t team_def = { .width = 32, .buffer = sb_uid, };
static dmo_def_t uid_def = { .width = 32, .buffer = sb_uid, };
static dmo_def_t name_def = { .width = 128, .buffer = sb_name, };
static dmo_def_t spectator_def = { .width = 112, .setup = setup_spect, };
static dmo_def_t spec_team_def = { .width = 32, };
static dmo_def_t *nq_dmo_defs[] = {
&frags_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_team_uid_ping_defs[] = {
&ping_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&team_def,
&uid_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_team_uid_defs[] = {
&uid_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_team_ping_defs[] = {
&ping_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_uid_ping_defs[] = {
&ping_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&uid_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_uid_defs[] = {
&ping_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_ping_defs[] = {
&uid_def,
&pl_def,
&fph_def,
&time_def,
&frags_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_team_uid_ping_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&spec_team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_team_uid_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&spec_team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_team_ping_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&spec_team_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_uid_ping_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_uid_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&name_def,
0
};
static dmo_def_t *qw_dmo_spect_ping_defs[] = {
&ping_def,
&pl_def,
&spectator_def,
&name_def,
0
};
static dmo_def_t **dmo_defs[] = {
nq_dmo_defs,
qw_dmo_ping_defs,
qw_dmo_uid_defs,
qw_dmo_uid_ping_defs,
qw_dmo_team_ping_defs,
qw_dmo_team_uid_defs,
qw_dmo_team_uid_ping_defs,
qw_dmo_spect_ping_defs,
qw_dmo_spect_uid_defs,
qw_dmo_spect_uid_ping_defs,
qw_dmo_spect_team_ping_defs,
qw_dmo_spect_team_uid_defs,
qw_dmo_spect_team_uid_ping_defs,
};
static view_t
make_dmo_line (view_t parent, int player)
{
dmo_def_t **defs = dmo_defs[3]; //FIXME nq/qw/team/spec/cvar
int x = -8;
view_t line = sbar_view (0, 0, 0, 0, grav_north, parent);
while (*defs) {
dmo_def_t *d = *defs++;
x += 8 + d->width;
if (d->buffer || d->setup) {
view_t v = sbar_view (x - d->width, 0, d->width, 8,
grav_northwest, line);
if (d->buffer) {
draw_charbuffer_t *buff = d->buffer[player];
sbar_setcomponent (v, hud_charbuff, &buff);
} else if (d->setup) {
d->setup (v, player);
}
}
}
View_SetLen (line, x, 8);
return line;
}
static inline int
calc_fph (int frags, int total)
{
int fph;
if (total != 0) {
fph = (3600 * frags) / total;
if (fph >= 999) {
fph = 999;
} else if (fph <= -999) {
fph = -999;
}
} else {
fph = 0;
}
return fph;
}
static void
Sbar_DeathmatchOverlay (view_t view)
{
Sbar_SortFrags (0);
int y = 40;
view_pos_t len = View_GetLen (view);
int numbars = (len.y - y) / 10;
int count = min (scoreboardlines, numbars);
int i;
if (sbar_stats[STAT_HEALTH] > 0) {
count = 0;
}
double cur_time = sbar_intermission ? sbar_completed_time : sbar_time;
for (i = 0; i < count; i++, y += 10) {
int k = fragsort[i];
player_info_t *p = &sbar_players[k];
if (!View_Valid (sb_views[k])) {
sb_views[k] = make_dmo_line (view, k);
}
int total = cur_time - p->entertime;
write_charbuff (sb_fph[k], 0, 0, va (0, "%3d",
calc_fph (p->frags, total)));
write_charbuff (sb_time[k], 0, 0, va (0, "%3d", total / 60));
View_SetPos (sb_views[k], 0, y);
}
for (; i < MAX_PLAYERS; i++) {
int k = fragsort[i];
if (k >= 0 && View_Valid (sb_views[k])) {
View_Delete (sb_views[k]);
}
}
View_UpdateHierarchy (view);
}
static void __attribute__((used))
Sbar_TeamOverlay (view_t *view)
{
#if 0
char num[20];
int pavg, plow, phigh, i, k, x, y;
team_t *tm;
info_key_t *player_team = sbar_players[sbar_playernum].team;
if (!sbar_teamplay) { // FIXME: if not teamplay, why teamoverlay?
