mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 18:30:58 +00:00
a0828ddd06
Delete all bogus bsp limits, fixing the code that depended on them. Document those limits that are dictated by the format.
529 lines
11 KiB
C
529 lines
11 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include <ctype.h>
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#include <errno.h>
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#include "QF/dstring.h"
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/wad.h"
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#include "brush.h"
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#include "bsp5.h"
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#include "options.h"
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#include "writebsp.h"
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/** \addtogroup qfbsp_writebsp
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*/
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//@{
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int headclipnode;
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int firstface;
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int
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FindFinalPlane (const dplane_t *p)
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{
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const dplane_t *dplane;
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int i;
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for (i = 0, dplane = bsp->planes; i < bsp->numplanes; i++, dplane++) {
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if (p->type != dplane->type)
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continue;
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if (p->dist != dplane->dist)
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continue;
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if (!VectorCompare (p->normal, dplane->normal))
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continue;
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return i;
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}
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// new plane
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if (bsp->numplanes == MAX_MAP_PLANES)
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Sys_Error ("numplanes == MAX_MAP_PLANES");
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BSP_AddPlane (bsp, p);
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return bsp->numplanes - 1;
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}
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int planemapping[MAX_MAP_PLANES];
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/** Recursively write the nodes' planes to the bsp file.
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If the plane has already been written, do not write it again. Set the
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node's output plane number.
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\param node The current node of which to write the plane.
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*/
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static void
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WriteNodePlanes_r (node_t *node)
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{
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dplane_t dplane;
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plane_t *plane;
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if (node->planenum == -1)
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return;
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if (planemapping[node->planenum] == -1) { // a new plane
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planemapping[node->planenum] = bsp->numplanes;
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plane = &planes[node->planenum];
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VectorCopy (plane->normal, dplane.normal);
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dplane.dist = plane->dist;
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dplane.type = plane->type;
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BSP_AddPlane (bsp, &dplane);
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}
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node->outputplanenum = planemapping[node->planenum];
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WriteNodePlanes_r (node->children[0]);
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WriteNodePlanes_r (node->children[1]);
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}
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void
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WriteNodePlanes (node_t *nodes)
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{
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memset (planemapping, -1, sizeof (planemapping));
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WriteNodePlanes_r (nodes);
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}
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/** Recursively write clip nodes to the bsp file.
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\note The node will be freed.
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\param node The node to be written to the bsp file.
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*/
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static int
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WriteClipNodes_r (node_t *node)
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{
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dclipnode_t cn;
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int num, c, i;
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// FIXME: free more stuff?
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if (node->planenum == -1) {
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num = node->contents;
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free (node);
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return num;
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}
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// emit a clipnode
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c = bsp->numclipnodes;
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BSP_AddClipnode (bsp, &cn);
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cn.planenum = node->outputplanenum;
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for (i = 0; i < 2; i++)
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cn.children[i] = WriteClipNodes_r (node->children[i]);
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bsp->clipnodes[c] = cn;
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free (node);
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return c;
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}
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void
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WriteClipNodes (node_t *nodes)
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{
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headclipnode = bsp->numclipnodes;
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WriteClipNodes_r (nodes);
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}
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/** Write a leaf node to the bsp file.
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\param node The leaf node to be written to the bsp file.
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*/
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static void
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WriteLeaf (const node_t *node)
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{
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dleaf_t leaf_p;
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face_t **fp, *f;
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// emit a leaf
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leaf_p.contents = node->contents;
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// write bounding box info
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VectorCopy (node->mins, leaf_p.mins);
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VectorCopy (node->maxs, leaf_p.maxs);
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leaf_p.visofs = -1; // no vis info yet
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// write the marksurfaces
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leaf_p.firstmarksurface = bsp->nummarksurfaces;
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for (fp = node->markfaces; *fp; fp++) {
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// emit a marksurface
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if (bsp->nummarksurfaces == MAX_MAP_MARKSURFACES)
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Sys_Error ("nummarksurfaces == MAX_MAP_MARKSURFACES");
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f = *fp;
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if (f->texturenum < 0)
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continue;
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do {
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BSP_AddMarkSurface (bsp, f->outputnumber);
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f = f->original; // grab tjunction split faces
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} while (f);
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}
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leaf_p.nummarksurfaces = bsp->nummarksurfaces - leaf_p.firstmarksurface;
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memset (leaf_p.ambient_level, 0, sizeof (leaf_p.ambient_level));
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BSP_AddLeaf (bsp, &leaf_p);
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}
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/** Recursively write the draw nodes of the map bsp.
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\param node The current node to be written.
