quakeforge/libs/video/renderer/sw32/sw32_ralias.c
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00

678 lines
18 KiB
C

/*
sw32_ralias.c
routines for setting up to draw alias models
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "namehack.h"
#include "QF/entity.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "d_ifacea.h"
#include "r_internal.h"
#include "stdlib.h"
#define LIGHT_MIN 5 // lowest light value we'll allow, to
// avoid the need for inner-loop light
// clamping
affinetridesc_t sw32_r_affinetridesc;
void *sw32_acolormap; // FIXME: should go away
trivertx_t *sw32_r_apverts;
// TODO: these probably will go away with optimized rasterization
static mdl_t *pmdl;
vec3_t sw32_r_plightvec;
int sw32_r_ambientlight;
float sw32_r_shadelight;
static aliashdr_t *paliashdr;
finalvert_t *sw32_pfinalverts;
auxvert_t *sw32_pauxverts;
float sw32_ziscale;
static model_t *pmodel;
static vec3_t alias_forward, alias_right, alias_up;
static maliasskindesc_t *pskindesc;
int sw32_r_amodels_drawn;
static int a_skinwidth;
static int r_anumverts;
float sw32_aliastransform[3][4];
typedef struct {
int index0;
int index1;
} aedge_t;
static aedge_t aedges[12] = {
{0, 1}, {1, 2}, {2, 3}, {3, 0},
{4, 5}, {5, 6}, {6, 7}, {7, 4},
{0, 5}, {1, 4}, {2, 7}, {3, 6}
};
qboolean
sw32_R_AliasCheckBBox (void)
{
int i, flags, frame, numv;
aliashdr_t *pahdr;
float zi, basepts[8][3], v0, v1, frac;
finalvert_t *pv0, *pv1, viewpts[16];
auxvert_t *pa0, *pa1, viewaux[16];
maliasframedesc_t *pframedesc;
qboolean zclipped, zfullyclipped;
unsigned int anyclip, allclip;
int minz;
// expand, rotate, and translate points into worldspace
currententity->visibility.trivial_accept = 0;
pmodel = currententity->renderer.model;
if (!(pahdr = pmodel->aliashdr))
pahdr = Cache_Get (&pmodel->cache);
pmdl = (mdl_t *) ((byte *) pahdr + pahdr->model);
sw32_R_AliasSetUpTransform (0);
// construct the base bounding box for this frame
frame = currententity->animation.frame;
// TODO: don't repeat this check when drawing?
if ((frame >= pmdl->numframes) || (frame < 0)) {
Sys_MaskPrintf (SYS_dev, "No such frame %d %s\n", frame, pmodel->path);
frame = 0;
}
pframedesc = &pahdr->frames[frame];
// x worldspace coordinates
basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] =
(float) pframedesc->bboxmin.v[0];
basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] =
(float) pframedesc->bboxmax.v[0];
// y worldspace coordinates
basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] =
(float) pframedesc->bboxmin.v[1];
basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] =
(float) pframedesc->bboxmax.v[1];
// z worldspace coordinates
basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] =
(float) pframedesc->bboxmin.v[2];
basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] =
(float) pframedesc->bboxmax.v[2];
zclipped = false;
zfullyclipped = true;
minz = 9999;
for (i = 0; i < 8; i++) {
sw32_R_AliasTransformVector (&basepts[i][0], &viewaux[i].fv[0]);
if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE) {
// we must clip points that are closer than the near clip plane
viewpts[i].flags = ALIAS_Z_CLIP;
zclipped = true;
} else {
if (viewaux[i].fv[2] < minz)
minz = viewaux[i].fv[2];
viewpts[i].flags = 0;
zfullyclipped = false;
}
}
if (zfullyclipped) {
if (!pmodel->aliashdr)
Cache_Release (&pmodel->cache);