Sbar_DeathmatchOverlay (view, 0);
return;
}
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
y = 24;
x = 36;
draw_string (view, x, y, "low/avg/high team total players");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
// sort the teams
Sbar_SortTeams ();
// draw the text
for (i = 0; i < scoreboardteams && y <= view->ylen - 10; i++) {
k = teamsort[i];
tm = teams + k;
// draw pings
plow = tm->plow;
if (plow < 0 || plow > 999)
plow = 999;
phigh = tm->phigh;
if (phigh < 0 || phigh > 999)
phigh = 999;
if (!tm->players)
pavg = 999;
else
pavg = tm->ptotal / tm->players;
if (pavg < 0 || pavg > 999)
pavg = 999;
snprintf (num, sizeof (num), "%3i/%3i/%3i", plow, pavg, phigh);
draw_string (view, x, y, num);
// draw team
draw_nstring (view, x + 104, y, tm->team, 4);
// draw total
snprintf (num, sizeof (num), "%5i", tm->frags);
draw_string (view, x + 104 + 40, y, num);
// draw players
snprintf (num, sizeof (num), "%5i", tm->players);
draw_string (view, x + 104 + 88, y, num);
if (player_team && strnequal (player_team->value, tm->team, 16)) {
draw_character (view, x + 104 - 8, y, 16);
draw_character (view, x + 104 + 32, y, 17);
}
y += 8;
}
y += 8;
Sbar_DeathmatchOverlay (view, y);
#endif
}
#if 0
static void
Sbar_DrawScoreboard (void)
{
//Sbar_SoloScoreboard ();
if (cl.gametype == GAME_DEATHMATCH)
Sbar_DeathmatchOverlay (hud_overlay_view);
if (!sbar_active
|| !((sbar_stats[STAT_HEALTH] <= 0 && !sbar_spectator)
|| sbar_showscores || sb_showteamscores))
return;
// main screen deathmatch rankings
// if we're dead show team scores in team games
if (sbar_stats[STAT_HEALTH] <= 0 && !sbar_spectator)
if (sbar_teamplay > 0 && !sbar_showscores)
Sbar_TeamOverlay (view);
else
Sbar_DeathmatchOverlay (view, 0);
else if (sbar_showscores)
Sbar_DeathmatchOverlay (view, 0);
else if (sb_showteamscores)
Sbar_TeamOverlay (view);
}
#endif
/* autologging of frags after a match ended
(called by recived network packet with command scv_intermission)
TODO: Find a new and better place for this function
(i am nearly shure this is wrong place)
added by Elmex
*/
void
Sbar_LogFrags (double completed_time)
{
char *name;
char *team;
byte *cp = NULL;
QFile *file = NULL;
int minutes, fph, total, d, f, i, k, l, p;
player_info_t *s = NULL;
const char *t = NULL;
time_t tt = time (NULL);
if (!cl_fraglog)
return;
if ((file = QFS_Open (fs_fraglog, "a")) == NULL)
return;
t = ctime (&tt);
if (t)
Qwrite (file, t, strlen (t));
Qprintf (file, "%s\n%s %s\n", sbar_servername,
cl_world.scene->worldmodel->path, sbar_levelname);
// scores
Sbar_SortFrags (true);
// draw the text
l = scoreboardlines;
if (sbar_teamplay) {
// TODO: test if the teamplay does correct output
Qwrite (file, "pl fph time frags team name\n",
strlen ("pl fph time frags team name\n"));
} else {
Qwrite (file, "pl fph time frags name\n",
strlen ("pl fph time frags name\n"));
}
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &sbar_players[k];
if (!s->name || !s->name->value[0])
continue;
// draw pl
p = s->pl;
(void) p; //FIXME
// get time
if (sbar_intermission)
total = completed_time - s->entertime;
else
total = sbar_time - s->entertime;
minutes = total / 60;
// get frags
f = s->frags;
fph = calc_fph (f, total);
name = malloc (strlen (s->name->value) + 1);
for (cp = (byte *) s->name->value, d = 0; *cp; cp++, d++)
name[d] = sys_char_map[*cp];
name[d] = 0;
if (s->spectator) {
Qprintf (file, "%-3i%% %s (spectator)", s->pl, name);
} else {
if (sbar_teamplay) {
team = malloc (strlen (s->team->value) + 1);
for (cp = (byte *) s->team, d = 0; *cp; cp++, d++)
team[d] = sys_char_map[*cp];
team[d] = 0;
Qprintf (file, "%-3i%% %-3i %-4i %-3i %-4s %s",
s->pl, fph, minutes, f, team, name);
free (team);
} else {
Qprintf (file, "%-3i%% %-3i %-4i %-3i %s",
s->pl, fph, minutes, f, name);
}
}
free (name);
Qwrite (file, "\n\n", 1);
}
Qclose (file);
}
static void
draw_time (view_t *view)
{
struct tm *local = 0;
time_t utc = 0;
char st[80]; //FIXME: overflow
// Get local time
utc = time (0);
local = localtime (&utc);
#if defined(_WIN32) || defined(_WIN64)
# define HOUR12 "%I"
# define HOUR24 "%H"
# define PM "%p"
#else
# define HOUR12 "%l"
# define HOUR24 "%k"
# define PM "%P"
#endif
if (hud_time == 1) { // Use international format
strftime (st, sizeof (st), HOUR24":%M", local);
} else if (hud_time >= 2) { // US AM/PM display
strftime (st, sizeof (st), HOUR12":%M "PM, local);
}
write_charbuff_cl (time_buff, 0, 0, st);
}
static void
draw_fps (view_t view)
{
static char st[80];
double t;
static double lastframetime;
static double lastfps;
t = Sys_DoubleTime ();
if ((t - lastframetime) >= 0.2) {
lastfps = fps_count / (t - lastframetime);
fps_count = 0;
lastframetime = t;
int prec = lastfps < 1000 ? 1 : 0;
snprintf (st, sizeof (st), "%5.*f FPS", prec, lastfps);
}
write_charbuff (fps_buff, 0, 0, st);
}
static void
draw_intermission (view_t view)
{
const char *n;
n = "gfx/complete.lmp";
sbar_setcomponent (View_GetChild (view, 0), hud_cachepic, &n);
n = "gfx/inter.lmp";
sbar_setcomponent (View_GetChild (view, 1), hud_cachepic, &n);
view_t time_views[] = {
