quakeforge/tools/qflight/source/entities.c
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00

302 lines
6.6 KiB
C

/*
trace.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/dstring.h"
#include "QF/idparse.h"
#include "QF/mathlib.h"
#include "QF/qtypes.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "light.h"
#include "threads.h"
#include "entities.h"
#include "options.h"
entity_t entities[MAX_MAP_ENTITIES];
int num_entities;
/*
ENTITY FILE PARSING
If a light has a targetname, generate a unique style in the 32-63 range
*/
int numlighttargets;
char lighttargets[32][64];
static int
LightStyleForTargetname (char *targetname, qboolean alloc)
{
int i;
for (i = 0; i < numlighttargets; i++)
if (!strcmp (lighttargets[i], targetname))
return 32 + i;
if (!alloc)
return -1;
strcpy (lighttargets[i], targetname);
numlighttargets++;
return numlighttargets - 1 + 32;
}
static void
MatchTargets (void)
{
int i, j;
for (i = 0; i < num_entities; i++) {
if (!entities[i].target[0])
continue;
for (j = 0; j < num_entities; j++)
if (!strcmp (entities[j].targetname, entities[i].target)) {
entities[i].targetent = &entities[j];
break;
}
if (j == num_entities) {
printf ("WARNING: entity at (%i,%i,%i) (%s) has unmatched "
"target\n",
(int) entities[i].origin[0], (int) entities[i].origin[1],
(int) entities[i].origin[2], entities[i].classname);
continue;
}
// set the style on the source ent for switchable lights
if (entities[j].style) {
char s[16];
entities[i].style = entities[j].style;
sprintf (s, "%i", entities[i].style);
SetKeyValue (&entities[i], "style", s);
}
}
}
void
LoadEntities (void)
{
const char *data;
char key[64];
double vec[3];
entity_t *entity;
epair_t *epair;
int i;
data = bsp->entdata;
// start parsing
num_entities = 0;
// go through all the entities
while (1) {
// parse the opening brace
data = COM_Parse (data);
if (!data)
break;
if (com_token[0] != '{')
fprintf (stderr, "LoadEntities: found %s when expecting {",
com_token);
if (num_entities == MAX_MAP_ENTITIES)
fprintf (stderr, "LoadEntities: MAX_MAP_ENTITIES");
entity = &entities[num_entities];
num_entities++;
// go through all the keys in this entity
while (1) {
int c;
// parse key
data = COM_Parse (data);
if (!data)
fprintf (stderr, "LoadEntities: EOF without closing brace");
if (!strcmp (com_token, "}"))
break;
strcpy (key, com_token);
// parse value
data = COM_Parse (data);
if (!data)
fprintf (stderr, "LoadEntities: EOF without closing brace");
c = com_token[0];
if (c == '}')
fprintf (stderr, "LoadEntities: closing brace without data");
epair = malloc (sizeof (epair_t));
memset (epair, 0, sizeof (epair));
strcpy (epair->key, key);
strcpy (epair->value, com_token);
epair->next = entity->epairs;
entity->epairs = epair;
if (!strcmp (key, "classname"))
strcpy (entity->classname, com_token);
else if (!strcmp (key, "target"))
strcpy (entity->target, com_token);
else if (!strcmp (key, "targetname"))
strcpy (entity->targetname, com_token);
else if (!strcmp (key, "origin")) {
// scan into doubles, then assign
// which makes it vec_t size independent
if (sscanf (com_token, "%lf %lf %lf",
&vec[0], &vec[1], &vec[2]) != 3)
fprintf (stderr, "LoadEntities: not 3 values for origin");
for (i = 0; i < 3; i++)
entity->origin[i] = vec[i];
} else if (!strncmp (key, "light", 5) || !strcmp (key, "_light")) {
entity->light = atof(com_token);
} else if (!strcmp (key, "style")) {
entity->style = atof (com_token);
if ((unsigned) entity->style > 254)
fprintf (stderr, "Bad light style %i (must be 0-254)",
entity->style);
} else if (!strcmp (key, "angle")) {
entity->angle = atof(com_token);
}
}
// all fields have been parsed
if (!strncmp (entity->classname, "light", 5) && !entity->light)
entity->light = DEFAULTLIGHTLEVEL;
if (!strcmp (entity->classname, "light")) {
if (entity->targetname[0] && !entity->style) {
char s[16];
entity->style = LightStyleForTargetname (entity->targetname,
true);
sprintf (s, "%i", entity->style);
SetKeyValue (entity, "style", s);
}
}
}
if (options.verbosity >= 0)
printf ("%d entities read\n", num_entities);
MatchTargets ();
}
const char *
ValueForKey (entity_t *ent, const char *key)
{
epair_t *ep;
for (ep = ent->epairs; ep; ep = ep->next)
if (!strcmp (ep->key, key))
return ep->value;
return "";
}
void
SetKeyValue (entity_t *ent, const char *key, const char *value)
{
epair_t *ep;
for (ep = ent->epairs; ep; ep = ep->next)
if (!strcmp (ep->key, key)) {
strcpy (ep->value, value);
return;
}
ep = malloc (sizeof (*ep));
ep->next = ent->epairs;
ent->epairs = ep;
strcpy (ep->key, key);
strcpy (ep->value, value);
}
float
FloatForKey (entity_t *ent, const char *key)
{
const char*k;
k = ValueForKey (ent, key);
return atof (k);
}
void
GetVectorForKey (entity_t *ent, const char *key, vec3_t vec)
{
const char *k;
k = ValueForKey (ent, key);
sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
}
void
WriteEntitiesToString (void)
{
dstring_t *buf;
char line[128];
epair_t *ep;
int i;
buf = dstring_newstr ();
if (options.verbosity >= 0)
printf ("%i switchable light styles\n", numlighttargets);
for (i = 0; i < num_entities; i++) {
ep = entities[i].epairs;
if (!ep)
continue; // ent got removed
dstring_appendstr (buf, "{\n");
for (ep = entities[i].epairs; ep; ep = ep->next) {
sprintf (line, "\"%s\" \"%s\"\n", ep->key, ep->value);
dstring_appendstr (buf, line);
}
dstring_appendstr (buf, "}\n");
}
BSP_AddEntities (bsp, buf->str, buf->size);
}