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https://git.code.sf.net/p/quake/quakeforge
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a4f500da3c
The resource subsystem creates buffers, images, buffer views and image views in a single batch operation, using a single memory object to back all the buffers and images. I had been doing this by hand for a while, but got tired of jumping through all those vulkan hoops. While it's still a little tedious to set up the arrays for QFV_CreateResource (and they need to be kept around for QFV_DestroyResource), it really eases calculation of memory object size and sub-resource offsets. And destroying all the objects is just one call to QFV_DestroyResource.
68 lines
1.4 KiB
C
68 lines
1.4 KiB
C
#ifndef __QF_Vulkan_resource_h
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#define __QF_Vulkan_resource_h
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#ifndef VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#endif
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#include <vulkan/vulkan.h>
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typedef enum {
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qfv_res_buffer = 1,
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qfv_res_buffer_view,
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qfv_res_image,
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qfv_res_image_view,
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} qfv_res_type;
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typedef struct qfv_resobj_s {
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const char *name;
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qfv_res_type type;
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union {
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struct {
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VkDeviceSize size;
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VkBufferUsageFlags usage;
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VkBuffer buffer;
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} buffer;
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struct {
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unsigned buffer;
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VkFormat format;
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VkDeviceSize offset;
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VkDeviceSize size;
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VkBufferView view;
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} buffer_view;
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struct {
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int cubemap;
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VkImageType type;
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VkFormat format;
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VkExtent3D extent;
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uint32_t num_mipmaps;
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uint32_t num_layers;
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VkSampleCountFlags samples;
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VkImageUsageFlags usage;
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VkImage image;
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} image;
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struct {
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unsigned image;
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VkImageViewType type;
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VkFormat format;
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VkImageAspectFlags aspect;
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VkImageView view;
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} image_view;
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};
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} qfv_resobj_t;
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typedef struct qfv_resource_s {
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const char *name;
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struct va_ctx_s *va_ctx;
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VkMemoryPropertyFlags memory_properties;
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unsigned num_objects;
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qfv_resobj_t *objects;
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VkDeviceMemory memory;
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} qfv_resource_t;
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struct qfv_device_s;
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int QFV_CreateResource (struct qfv_device_s *device, qfv_resource_t *resource);
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void QFV_DestroyResource (struct qfv_device_s *device,
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qfv_resource_t *resource);
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#endif//__QF_Vulkan_resource_h
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