View_GetChild (intermission_time, 0),
View_GetChild (intermission_time, 1),
View_GetChild (intermission_time, 2),
View_GetChild (intermission_time, 3),
View_GetChild (intermission_time, 4),
View_GetChild (intermission_time, 5),
};
int dig = sbar_completed_time / 60;
int num = sbar_completed_time - dig * 60;
draw_num (time_views + 0, dig, 3, 0);
sbar_setcomponent (time_views[3], hud_pic, &sb_colon);
draw_num (time_views + 4, num, 2, 0);
view_t secr_views[] = {
View_GetChild (intermission_secr, 0),
View_GetChild (intermission_secr, 1),
View_GetChild (intermission_secr, 2),
View_GetChild (intermission_secr, 3),
View_GetChild (intermission_secr, 4),
View_GetChild (intermission_secr, 5),
View_GetChild (intermission_secr, 6),
};
draw_num (secr_views + 0, sbar_stats[STAT_SECRETS], 3, 0);
sbar_setcomponent (secr_views[3], hud_pic, &sb_slash);
draw_num (secr_views + 4, sbar_stats[STAT_TOTALSECRETS], 3, 0);
view_t kill_views[] = {
View_GetChild (intermission_kill, 0),
View_GetChild (intermission_kill, 1),
View_GetChild (intermission_kill, 2),
View_GetChild (intermission_kill, 3),
View_GetChild (intermission_kill, 4),
View_GetChild (intermission_kill, 5),
View_GetChild (intermission_kill, 6),
};
draw_num (kill_views + 0, sbar_stats[STAT_MONSTERS], 3, 0);
sbar_setcomponent (kill_views[3], hud_pic, &sb_slash);
draw_num (kill_views + 4, sbar_stats[STAT_TOTALMONSTERS], 3, 0);
}
static void
clear_views (view_t view)
{
sbar_remcomponent (view, hud_cachepic);
sbar_remcomponent (view, hud_pic);
for (uint32_t i = 0; i < View_ChildCount (view); i++) {
clear_views (View_GetChild (view, i));
}
}
#if 0
void
Sbar_IntermissionOverlay (void)
{
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
if (cl.gametype == GAME_DEATHMATCH) {
Sbar_DeathmatchOverlay (hud_overlay_view);
return;
}
draw_intermission (intermission_view);
}
#endif
void
Sbar_Intermission (int mode, double completed_time)
{
sbar_completed_time = completed_time;
void *f = clear_views;
if (mode == 1) {
f = draw_intermission;
}
sbar_setcomponent (intermission_view, hud_updateonce, &f);
}
/* CENTER PRINTING */
static dstring_t center_string = {&dstring_default_mem};
static passage_t center_passage;
static float centertime_start; // for slow victory printing
static float centertime_off;
static int center_lines;
/*
Called for important messages that should stay in the center of the screen
for a few moments
*/
void
Sbar_CenterPrint (const char *str)
{
if (!str || !*str) {
centertime_off = 0;
return;
}
centertime_off = scr_centertime;
centertime_start = sbar_time;
if (center_string.str && !strcmp (str, center_string.str)) {
// same string as last time, no need to lay out the text again
return;
}
dstring_copystr (&center_string, str);
Passage_ParseText (&center_passage, center_string.str);
// Standard centerprint strings are pre-flowed so each line in the message
// is a paragraph in the passage.
center_lines = center_passage.hierarchy->childCount[0];
}
static void
Sbar_DrawCenterString (view_t view, unsigned remaining)
{
view_pos_t abs = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
int x, y;
if (center_lines <= 4)
y = abs.y + len.y * 0.35;
else
y = abs.y + 48;
__auto_type h = center_passage.hierarchy;
psg_text_t *line = h->components[passage_type_text_obj];
int line_count = center_lines;
while (line_count-- > 0 && remaining > 0) {
line++;
const char *text = center_passage.text + line->text;
unsigned count = min (40, line->size);
x = abs.x + (len.x - count * 8) / 2;
count = min (count, remaining);
remaining -= count;
r_funcs->Draw_nString (x, y, text, count);
y += 8;
}
}
void
Sbar_FinaleOverlay (void)
{
int remaining;
r_data->scr_copyeverything = 1;
#if 0
draw_cachepic (hud_overlay_view, 0, 16, "gfx/finale.lmp", 1);
#endif
// the finale prints the characters one at a time
remaining = scr_printspeed * (sbar_time - centertime_start);
Sbar_DrawCenterString (hud_overlay_view, remaining);
}
void
Sbar_DrawCenterPrint (void)
{
r_data->scr_copytop = 1;
centertime_off -= r_data->frametime;
if (centertime_off <= 0)
return;
Sbar_DrawCenterString (hud_overlay_view, -1);
}
void
Sbar_Update (double time)
{
fps_count++;
sbar_time = time;
if (!sbar_active) {
return;
}
if (sbar_showscores) {
draw_solo_time ();
}
if (sb_updates < r_data->vid->numpages) {
//FIXME find a better way to support animations
sb_updates++;
draw_weapons (sbar_weapons);
draw_items (sbar_items);
}
}
void
Sbar_UpdatePings (void)
{
for (int i = 0; i < sbar_maxplayers; i++) {
player_info_t *p = &sbar_players[i];
if (!p->name || !p->name->value) {
continue;
}
write_charbuff (sb_ping[i], 0, 0, va (0, "%3d", p->ping));
write_charbuff (sb_pl[i], 0, 0, va (0, "%3d", p->pl));
}
write_charbuff (ping_buff, 0, 0,
va (0, "%3d ms", sbar_players[sbar_playernum].ping));
}
void
Sbar_UpdatePL (int pl)
{
write_charbuff (pl_buff, 0, 0, va (0, "%3d pl", pl));
}
void
Sbar_UpdateFrags (int playernum)
{
player_info_t *p = &sbar_players[playernum];
write_charbuff (sb_frags[playernum], 0, 0, va (0, "%3d", p->frags));
}
void
Sbar_UpdateInfo (int playernum)
{
player_info_t *p = &sbar_players[playernum];
