mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
a27041c3ef
and I don't think people would appreciate losing their menus :)
20 lines
1 KiB
R
20 lines
1 KiB
R
#include "menu.h"
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void (integer x, integer y, string text) Menu_Begin = #0;
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void (integer val) Menu_FadeScreen = #0;
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void (integer () func) Menu_Draw = #0;
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void (integer () func) Menu_EnterHook = #0;
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void (integer () func) Menu_LeaveHook = #0;
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void (integer x, integer y, string name) Menu_Pic = #0;
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void (integer x, integer y, string name, integer srcx, integer srcy, integer width, integer height) Menu_SubPic = #0;
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void (integer x, integer y, string name) Menu_CenterPic = #0;
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void (integer x, integer y, string name, integer srcx, integer srcy, integer width, integer height) Menu_CenterSubPic = #0;
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void (integer x, integer y, string text, integer (string text, integer key) func, integer allkeys) Menu_Item = #0;
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void (void (integer x, integer y) func) Menu_Cursor = #0;
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void (integer (integer key, integer unicode, integer down) func) Menu_KeyEvent = #0;
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void () Menu_End = #0;
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void (string name) Menu_TopMenu = #0;
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void (string name) Menu_SelectMenu = #0;
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void (integer () func) Menu_SetQuit = #0;
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void () Menu_Quit = #0;
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integer () Menu_GetIndex = #0;
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