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https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings). |
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.. | ||
evdev | ||
in_axis.c | ||
in_binding.c | ||
in_button.c | ||
in_common.c | ||
in_evdev.c | ||
in_event.c | ||
in_imt.c | ||
keys.c | ||
Makemodule.am |