//FIXME update top/bottom color
write_charbuff (sb_uid[playernum], 0, 0, va (0, "%4d", p->userid));
write_charbuff_cl (sb_name[playernum], 0, 0, p->name->value);
if (sbar_teamplay) {
write_charbuff_cl (sb_team[playernum], 0, 0, p->team->value);
}
}
static inline void
set_update (view_t view, hud_update_f func)
{
sbar_setcomponent (view, hud_updateonce, &func);
}
static void
update_health (int stat)
{
set_update (sbar_health, draw_health);
set_update (sbar_face, draw_face);
}
static void
update_frags (int stat)
{
write_charbuff (sb_frags[sbar_playernum], 0, 0,
va (0, "%3d", sbar_stats[stat]));
set_update (sbar_frags, draw_frags);//FIXME
set_update (hud_minifrags, draw_minifrags);//FIXME
set_update (dmo_view, Sbar_DeathmatchOverlay);//FIXME
if (sbar_teamplay) {
set_update (hud_miniteam, draw_miniteam);//FIXME
}
}
static void
update_weapon (int stat)
{
set_update (sbar_weapons, draw_weapons);
}
static void
update_ammo (int stat)
{
set_update (sbar_ammo, draw_ammo);
}
static void
update_miniammo (int stat)
{
set_update (sbar_miniammo, draw_miniammo);//FIXME
}
static void
update_armor (int stat)
{
set_update (sbar_armor, draw_armor);
}
static void
update_totalsecrets (int stat)
{
write_charbuff (solo_secrets, 14, 0,
va (0, "%3i", sbar_stats[STAT_TOTALSECRETS]));
}
static void
update_secrets (int stat)
{
write_charbuff (solo_secrets, 9, 0,
va (0, "%3i", sbar_stats[STAT_SECRETS]));
}
static void
update_totalmonsters (int stat)
{
write_charbuff (solo_monsters, 14, 0,
va (0, "%3i", sbar_stats[STAT_TOTALMONSTERS]));
}
static void
update_monsters (int stat)
{
write_charbuff (solo_monsters, 9, 0,
va (0, "%3i", sbar_stats[STAT_MONSTERS]));
}
static void
update_items (int stat)
{
set_update (sbar_items, draw_items);//FIXME
set_update (sbar_sigils, draw_sigils);//FIXME
set_update (sbar_weapons, draw_weapons);//FIXME
}
typedef void (*stat_update_f) (int stat);
static stat_update_f stat_update[MAX_CL_STATS] = {
[STAT_HEALTH] = update_health,
[STAT_FRAGS] = update_frags,
[STAT_AMMO] = update_ammo,
[STAT_ARMOR] = update_armor,
[STAT_SHELLS] = update_miniammo,
[STAT_NAILS] = update_miniammo,
[STAT_ROCKETS] = update_miniammo,
[STAT_CELLS] = update_miniammo,
[STAT_ACTIVEWEAPON] = update_weapon,
[STAT_TOTALSECRETS] = update_totalsecrets,
[STAT_TOTALMONSTERS] = update_totalmonsters,
[STAT_SECRETS] = update_secrets,
[STAT_MONSTERS] = update_monsters,
[STAT_ITEMS] = update_items,
};
void
Sbar_UpdateStats (int stat)
{
if (stat == -1) {
for (int i = 0; i < MAX_CL_STATS; i++) {
if (stat_update[i]) {
stat_update[i] (i);
}
}
} else {
if ((unsigned) stat < MAX_CL_STATS && stat_update[stat]) {
stat_update[stat] (stat);
}
}
}
void
Sbar_Damage (double time)
{
sbar_faceanimtime = time + 0.2;
}
void
Sbar_SetPlayerNum (int playernum, int spectator)
{
sbar_playernum = playernum;
sbar_spectator = spectator;
}
void
Sbar_SetViewEntity (int viewentity)
{
sbar_viewplayer = viewentity - 1;
}
void
Sbar_SetLevelName (const char *levelname, const char *servername)
{
sbar_levelname = levelname;
sbar_servername = servername;
solo_name->cursx = write_charbuff_cl (solo_name, 0, 0, sbar_levelname);
}
void
Sbar_SetTeamplay (int teamplay)
{
sbar_teamplay = teamplay;
}
void
Sbar_SetActive (int active)
{
sbar_active = active;
}
static void
sbar_hud_swap_f (void *data, const cvar_t *cvar)
{
if (hud_sbar) {
return;
}
grav_t armament_grav = hud_swap ? grav_southwest : grav_southeast;
grav_t weapons_grav = hud_swap ? grav_northwest : grav_northeast;
View_SetGravity (sbar_armament, armament_grav);
View_SetGravity (sbar_weapons, weapons_grav);
View_UpdateHierarchy (hud_view);
}
static int
href_cmp (const void *_a, const void *_b, void *arg)
{
uint32_t enta = *(const uint32_t *)_a;
uint32_t entb = *(const uint32_t *)_b;
hierref_t *ref_a = Ent_GetComponent (enta, hud_href, hud_registry);
hierref_t *ref_b = Ent_GetComponent (entb, hud_href, hud_registry);
if (ref_a->hierarchy == ref_b->hierarchy) {
return ref_a->index - ref_b->index;
}
ptrdiff_t diff = ref_a->hierarchy - ref_b->hierarchy;
return diff > 0 ? 1 : diff < 0 ? -1 : 0;
}
static void
set_hud_sbar (void)
{
view_t v;
if (hud_sbar) {
View_SetParent (sbar_armament, sbar_inventory);
View_SetPos (sbar_armament, 0, 0);
View_SetLen (sbar_armament, 202, 24);
View_SetGravity (sbar_armament, grav_northwest);
View_SetLen (sbar_weapons, 192, 16);
View_SetGravity (sbar_weapons, grav_southwest);
View_SetLen (sbar_miniammo, 202, 8);
View_SetGravity (sbar_miniammo, grav_northwest);
for (int i = 0; i < 7; i++) {
v = View_GetChild (sbar_weapons, i);
View_SetPos (v, i * 24, 0);
View_SetLen (v, 24 + 24 * (i == 6), 16);
if (sbar_hascomponent (v, hud_subpic)) {
hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic);
subpic->w = subpic->pic->width;
}
}
for (int i = 0; i < 4; i++) {
v = View_GetChild (sbar_miniammo, i);
View_SetPos (v, i * 48 + 10, 0);
View_SetLen (v, 42, 8);
sbar_remcomponent (v, hud_subpic);
}
for (int i = 0; i < 7; i++) {
for (int j = 0; j < 8; j++) {
if (sb_weapons[i][j].pic) {
sb_weapons[i][j].w = sb_weapons[i][j].pic->width;