return false; // everything was near-z-clipped
}
numv = 8;
if (zclipped) {
// organize points by edges, use edges to get new points (possible
// trivial reject)
for (i = 0; i < 12; i++) {
// edge endpoints
pv0 = &viewpts[aedges[i].index0];
pv1 = &viewpts[aedges[i].index1];
pa0 = &viewaux[aedges[i].index0];
pa1 = &viewaux[aedges[i].index1];
// if one end is clipped and the other isn't, make a new point
if (pv0->flags ^ pv1->flags) {
frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) /
(pa1->fv[2] - pa0->fv[2]);
viewaux[numv].fv[0] = pa0->fv[0] +
(pa1->fv[0] - pa0->fv[0]) * frac;
viewaux[numv].fv[1] = pa0->fv[1] +
(pa1->fv[1] - pa0->fv[1]) * frac;
viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE;
viewpts[numv].flags = 0;
numv++;
}
}
}
// project the vertices that remain after clipping
anyclip = 0;
allclip = ALIAS_XY_CLIP_MASK;
// TODO: probably should do this loop in ASM, especially if we use floats
for (i = 0; i < numv; i++) {
// we don't need to bother with vertices that were z-clipped
if (viewpts[i].flags & ALIAS_Z_CLIP)
continue;
zi = 1.0 / viewaux[i].fv[2];
// FIXME: do with chop mode in ASM, or convert to float
v0 = (viewaux[i].fv[0] * sw32_xscale * zi) + sw32_xcenter;
v1 = (viewaux[i].fv[1] * sw32_yscale * zi) + sw32_ycenter;
flags = 0;
if (v0 < r_refdef.fvrectx)
flags |= ALIAS_LEFT_CLIP;
if (v1 < r_refdef.fvrecty)
flags |= ALIAS_TOP_CLIP;
if (v0 > r_refdef.fvrectright)
flags |= ALIAS_RIGHT_CLIP;
if (v1 > r_refdef.fvrectbottom)
flags |= ALIAS_BOTTOM_CLIP;
anyclip |= flags;
allclip &= flags;
}
if (allclip) {
if (!pmodel->aliashdr)
Cache_Release (&pmodel->cache);
return false; // trivial reject off one side
}
currententity->visibility.trivial_accept = !anyclip & !zclipped;
if (currententity->visibility.trivial_accept) {
if (minz > (sw32_r_aliastransition + (pmdl->size * sw32_r_resfudge))) {
currententity->visibility.trivial_accept |= 2;
}
}
if (!pmodel->aliashdr)
Cache_Release (&pmodel->cache);
return true;
}
void
sw32_R_AliasTransformVector (vec3_t in, vec3_t out)
{
out[0] = DotProduct (in, sw32_aliastransform[0])
+ sw32_aliastransform[0][3];
out[1] = DotProduct (in, sw32_aliastransform[1])
+ sw32_aliastransform[1][3];
out[2] = DotProduct (in, sw32_aliastransform[2])
+ sw32_aliastransform[2][3];
}
void
sw32_R_AliasClipAndProjectFinalVert (finalvert_t *fv, auxvert_t *av)
{
if (av->fv[2] < ALIAS_Z_CLIP_PLANE) {
fv->flags |= ALIAS_Z_CLIP;
return;
}
sw32_R_AliasProjectFinalVert (fv, av);
if (fv->v[0] < r_refdef.aliasvrect.x)
fv->flags |= ALIAS_LEFT_CLIP;
if (fv->v[1] < r_refdef.aliasvrect.y)
fv->flags |= ALIAS_TOP_CLIP;
if (fv->v[0] > r_refdef.aliasvrectright)
fv->flags |= ALIAS_RIGHT_CLIP;
if (fv->v[1] > r_refdef.aliasvrectbottom)
fv->flags |= ALIAS_BOTTOM_CLIP;
}
static void
R_AliasTransformFinalVert16 (auxvert_t *av, trivertx_t *pverts)
{
trivertx_t * pextra;
float vextra[3];
pextra = pverts + pmdl->numverts;
vextra[0] = pverts->v[0] + pextra->v[0] / (float)256;
vextra[1] = pverts->v[1] + pextra->v[1] / (float)256;
vextra[2] = pverts->v[2] + pextra->v[2] / (float)256;
av->fv[0] = DotProduct (vextra, sw32_aliastransform[0]) +
sw32_aliastransform[0][3];
av->fv[1] = DotProduct (vextra, sw32_aliastransform[1]) +
sw32_aliastransform[1][3];
av->fv[2] = DotProduct (vextra, sw32_aliastransform[2]) +
sw32_aliastransform[2][3];
}
static void
R_AliasTransformFinalVert8 (auxvert_t *av, trivertx_t *pverts)