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*/
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static void
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WriteDrawNodes_r (const node_t *node)
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{
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static dnode_t dummy;
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dnode_t *n;
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int i;
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int nodenum = bsp->numnodes;
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// emit a node
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if (bsp->numnodes == MAX_MAP_NODES)
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Sys_Error ("numnodes == MAX_MAP_NODES");
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BSP_AddNode (bsp, &dummy);
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n = &bsp->nodes[nodenum];
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VectorCopy (node->mins, n->mins);
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VectorCopy (node->maxs, n->maxs);
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n->planenum = node->outputplanenum;
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n->firstface = node->firstface;
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n->numfaces = node->numfaces;
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// recursively output the other nodes
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for (i = 0; i < 2; i++) {
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n = &bsp->nodes[nodenum];
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if (node->children[i]->planenum == -1) {
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if (node->children[i]->contents == CONTENTS_SOLID)
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n->children[i] = -1;
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else {
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n->children[i] = -(bsp->numleafs + 1);
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WriteLeaf (node->children[i]);
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}
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} else {
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n->children[i] = bsp->numnodes;
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WriteDrawNodes_r (node->children[i]);
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}
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}
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}
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void
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WriteDrawNodes (const node_t *headnode)
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{
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dmodel_t bm;
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int start, i;
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#if 0
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if (headnode->contents < 0)
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Sys_Error ("FinishBSPModel: empty model");
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#endif
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// emit a model
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bm.headnode[0] = bsp->numnodes;
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for (i = 1; i < MAX_MAP_HULLS; i++)
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bm.headnode[i] = 0;
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bm.firstface = firstface;
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bm.numfaces = bsp->numfaces - firstface;
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firstface = bsp->numfaces;
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start = bsp->numleafs;
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if (headnode->contents < 0)
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WriteLeaf (headnode);
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else
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WriteDrawNodes_r (headnode);
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bm.visleafs = bsp->numleafs - start;
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for (i = 0; i < 3; i++) {
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bm.mins[i] = headnode->mins[i] + SIDESPACE + 1; // remove the padding
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bm.maxs[i] = headnode->maxs[i] - SIDESPACE - 1;
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}
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VectorZero (bm.origin);
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BSP_AddModel (bsp, &bm);
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// FIXME: are all the children decendant of padded nodes?
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}
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void
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BumpModel (int hullnum)
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{
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static dmodel_t bm;
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// emit a model
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bm.headnode[hullnum] = headclipnode;
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BSP_AddModel (bsp, &bm);
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}
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typedef struct wadlist_s {
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struct wadlist_s *next;
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const char *path;
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wad_t *wad;
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} wadlist_t;
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wadlist_t *wadlist;
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/** Load a texture wad file.
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\param path The path to the wad file.
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*/
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static int
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TEX_InitFromWad (const char *path)
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{
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wadlist_t *wl;
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wad_t *wad;
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wad = wad_open (path);
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#ifdef HAVE_ZLIB
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if (!wad)
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wad = wad_open (path = va ("%s.gz", path));
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#endif
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if (!wad)
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return -1;
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printf ("wadfile: %s\n", path);
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wl = calloc (1, sizeof (wadlist_t));
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wl->path = strdup (path);
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wl->wad = wad;
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wl->next = wadlist;
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wadlist = wl;
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return 0;
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}
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/** Read a lump's data.
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Searches all loaded wad files for the lump.
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\param name The name of the lump for which to search.
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\param dest The destination buffer to which the lump's data will be
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written.
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\return The size of the lump's data or 0 if the lump was not
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found.
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*/
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static int
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LoadLump (const char *name, dstring_t *dest)
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{
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int r;
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int ofs = dest->size;
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wadlist_t *wl;
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lumpinfo_t *lump;
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QFile *texfile;
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for (wl = wadlist; wl; wl = wl->next) {
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if ((lump = wad_find_lump (wl->wad, name))) {
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dest->size += lump->disksize;
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dstring_adjust (dest);
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texfile = Qopen (wl->path, "rbz");
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if (!texfile) {
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printf ("couldn't open %s\n", wl->path);
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continue;
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}
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r = Qseek (texfile, lump->filepos, SEEK_SET);
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if (r == -1) {
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printf ("seek error: %s:%s %d\n", wl->path,
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lump->name, lump->filepos);
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Qclose (texfile);
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continue;
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}
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r = Qread (texfile, dest->str + ofs, lump->disksize);
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Qclose (texfile);
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if (r != lump->disksize) {
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printf ("seek error: %s:%s %d\n", wl->path,
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lump->name, lump->disksize);
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continue;
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}
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return lump->disksize;
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}
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}
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printf ("WARNING: texture %s not found\n", name);
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return 0;
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}
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/** Search loaded miptex for animated textures and load their animations.