sb_weapons[i][j].h = sb_weapons[i][j].pic->height;
}
}
}
sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar);
sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar);
sbar_setcomponent (sbar_tile[0], hud_tile, 0);
sbar_setcomponent (sbar_tile[1], hud_tile, 0);
} else {
View_SetParent (sbar_armament, hud_view);
View_SetPos (sbar_armament, 0, 48);
View_SetLen (sbar_armament, 42, 156);
View_SetGravity (sbar_armament, grav_southeast);
View_SetLen (sbar_weapons, 24, 112);
View_SetGravity (sbar_weapons, grav_northeast);
View_SetLen (sbar_miniammo, 42, 44);
View_SetGravity (sbar_miniammo, grav_southeast);
for (int i = 0; i < 7; i++) {
v = View_GetChild (sbar_weapons, i);
View_SetPos (v, 0, i * 16);
View_SetLen (v, 24, 16);
if (sbar_hascomponent (v, hud_subpic)) {
hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic);
subpic->w = 24;
}
}
for (int i = 0; i < 4; i++) {
v = View_GetChild (sbar_miniammo, i);
View_SetPos (v, 0, i * 11);
View_SetLen (v, 42, 11);
hud_subpic_t subpic = { sb_ibar, 3 + (i * 48), 0, 42, 11 };
sbar_setcomponent (v, hud_subpic, &subpic);
}
for (int i = 0; i < 7; i++) {
for (int j = 0; j < 8; j++) {
if (sb_weapons[i][j].pic) {
sb_weapons[i][j].w = 24;
sb_weapons[i][j].h = sb_weapons[i][j].pic->height;
}
}
}
sbar_remcomponent (sbar_inventory, hud_pic);
sbar_remcomponent (sbar_statusbar, hud_pic);
sbar_remcomponent (sbar_tile[0], hud_tile);
sbar_remcomponent (sbar_tile[1], hud_tile);
}
ECS_SortComponentPool (hud_registry, hud_pic, href_cmp, 0);
}
static void
sbar_hud_sbar_f (void *data, const cvar_t *cvar)
{
set_hud_sbar ();
View_UpdateHierarchy (hud_view);
}
static void
sbar_hud_fps_f (void *data, const cvar_t *cvar)
{
if (hud_fps) {
void *f = draw_fps;
sbar_setcomponent (hud_fps_view, hud_update, &f);
sbar_setcomponent (hud_fps_view, hud_charbuff, &fps_buff);
} else {
sbar_remcomponent (hud_fps_view, hud_update);
sbar_remcomponent (hud_fps_view, hud_charbuff);
}
}
static void
sbar_hud_ping_f (void *data, const cvar_t *cvar)
{
if (hud_ping) {
sbar_setcomponent (hud_ping_view, hud_charbuff, &ping_buff);
} else {
sbar_remcomponent (hud_ping_view, hud_charbuff);
}
}
static void
sbar_hud_pl_f (void *data, const cvar_t *cvar)
{
if (hud_pl) {
sbar_setcomponent (hud_pl_view, hud_charbuff, &pl_buff);
} else {
sbar_remcomponent (hud_pl_view, hud_charbuff);
}
}
static void
sbar_hud_time_f (void *data, const cvar_t *cvar)
{
if (hud_time) {
void *f = draw_time;
sbar_setcomponent (hud_time_view, hud_update, &f);
sbar_setcomponent (hud_time_view, hud_charbuff, &time_buff);
} else {
sbar_remcomponent (hud_time_view, hud_update);
sbar_remcomponent (hud_time_view, hud_charbuff);
}
}
static void
create_views (view_def_t *view_defs, view_t parent)
{
for (int i = 0; view_defs[i].view || view_defs[i].parent; i++) {
view_def_t *def = &view_defs[i];
view_t p = parent;
int x = def->rect.x;
int y = def->rect.y;
int w = def->rect.w;
int h = def->rect.h;
if (def->parent != &pseudo_parent) {
p = def->parent ? *def->parent : nullview;
}
if (def->view) {
*def->view = sbar_view (x, y, w, h, def->gravity, p);
if (def->subviews) {
create_views (def->subviews, *def->view);
}
} else {
for (int j = 0; j < def->count; j++) {
view_t v = sbar_view (x, y, w, h, def->gravity, p);
if (def->subviews) {
create_views (def->subviews, v);
}
x += def->xstep;
y += def->ystep;
}
}
}
}
static void
init_sbar_views (void)
{
create_views (sbar_defs, nullview);
view_pos_t slen = View_GetLen (cl_screen_view);
view_pos_t hlen = View_GetLen (hud_view);
View_SetLen (hud_view, slen.x, hlen.y);
View_SetResize (hud_view, 1, 0);
for (int i = 0; i < 4; i++) {
view_t v = View_GetChild (sbar_miniammo, i);
draw_charbuffer_t *buffer = Draw_CreateBuffer (3, 1);
Draw_ClearBuffer (buffer);
sbar_setcomponent (v, hud_charbuff, &buffer);
}
if (r_data->vid->width > 320) {
int l = (r_data->vid->width - 320) / 2;
View_SetPos (sbar_tile[0], -l, 0);
View_SetLen (sbar_tile[0], l, 48);
View_SetPos (sbar_tile[1], -l, 0);
View_SetLen (sbar_tile[1], l, 48);
sbar_setcomponent (sbar_tile[0], hud_tile, 0);
sbar_setcomponent (sbar_tile[1], hud_tile, 0);
}
solo_monsters = Draw_CreateBuffer (17, 1);
solo_secrets = Draw_CreateBuffer (17, 1);
write_charbuff (solo_monsters, 0, 0, "Monsters:xxx /xxx");
write_charbuff (solo_secrets, 0, 0, "Secrets :xxx /xxx");
solo_time = Draw_CreateBuffer (12, 1);
solo_name = Draw_CreateBuffer (20, 1);
}
static void
init_hipnotic_sbar_views (void)
{
#if 0
view_t *view;
sbar_view = view_new (0, 0, 320, 48, grav_south);
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
sbar_frags_view->draw = draw_frags;
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
sbar_inventory_view->draw = draw_hipnotic_inventory_sbar;
view = view_new (0, 0, 224, 16, grav_southwest);
view->draw = draw_hipnotic_weapons_sbar;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 8, grav_northwest);
view->draw = draw_ammo_sbar;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 96, 16, grav_southeast);
view->draw = draw_hipnotic_items;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (sbar_inventory_view, view);
if (sbar_frags_view)