{
av->fv[0] = DotProduct (pverts->v, sw32_aliastransform[0]) +
sw32_aliastransform[0][3];
av->fv[1] = DotProduct (pverts->v, sw32_aliastransform[1]) +
sw32_aliastransform[1][3];
av->fv[2] = DotProduct (pverts->v, sw32_aliastransform[2]) +
sw32_aliastransform[2][3];
}
/*
R_AliasPreparePoints
General clipped case
*/
static void
R_AliasPreparePoints (void)
{
int i;
stvert_t *pstverts;
finalvert_t *fv;
auxvert_t *av;
mtriangle_t *ptri;
finalvert_t *pfv[3];
pstverts = (stvert_t *) ((byte *) paliashdr + paliashdr->stverts);
r_anumverts = pmdl->numverts;
fv = pfinalverts;
av = sw32_pauxverts;
if (pmdl->ident == HEADER_MDL16) {
for (i = 0; i < r_anumverts; i++, fv++, av++, sw32_r_apverts++,
pstverts++) {
R_AliasTransformFinalVert16 (av, sw32_r_apverts);
sw32_R_AliasTransformFinalVert (fv, sw32_r_apverts, pstverts);
R_AliasClipAndProjectFinalVert (fv, av);
}
}
else {
for (i = 0; i < r_anumverts; i++, fv++, av++, sw32_r_apverts++,
pstverts++) {
R_AliasTransformFinalVert8 (av, sw32_r_apverts);
sw32_R_AliasTransformFinalVert (fv, sw32_r_apverts, pstverts);
R_AliasClipAndProjectFinalVert (fv, av);
}
}
// clip and draw all triangles
sw32_r_affinetridesc.numtriangles = 1;
ptri = (mtriangle_t *) ((byte *) paliashdr + paliashdr->triangles);
for (i = 0; i < pmdl->numtris; i++, ptri++) {
pfv[0] = &pfinalverts[ptri->vertindex[0]];
pfv[1] = &pfinalverts[ptri->vertindex[1]];
pfv[2] = &pfinalverts[ptri->vertindex[2]];
if (pfv[0]->flags & pfv[1]->flags & pfv[2]->
flags & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP))
continue; // completely clipped
if (!((pfv[0]->flags | pfv[1]->flags | pfv[2]->flags) &
(ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP))) { // totally unclipped
sw32_r_affinetridesc.pfinalverts = pfinalverts;
sw32_r_affinetridesc.ptriangles = ptri;
sw32_D_PolysetDraw ();
} else { // partially clipped
sw32_R_AliasClipTriangle (ptri);
}
}
}
void
sw32_R_AliasSetUpTransform (int trivial_accept)
{
int i;
float rotationmatrix[3][4], t2matrix[3][4];
static float tmatrix[3][4];
static float viewmatrix[3][4];
mat4f_t mat;
Transform_GetWorldMatrix (currententity->transform, mat);
VectorCopy (mat[0], alias_forward);
VectorNegate (mat[1], alias_right);
VectorCopy (mat[2], alias_up);
tmatrix[0][0] = pmdl->scale[0];
tmatrix[1][1] = pmdl->scale[1];
tmatrix[2][2] = pmdl->scale[2];
tmatrix[0][3] = pmdl->scale_origin[0];
tmatrix[1][3] = pmdl->scale_origin[1];
tmatrix[2][3] = pmdl->scale_origin[2];
// TODO: can do this with simple matrix rearrangement
for (i = 0; i < 3; i++) {
t2matrix[i][0] = alias_forward[i];
t2matrix[i][1] = -alias_right[i];
t2matrix[i][2] = alias_up[i];
}
t2matrix[0][3] = -modelorg[0];
t2matrix[1][3] = -modelorg[1];
t2matrix[2][3] = -modelorg[2];
// FIXME: can do more efficiently than full concatenation
R_ConcatTransforms (t2matrix, tmatrix, rotationmatrix);
// TODO: should be global, set when vright, etc., set
VectorCopy (vright, viewmatrix[0]);
VectorCopy (vup, viewmatrix[1]);
VectorNegate (viewmatrix[1], viewmatrix[1]);
VectorCopy (vpn, viewmatrix[2]);
// viewmatrix[0][3] = 0;
// viewmatrix[1][3] = 0;
// viewmatrix[2][3] = 0;
R_ConcatTransforms (viewmatrix, rotationmatrix, sw32_aliastransform);
// do the scaling up of x and y to screen coordinates as part of the transform
// for the unclipped case (it would mess up clipping in the clipped case).
// Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y
// correspondingly so the projected x and y come out right
// FIXME: make this work for clipped case too?
if (trivial_accept) {
for (i = 0; i < 4; i++) {
sw32_aliastransform[0][i] *= sw32_aliasxscale *
(1.0 / ((float) 0x8000 * 0x10000));
sw32_aliastransform[1][i] *= sw32_aliasyscale *
(1.0 / ((float) 0x8000 * 0x10000));
sw32_aliastransform[2][i] *= 1.0 / ((float) 0x8000 * 0x10000);
}
}
}
/*
sw32_R_AliasTransformFinalVert
now this function just copies the texture coordinates and calculates lighting
actual 3D transform is done by R_AliasTransformFinalVert8/16 functions above
*/
void
sw32_R_AliasTransformFinalVert (finalvert_t *fv, trivertx_t *pverts,
stvert_t *pstverts)
{
int temp;
float lightcos, *plightnormal;
fv->v[2] = pstverts->s;
fv->v[3] = pstverts->t;
fv->flags = pstverts->onseam;
// lighting
// LordHavoc: flipped lightcos so it is + for bright, not -
plightnormal = r_avertexnormals[pverts->lightnormalindex];
lightcos = -DotProduct (plightnormal, sw32_r_plightvec);
temp = sw32_r_ambientlight;
if (lightcos > 0) {
temp += (int) (sw32_r_shadelight * lightcos);
// clamp; because we limited the minimum ambient and shading light,
// we don't have to clamp low light, just bright
if (temp < 0)
temp = 0;
}
fv->v[4] = temp;
}
void
sw32_R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts)
{
int i, temp;
float lightcos, *plightnormal, zi;
trivertx_t *pverts;
pverts = sw32_r_apverts;
for (i = 0; i < r_anumverts; i++, fv++, pverts++, pstverts++) {
// transform and project
zi = 1.0 / (DotProduct (pverts->v, sw32_aliastransform[2]) +
sw32_aliastransform[2][3]);
// x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
// scaled up by 1/2**31, and the scaling cancels out for x and y in
// the projection
fv->v[5] = zi;
fv->v[0] = ((DotProduct (pverts->v, sw32_aliastransform[0]) +
sw32_aliastransform[0][3]) * zi) + sw32_aliasxcenter;
fv->v[1] = ((DotProduct (pverts->v, sw32_aliastransform[1]) +
sw32_aliastransform[1][3]) * zi) + sw32_aliasycenter;
fv->v[2] = pstverts->s;
fv->v[3] = pstverts->t;
fv->flags = pstverts->onseam;
// lighting
// LordHavoc: flipped lightcos so it is + for bright, not -
plightnormal = r_avertexnormals[pverts->lightnormalindex];
lightcos = -DotProduct (plightnormal, sw32_r_plightvec);
temp = sw32_r_ambientlight;
if (lightcos > 0) {
temp += (int) (sw32_r_shadelight * lightcos);
// clamp; because we limited the minimum ambient and shading
// light, we don't have to clamp low light, just bright
if (temp < 0)
temp = 0;
}
fv->v[4] = temp;
}
}
void
sw32_R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av)
{
float zi;
// project points
zi = 1.0 / av->fv[2];
fv->v[5] = zi * sw32_ziscale;
fv->v[0] = (av->fv[0] * sw32_aliasxscale * zi) + sw32_aliasxcenter;
fv->v[1] = (av->fv[1] * sw32_aliasyscale * zi) + sw32_aliasycenter;
}
static void
R_AliasPrepareUnclippedPoints (void)
{
stvert_t *pstverts;
pstverts = (stvert_t *) ((byte *) paliashdr + paliashdr->stverts);
r_anumverts = pmdl->numverts;
sw32_R_AliasTransformAndProjectFinalVerts (pfinalverts, pstverts);
sw32_r_affinetridesc.pfinalverts = pfinalverts;
sw32_r_affinetridesc.ptriangles = (mtriangle_t *)
((byte *) paliashdr + paliashdr->triangles);
sw32_r_affinetridesc.numtriangles = pmdl->numtris;
sw32_D_PolysetDraw ();
}
static void
R_AliasSetupSkin (void)
{
int skinnum;
skinnum = currententity->renderer.skinnum;
