mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
e1a0bde5ee
This does mean that the gl and sw renderers can no longer call S_ExtraUpdate, but really, they shouldn't be anyway. And I seem to remember it not really helping (been way too long since quake ran that slowly for me).
1268 lines
32 KiB
C
1268 lines
32 KiB
C
/*
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sv_main.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/gib.h"
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#include "QF/msg.h"
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#include "QF/mathlib.h"
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#include "QF/quakefs.h"
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#include "QF/set.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/simd/vec4f.h"
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#include "compat.h"
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#include "world.h"
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#include "nq/include/host.h"
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#include "nq/include/server.h"
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#include "nq/include/sv_progs.h"
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server_t sv;
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server_static_t svs;
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double sv_frametime;
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char localmodels[MAX_MODELS][6]; // inline model names for precache
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int sv_protocol = PROTOCOL_FITZQUAKE;
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static void
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SV_Protocol_f (void)
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{
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int i;
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switch (Cmd_Argc ()) {
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case 1:
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Sys_Printf ("\"sv_protocol\" is \"%i\"\n", sv_protocol);
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break;
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case 2:
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i = atoi (Cmd_Argv (1));
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if (i != PROTOCOL_NETQUAKE && i != PROTOCOL_FITZQUAKE) {
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Sys_Printf ("sv_protocol must be %i or %i\n",
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PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE);
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} else {
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sv_protocol = i;
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if (sv.active)
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Sys_Printf ("changes will not take effect until the next "
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"level load.\n");
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}
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break;
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default:
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Sys_Printf ("usage: sv_protocol <protocol>\n");
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break;
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}
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}
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void
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SV_Init (void)
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{
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int i;
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SV_Progs_Init ();
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SV_Physics_Init_Cvars ();
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SV_User_Init_Cvars ();
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Cmd_AddCommand ("sv_protocol", SV_Protocol_f, "set the protocol to be "
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"used after the next map load");
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for (i = 0; i < MAX_MODELS; i++)
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snprintf (localmodels[i], sizeof (localmodels[i]), "*%i", i);
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}
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// EVENT MESSAGES =============================================================
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/*
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SV_StartParticle
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Make sure the event gets sent to all clients
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*/
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void
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SV_StartParticle (const vec3_t org, const vec3_t dir, int color, int count)
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{
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int i, v;
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if (sv.datagram.cursize > MAX_DATAGRAM - 16)
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return;
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MSG_WriteByte (&sv.datagram, svc_particle);
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MSG_WriteCoordV (&sv.datagram, org);
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for (i = 0; i < 3; i++) {
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v = dir[i] * 16;
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if (v > 127)
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v = 127;
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else if (v < -128)
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v = -128;
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MSG_WriteByte (&sv.datagram, v);
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}
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MSG_WriteByte (&sv.datagram, count);
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MSG_WriteByte (&sv.datagram, color);
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}
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/*
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SV_StartSound
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Each entity can have eight independant sound sources, like voice,
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weapon, feet, etc.
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Channel 0 is an auto-allocate channel, the others override anything
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already running on that entity/channel pair.
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An attenuation of 0 will play full volume everywhere in the level.