view_add (sbar_inventory_view, sbar_frags_view);
view_add (sbar_view, sbar_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status_bar;
view_add (sbar_view, view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_hipnotic_status;
view_add (sbar_view, view);
if (cl_screen_view->xlen > 320) {
int l = (cl_screen_view->xlen - 320) / 2;
view = view_new (-l, 0, l, 48, grav_southwest);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
view = view_new (-l, 0, l, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
}
#endif
}
static void
init_hipnotic_hud_views (void)
{
#if 0
view_t *view;
hud_view = view_new (0, 0, 320, 48, grav_south);
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
hud_frags_view->draw = draw_frags;
hud_view->resize_y = 1;
if (cl_screen_view->ylen < 252) {
hud_armament_view = view_new (0, min (cl_screen_view->ylen - 160, 48),
66, 160, grav_southeast);
} else {
hud_armament_view = view_new (0, 48, 42, 204, grav_southeast);
}
view = view_new (0, 0, 24, 160, grav_northeast);
view->draw = draw_hipnotic_weapons_hud;
view_add (hud_armament_view, view);
view = view_new (0, 0, 42, 44, grav_southeast);
view->draw = draw_ammo_hud;
view_add (hud_armament_view, view);
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
view_add (hud_view, hud_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_hipnotic_status;
view_add (hud_view, view);
view = view_new (0, 0, 96, 16, grav_southeast);
view->draw = draw_hipnotic_items;
view_add (hud_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (hud_inventory_view, view);
if (hud_frags_view)
view_add (hud_inventory_view, hud_frags_view);
view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south);
view->resize_x = 1;
view_add (view, hud_view);
hud_view = view;
view_add (hud_view, hud_armament_view);
view_insert (hud_main_view, hud_view, 0);
#endif
}
static void
init_rogue_sbar_views (void)
{
#if 0
view_t *view;
sbar_view = view_new (0, 0, 320, 48, grav_south);
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
sbar_frags_view->draw = draw_frags;
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
sbar_inventory_view->draw = draw_rogue_inventory_sbar;
view = view_new (0, 0, 224, 16, grav_southwest);
view->draw = draw_rogue_weapons_sbar;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 8, grav_northwest);
view->draw = draw_ammo_sbar;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 128, 16, grav_southeast);
view->draw = draw_rogue_items;
view_add (sbar_inventory_view, view);
if (sbar_frags_view)
view_add (sbar_inventory_view, sbar_frags_view);
view_add (sbar_view, sbar_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status_bar;
view_add (sbar_view, view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_rogue_status;
view_add (sbar_view, view);
if (cl_screen_view->xlen > 320) {
int l = (cl_screen_view->xlen - 320) / 2;
view = view_new (-l, 0, l, 48, grav_southwest);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
view = view_new (-l, 0, l, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
}
#endif
}
static void
init_rogue_hud_views (void)
{
#if 0
view_t *view;
hud_view = view_new (0, 0, 320, 48, grav_south);
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
hud_frags_view->draw = draw_frags;
hud_view->resize_y = 1;
hud_armament_view = view_new (0, 48, 42, 156, grav_southeast);
view = view_new (0, 0, 24, 112, grav_northeast);
view->draw = draw_rogue_weapons_hud;
view_add (hud_armament_view, view);
view = view_new (0, 0, 42, 44, grav_southeast);
view->draw = draw_rogue_ammo_hud;
view_add (hud_armament_view, view);
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
view_add (hud_view, hud_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_rogue_status;
view_add (hud_view, view);
view = view_new (0, 0, 128, 16, grav_southeast);
view->draw = draw_rogue_items;
view_add (hud_inventory_view, view);
if (hud_frags_view)
view_add (hud_inventory_view, hud_frags_view);
view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south);
view->resize_x = 1;
view_add (view, hud_view);
hud_view = view;
view_add (hud_view, hud_armament_view);
view_insert (hud_main_view, hud_view, 0);
#endif
}
static void
init_views (void)
{
hud_stuff_view = sbar_view (0, 48, 152, 16, grav_southwest, cl_screen_view);
hud_time_view = sbar_view (8, 0, 64, 8, grav_northwest, hud_stuff_view);
hud_fps_view = sbar_view (80, 0, 72, 8, grav_northwest, hud_stuff_view);
hud_ping_view = sbar_view (0, 0, 48, 0, grav_northwest, hud_stuff_view);
hud_pl_view = sbar_view (56, 0, 72, 0, grav_northwest, hud_stuff_view);
time_buff = Draw_CreateBuffer (8, 1);
fps_buff = Draw_CreateBuffer (11, 1);
ping_buff = Draw_CreateBuffer (11, 1);
pl_buff = Draw_CreateBuffer (11, 1);
for (int i = 0; i < MAX_PLAYERS; i++) {
sb_fph[i] = Draw_CreateBuffer (3, 1);
sb_time[i] = Draw_CreateBuffer (4, 1);
sb_frags[i] = Draw_CreateBuffer (3, 1);
sb_team[i] = Draw_CreateBuffer (4, 1);
sb_ping[i] = Draw_CreateBuffer (3, 1);
sb_pl[i] = Draw_CreateBuffer (3, 1);
sb_uid[i] = Draw_CreateBuffer (4, 1);
sb_name[i] = Draw_CreateBuffer (16, 1);