if ((skinnum >= pmdl->numskins) || (skinnum < 0)) {
Sys_MaskPrintf (SYS_dev, "R_AliasSetupSkin: no such skin # %d\n",
skinnum);
skinnum = 0;
}
pskindesc = R_AliasGetSkindesc (skinnum, paliashdr);
a_skinwidth = pmdl->skinwidth;
sw32_r_affinetridesc.pskin = (void *) ((byte *) paliashdr + pskindesc->skin);
sw32_r_affinetridesc.skinwidth = a_skinwidth;
sw32_r_affinetridesc.seamfixupX16 = (a_skinwidth >> 1) << 16;
sw32_r_affinetridesc.skinheight = pmdl->skinheight;
sw32_acolormap = vid.colormap8;
if (currententity->renderer.skin) {
tex_t *base;
base = currententity->renderer.skin->texels;
if (base) {
sw32_r_affinetridesc.pskin = base->data;
sw32_r_affinetridesc.skinwidth = base->width;
sw32_r_affinetridesc.skinheight = base->height;
}
sw32_acolormap = currententity->renderer.skin->colormap;
}
}
static void
R_AliasSetupLighting (alight_t *plighting)
{
// guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't
// have to clamp off the bottom
sw32_r_ambientlight = plighting->ambientlight;
if (sw32_r_ambientlight < LIGHT_MIN)
sw32_r_ambientlight = LIGHT_MIN;
sw32_r_ambientlight = (/*255 -*/ sw32_r_ambientlight) << VID_CBITS;
// if (sw32_r_ambientlight < LIGHT_MIN)
// sw32_r_ambientlight = LIGHT_MIN;
sw32_r_shadelight = plighting->shadelight;
if (sw32_r_shadelight < 0)
sw32_r_shadelight = 0;
sw32_r_shadelight *= VID_GRADES;
// rotate the lighting vector into the model's frame of reference
sw32_r_plightvec[0] = DotProduct (plighting->plightvec, alias_forward);
sw32_r_plightvec[1] = -DotProduct (plighting->plightvec, alias_right);
sw32_r_plightvec[2] = DotProduct (plighting->plightvec, alias_up);
}
/*
R_AliasSetupFrame
set sw32_r_apverts
*/
static void
R_AliasSetupFrame (void)
{
maliasframedesc_t *frame;
frame = R_AliasGetFramedesc (currententity->animation.frame, paliashdr);
sw32_r_apverts = (trivertx_t *) ((byte *) paliashdr + frame->frame);
}
void
sw32_R_AliasDrawModel (alight_t *plighting)
{
int size;
finalvert_t *finalverts;
sw32_r_amodels_drawn++;
if (!(paliashdr = currententity->renderer.model->aliashdr))
paliashdr = Cache_Get (&currententity->renderer.model->cache);
pmdl = (mdl_t *) ((byte *) paliashdr + paliashdr->model);
size = (CACHE_SIZE - 1)
+ sizeof (finalvert_t) * (pmdl->numverts + 1)
+ sizeof (auxvert_t) * pmdl->numverts;
finalverts = (finalvert_t *) Hunk_TempAlloc (size);
if (!finalverts)
Sys_Error ("R_AliasDrawModel: out of memory");
// cache align
pfinalverts = (finalvert_t *)
(((intptr_t) &finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
sw32_pauxverts = (auxvert_t *) &pfinalverts[pmdl->numverts + 1];
R_AliasSetupSkin ();
sw32_R_AliasSetUpTransform (currententity->visibility.trivial_accept);
R_AliasSetupLighting (plighting);
R_AliasSetupFrame ();
if (!sw32_acolormap)
sw32_acolormap = vid.colormap8;
if (sw32_acolormap == &vid.colormap8 && sw32_r_pixbytes != 1)
{
if (sw32_r_pixbytes == 2)
sw32_acolormap = vid.colormap16;
else if (sw32_r_pixbytes == 4)
sw32_acolormap = vid.colormap32;
else
Sys_Error("R_AliasDrawmodel: unsupported r_pixbytes %i",
sw32_r_pixbytes);
}
if (currententity != vr_data.view_model)
sw32_ziscale = (float) 0x8000 *(float) 0x10000;
else
sw32_ziscale = (float) 0x8000 *(float) 0x10000 *3.0;
if (currententity->visibility.trivial_accept) {
R_AliasPrepareUnclippedPoints ();
} else {
R_AliasPreparePoints ();
}
if (!currententity->renderer.model->aliashdr) {
Cache_Release (&currententity->renderer.model->cache);
}
}