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4f8a06ddd3
gcc got stricter about array accesses, complicating progs macros, and much better at detecting buffer overflows.
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
/*
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noise.h
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3d noise functions.
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Copyright (C) 2000 Seth Galbraith <sgalbrai@linknet.kitsap.lib.wa.us>
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Author: Seth Galbraith <sgalbrai@linknet.kitsap.lib.wa.us>
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Date: 2000/11/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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/** \defgroup qflight_noise Light noise functions.
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\ingroup qflight
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*/
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///@{
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float noise3d (vec3_t v, int num) __attribute__((pure));
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float noiseXYZ (float x, float y, float z, int num) __attribute__((const));
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float noise_scaled (vec3_t v, float s, int num) __attribute__((pure));
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float noise_perlin (vec3_t v, float p, int num) __attribute__((pure));
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void snap_vector (vec3_t v_old, vec3_t v_new, float scale);
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///@}
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