sb_team_frags[i] = Draw_CreateBuffer (5, 1);
fragsort[i] = -1;
}
sb_spectator = Draw_CreateBuffer (11, 1);
write_charbuff (sb_spectator, 0, 0, "(spectator)");
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
init_hipnotic_sbar_views ();
init_hipnotic_hud_views ();
} else if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
init_rogue_sbar_views ();
init_rogue_hud_views ();
} else {
init_sbar_views ();
}
}
static void
Sbar_GIB_Print_Center_f (void)
{
if (GIB_Argc () != 2) {
GIB_USAGE ("text");
} else
Sbar_CenterPrint (GIB_Argv(1));
}
static void
load_pics (void)
{
for (int i = 0; i < 10; i++) {
sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i));
sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i));
}
sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus");
sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus");
sb_colon = r_funcs->Draw_PicFromWad ("num_colon");
sb_slash = r_funcs->Draw_PicFromWad ("num_slash");
sb_weapons[0][0].pic = r_funcs->Draw_PicFromWad ("inv_shotgun");
sb_weapons[0][1].pic = r_funcs->Draw_PicFromWad ("inv_sshotgun");
sb_weapons[0][2].pic = r_funcs->Draw_PicFromWad ("inv_nailgun");
sb_weapons[0][3].pic = r_funcs->Draw_PicFromWad ("inv_snailgun");
sb_weapons[0][4].pic = r_funcs->Draw_PicFromWad ("inv_rlaunch");
sb_weapons[0][5].pic = r_funcs->Draw_PicFromWad ("inv_srlaunch");
sb_weapons[0][6].pic = r_funcs->Draw_PicFromWad ("inv_lightng");
sb_weapons[1][0].pic = r_funcs->Draw_PicFromWad ("inv2_shotgun");
sb_weapons[1][1].pic = r_funcs->Draw_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2].pic = r_funcs->Draw_PicFromWad ("inv2_nailgun");
sb_weapons[1][3].pic = r_funcs->Draw_PicFromWad ("inv2_snailgun");
sb_weapons[1][4].pic = r_funcs->Draw_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5].pic = r_funcs->Draw_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6].pic = r_funcs->Draw_PicFromWad ("inv2_lightng");
for (int i = 0; i < 5; i++) {
sb_weapons[2 + i][0].pic =
r_funcs->Draw_PicFromWad (va (0, "inva%i_shotgun", i + 1));
sb_weapons[2 + i][1].pic =
r_funcs->Draw_PicFromWad (va (0, "inva%i_sshotgun", i + 1));
sb_weapons[2 + i][2].pic =
r_funcs->Draw_PicFromWad (va (0, "inva%i_nailgun", i + 1));
sb_weapons[2 + i][3].pic =
r_funcs->Draw_PicFromWad (va (0, "inva%i_snailgun", i + 1));
sb_weapons[2 + i][4].pic =
r_funcs->Draw_PicFromWad (va (0, "inva%i_rlaunch", i + 1));
sb_weapons[2 + i][5].pic =
r_funcs->Draw_PicFromWad (va (0, "inva%i_srlaunch", i + 1));
sb_weapons[2 + i][6].pic =
r_funcs->Draw_PicFromWad (va (0, "inva%i_lightng", i + 1));
}
for (int i = 0; i < 7; i++) {
for (int j = 0; j < 8; j++) {
if (sb_weapons[i][j].pic) {
sb_weapons[i][j].w = sb_weapons[i][j].pic->width;
sb_weapons[i][j].h = sb_weapons[i][j].pic->height;
}
}
}
sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells");
sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails");
sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket");
sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells");
sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1");
sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2");
sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3");
sb_items[0][0] = r_funcs->Draw_PicFromWad ("sb_key1");
sb_items[0][1] = r_funcs->Draw_PicFromWad ("sb_key2");
sb_items[0][2] = r_funcs->Draw_PicFromWad ("sb_invis");
sb_items[0][3] = r_funcs->Draw_PicFromWad ("sb_invuln");
sb_items[0][4] = r_funcs->Draw_PicFromWad ("sb_suit");
sb_items[0][5] = r_funcs->Draw_PicFromWad ("sb_quad");
for (int i = 1; i <= 5; i++) {
sb_items[i][0] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key1", i));
sb_items[i][1] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key2", i));
sb_items[i][2] = r_funcs->Draw_PicFromWad (va (0, "sba%d_invis", i));
sb_items[i][3] = r_funcs->Draw_PicFromWad (va (0, "sba%d_invul", i));
sb_items[i][4] = r_funcs->Draw_PicFromWad (va (0, "sba%d_suit", i));
sb_items[i][5] = r_funcs->Draw_PicFromWad (va (0, "sba%d_quad", i));
}
sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1");
sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2");
sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3");
sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4");
sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1");
sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1");
sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2");
sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2");
sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3");
sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3");
sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4");
sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4");
sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5");
sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5");
sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis");
sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2");
sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2");
sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad");