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*/
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static void
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AddAnimatingTextures (void)
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{
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int base, i, j;
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char name[32];
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wadlist_t *wl;
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base = nummiptexnames;
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name[sizeof (name) - 1] = 0;
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for (i = 0; i < base; i++) {
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if (miptexnames[i][0] != '+')
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continue;
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strncpy (name, miptexnames[i], sizeof (name) - 1);
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for (j = 0; j < 20; j++) {
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if (j < 10)
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name[1] = '0' + j;
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else
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name[1] = 'A' + j - 10; // alternate animation
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// see if this name exists in the wadfile
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for (wl = wadlist; wl; wl = wl->next) {
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if (wad_find_lump (wl->wad, name)) {
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FindMiptex (name); // add to the miptex list
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break;
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}
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}
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}
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}
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if (nummiptexnames - base)
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printf ("added %i texture frames\n", nummiptexnames - base);
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}
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/** Write the miptex data to the bsp file.
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The miptex data is read from the wad files specified by the \c wad or
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\c _wad key of the world entity. The files are a semi-colon separated list
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(this is a QuakeForge extension). The \c wadpath is used to search for the
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files.
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*/
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static void
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WriteMiptex (void)
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{
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dstring_t *data;
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char *wad_list, *wad, *w;
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char *path_list, *path, *p;
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dstring_t *fullpath;
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dmiptexlump_t *l;
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int i, len, res = -1;
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wad_list = (char *) ValueForKey (&entities[0], "_wad");
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if (!wad_list || !wad_list[0]) {
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wad_list = (char *) ValueForKey (&entities[0], "wad");
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if (!wad_list || !wad_list[0]) {
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printf ("WARNING: no wadfile specified\n");
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bsp->texdatasize = 0;
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return;
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}
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}
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fullpath = dstring_new ();
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wad = wad_list = strdup (wad_list);
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w = strchr (wad, ';');
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if (w)
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*w++ = 0;
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while (1) {
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path = path_list = strdup (options.wadpath);
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p = strchr (path, ';');
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if (p)
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*p++ = 0;
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while (1) {
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dsprintf (fullpath, "%s%s%s", path, path[0] ? "/" : "", wad);
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res = TEX_InitFromWad (fullpath->str);
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if (!res)
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break;
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path = p;
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if (!path || !*path)
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break;
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p = strchr (path, ';');
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if (p)
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*p++ = 0;
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}
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free (path_list);
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if (res == -1)
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Sys_Error ("couldn't open %s[.gz]", wad);
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wad = w;
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if (!wad || !*wad)
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break;
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w = strchr (wad, ';');
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if (w)
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*w++ = 0;
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}
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free (wad_list);
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dstring_delete (fullpath);
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AddAnimatingTextures ();
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data = dstring_new ();
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data->size = sizeof (dmiptexlump_t);
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dstring_adjust (data);
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l = (dmiptexlump_t *) data->str;
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l->nummiptex = nummiptexnames;
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data->size = (char *) &l->dataofs[nummiptexnames] - data->str;
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dstring_adjust (data);
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for (i = 0; i < nummiptexnames; i++) {
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l = (dmiptexlump_t *) data->str;
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l->dataofs[i] = data->size;
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len = LoadLump (miptexnames[i], data);
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l = (dmiptexlump_t *) data->str;
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if (!len)
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l->dataofs[i] = -1; // didn't find the texture
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}
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BSP_AddTextures (bsp, (byte *) data->str, data->size);
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}
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void
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BeginBSPFile (void)
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{
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static dedge_t edge;
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static dleaf_t leaf;
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// edge 0 is not used, because 0 can't be negated
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BSP_AddEdge (bsp, &edge);
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// leaf 0 is common solid with no faces
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leaf.contents = CONTENTS_SOLID;
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leaf.visofs = -1;
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BSP_AddLeaf (bsp, &leaf);
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firstface = 0;
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}
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void
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FinishBSPFile (void)
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{
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QFile *f;
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printf ("--- FinishBSPFile ---\n");
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WriteMiptex ();
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// XXX PrintBSPFileSizes ();
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printf ("WriteBSPFile: %s\n", options.bspfile);
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f = Qopen (options.bspfile, "wb");
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if (!f)
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Sys_Error ("couldn't open %s. %s", options.bspfile, strerror(errno));
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WriteBSPFile (bsp, f);
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Qclose (f);
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}
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//@}
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