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https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
55 lines
1.3 KiB
C
55 lines
1.3 KiB
C
/*
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varrays.h
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OpenGL-specific definitions and prototypes
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __qf_varrays_h
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#define __qf_varrays_h
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include "QF/GL/types.h"
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typedef struct varray_t2f_c4ub_v3f_s {
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GLfloat texcoord[2];
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GLubyte color[4];
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GLfloat vertex[3];
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} varray_t2f_c4ub_v3f_t;
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typedef struct varray_t2f_c4f_n3f_v3f_s {
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GLfloat texcoord[2];
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GLfloat color[4];
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GLfloat normal[3];
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GLfloat vertex[3];
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} varray_t2f_c4f_n3f_v3f_t;
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extern bool gl_va_capable;
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extern int vaelements;
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extern varray_t2f_c4ub_v3f_t *gl_spriteVertexArray;
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#endif // __qf_varrays_h
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