sb_sbar = r_funcs->Draw_PicFromWad ("sbar");
sb_ibar = r_funcs->Draw_PicFromWad ("ibar");
sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar");
// MED 01/04/97 added new hipnotic weapons
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
hsb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_laser");
hsb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_mjolnir");
hsb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_gren_prox");
hsb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_prox_gren");
hsb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_prox");
hsb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_laser");
hsb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_mjolnir");
hsb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_gren_prox");
hsb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_prox_gren");
hsb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_prox");
for (int i = 0; i < 5; i++) {
hsb_weapons[2 + i][0] =
r_funcs->Draw_PicFromWad (va (0, "inva%i_laser", i + 1));
hsb_weapons[2 + i][1] =
r_funcs->Draw_PicFromWad (va (0, "inva%i_mjolnir", i + 1));
hsb_weapons[2 + i][2] =
r_funcs->Draw_PicFromWad (va (0, "inva%i_gren_prox", i + 1));
hsb_weapons[2 + i][3] =
r_funcs->Draw_PicFromWad (va (0, "inva%i_prox_gren", i + 1));
hsb_weapons[2 + i][4] =
r_funcs->Draw_PicFromWad (va (0, "inva%i_prox", i + 1));
}
hsb_items[0] = r_funcs->Draw_PicFromWad ("sb_wsuit");
hsb_items[1] = r_funcs->Draw_PicFromWad ("sb_eshld");
}
// FIXME: MISSIONHUD
if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
rsb_invbar[0] = r_funcs->Draw_PicFromWad ("r_invbar1");
rsb_invbar[1] = r_funcs->Draw_PicFromWad ("r_invbar2");
rsb_weapons[0] = r_funcs->Draw_PicFromWad ("r_lava");
rsb_weapons[1] = r_funcs->Draw_PicFromWad ("r_superlava");
rsb_weapons[2] = r_funcs->Draw_PicFromWad ("r_gren");
rsb_weapons[3] = r_funcs->Draw_PicFromWad ("r_multirock");
rsb_weapons[4] = r_funcs->Draw_PicFromWad ("r_plasma");
rsb_items[0] = r_funcs->Draw_PicFromWad ("r_shield1");
rsb_items[1] = r_funcs->Draw_PicFromWad ("r_agrav1");
// PGM 01/19/97 - team color border
rsb_teambord = r_funcs->Draw_PicFromWad ("r_teambord");
// PGM 01/19/97 - team color border
rsb_ammo[0] = r_funcs->Draw_PicFromWad ("r_ammolava");
rsb_ammo[1] = r_funcs->Draw_PicFromWad ("r_ammomulti");
rsb_ammo[2] = r_funcs->Draw_PicFromWad ("r_ammoplasma");
}
}
static void
Sbar_ShowScores (void)
{
if (sbar_showscores)
return;
sbar_showscores = true;
sb_updates = 0;
sbar_setcomponent (sbar_solo, hud_pic, &sb_scorebar);
sbar_setcomponent (sbar_solo_monsters, hud_charbuff, &solo_monsters);
sbar_setcomponent (sbar_solo_secrets, hud_charbuff, &solo_secrets);
sbar_setcomponent (sbar_solo_time, hud_charbuff, &solo_time);
sbar_setcomponent (sbar_solo_name, hud_charbuff, &solo_name);
draw_solo ();
View_UpdateHierarchy (sbar_solo);
}
static void
Sbar_DontShowScores (void)
{
if (!sbar_showscores)
return;
sbar_showscores = false;
sb_updates = 0;
sbar_remcomponent (sbar_solo, hud_pic);
sbar_remcomponent (sbar_solo_monsters, hud_charbuff);
sbar_remcomponent (sbar_solo_secrets, hud_charbuff);
sbar_remcomponent (sbar_solo_time, hud_charbuff);
sbar_remcomponent (sbar_solo_name, hud_charbuff);
}
static void
Sbar_ShowTeamScores (void)
{
if (sb_showteamscores)
return;
sb_showteamscores = true;
sb_updates = 0;
}
static void
Sbar_DontShowTeamScores (void)
{
sb_showteamscores = false;
sb_updates = 0;
}
void
Sbar_SetPlayers (player_info_t *players, int maxplayers)
{
sbar_players = players;
sbar_maxplayers = maxplayers;
}
void
Sbar_Init (int *stats, float *item_gettime)
{
sbar_stats = stats;
sbar_item_gettime = item_gettime;
center_passage.reg = hud_registry;
HUD_Init_Cvars ();
Cvar_AddListener (Cvar_FindVar ("hud_sbar"), sbar_hud_sbar_f, 0);
Cvar_AddListener (Cvar_FindVar ("hud_swap"), sbar_hud_swap_f, 0);
Cvar_AddListener (Cvar_FindVar ("hud_fps"), sbar_hud_fps_f, 0);
Cvar_AddListener (Cvar_FindVar ("hud_time"), sbar_hud_time_f, 0);
Cvar_AddListener (Cvar_FindVar ("hud_pl"), sbar_hud_pl_f, 0);
Cvar_AddListener (Cvar_FindVar ("hud_ping"), sbar_hud_ping_f, 0);
load_pics ();
init_views ();
View_UpdateHierarchy (sbar_main);
set_hud_sbar ();
View_UpdateHierarchy (sbar_main);
sbar_hud_fps_f (0, 0);
sbar_hud_time_f (0, 0);
sbar_hud_pl_f (0, 0);
sbar_hud_ping_f (0, 0);
Cmd_AddCommand ("+showscores", Sbar_ShowScores,
"Display information on everyone playing");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
"Stop displaying information on everyone playing");
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores,
"Display information for your team");
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores,
"Stop displaying information for your team");
r_data->viewsize_callback = viewsize_f;
Cvar_Register (&hud_scoreboard_uid_cvar, 0/*FIXME Sbar_DMO_Init_f*/, 0);
Cvar_Register (&fs_fraglog_cvar, 0, 0);
Cvar_Register (&cl_fraglog_cvar, 0, 0);
Cvar_Register (&scr_centertime_cvar, 0, 0);
Cvar_Register (&scr_printspeed_cvar, 0, 0);
// register GIB builtins
GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f);
}