quakeforge/include/varrays.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

55 lines
1.3 KiB
C

/*
varrays.h
OpenGL-specific definitions and prototypes
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __qf_varrays_h
#define __qf_varrays_h
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include "QF/GL/types.h"
typedef struct varray_t2f_c4ub_v3f_s {
GLfloat texcoord[2];
GLubyte color[4];
GLfloat vertex[3];
} varray_t2f_c4ub_v3f_t;
typedef struct varray_t2f_c4f_n3f_v3f_s {
GLfloat texcoord[2];
GLfloat color[4];
GLfloat normal[3];
GLfloat vertex[3];
} varray_t2f_c4f_n3f_v3f_t;
extern bool gl_va_capable;
extern int vaelements;
extern varray_t2f_c4ub_v3f_t *gl_spriteVertexArray;
#endif // __qf_varrays_h