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Larger attenuations will drop off. (max 4 attenuation)
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*/
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void
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SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
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float attenuation)
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{
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int ent, field_mask, sound_num;
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vec3_t v;
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if (volume < 0 || volume > 255)
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Sys_Error ("SV_StartSound: volume = %i", volume);
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if (attenuation < 0 || attenuation > 4)
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Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
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if (channel < 0 || channel > 7)
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Sys_Error ("SV_StartSound: channel = %i", channel);
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if (sv.datagram.cursize > MAX_DATAGRAM - 16)
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return;
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// find precache number for sound
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for (sound_num = 1; sound_num < MAX_SOUNDS
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&& sv.sound_precache[sound_num]; sound_num++)
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if (!strcmp (sample, sv.sound_precache[sound_num]))
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break;
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if (sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num]) {
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Sys_Printf ("SV_StartSound: %s not precacheed\n", sample);
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return;
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}
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ent = NUM_FOR_EDICT (&sv_pr_state, entity);
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field_mask = 0;
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if (volume != DEFAULT_SOUND_PACKET_VOLUME)
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field_mask |= SND_VOLUME;
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if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
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field_mask |= SND_ATTENUATION;
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if (ent >= 8192) {
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if (sv.protocol == PROTOCOL_NETQUAKE)
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return; //don't send any info protocol can't support
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else
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field_mask |= SND_LARGEENTITY;
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}
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if (sound_num >= 256 || channel >= 8) {
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if (sv.protocol == PROTOCOL_NETQUAKE)
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return; //don't send any info protocol can't support
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else
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field_mask |= SND_LARGESOUND;
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}
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// directed messages go to only the entity on which they are targeted
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MSG_WriteByte (&sv.datagram, svc_sound);
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MSG_WriteByte (&sv.datagram, field_mask);
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if (field_mask & SND_VOLUME)
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MSG_WriteByte (&sv.datagram, volume);
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if (field_mask & SND_ATTENUATION)
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MSG_WriteByte (&sv.datagram, attenuation * 64);
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if (field_mask & SND_LARGEENTITY) {
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MSG_WriteShort (&sv.datagram, ent);
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MSG_WriteByte (&sv.datagram, channel);
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} else {
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MSG_WriteShort (&sv.datagram, (ent << 3 | channel));
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}
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if (field_mask & SND_LARGESOUND)
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MSG_WriteShort (&sv.datagram, sound_num);
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else
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MSG_WriteByte (&sv.datagram, sound_num);
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VectorBlend (SVvector (entity, mins), SVvector (entity, maxs), 0.5, v);
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VectorAdd (v, SVvector (entity, origin), v);
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MSG_WriteCoordV (&sv.datagram, v);
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}
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// CLIENT SPAWNING ============================================================
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/*
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SV_SendServerinfo
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Sends the first message from the server to a connected client.
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This will be sent on the initial connection and upon each server load.
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*/
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static void
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SV_SendServerinfo (client_t *client)
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{
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const char **s;
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char message[2048];
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int i;
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MSG_WriteByte (&client->message, svc_print);
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snprintf (message, sizeof (message), "%c\nVersion %s server (%i CRC)\n", 2,
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NQ_VERSION, sv_pr_state.crc);
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MSG_WriteString (&client->message, message);
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MSG_WriteByte (&client->message, svc_serverinfo);
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MSG_WriteLong (&client->message, sv.protocol);
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MSG_WriteByte (&client->message, svs.maxclients);
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if (!coop && deathmatch)
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MSG_WriteByte (&client->message, GAME_DEATHMATCH);
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else
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MSG_WriteByte (&client->message, GAME_COOP);
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snprintf (message, sizeof (message), "%s",
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PR_GetString (&sv_pr_state, SVstring (sv.edicts, message)));
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message[sizeof (message) - 1] = 0;
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MSG_WriteString (&client->message, message);
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// send only the first 256 model and sound precaches if protocol 15
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for (i = 0, s = sv.model_precache + 1; *s; s++, i++)
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if (sv.protocol != PROTOCOL_NETQUAKE || i < 256)
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MSG_WriteString (&client->message, *s);
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MSG_WriteByte (&client->message, 0);
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for (i = 0, s = sv.sound_precache + 1; *s; s++, i++)
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if (sv.protocol != PROTOCOL_NETQUAKE || i < 256)
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MSG_WriteString (&client->message, *s);
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MSG_WriteByte (&client->message, 0);
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// send music
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MSG_WriteByte (&client->message, svc_cdtrack);
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MSG_WriteByte (&client->message, SVfloat (sv.edicts, sounds));
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MSG_WriteByte (&client->message, SVfloat (sv.edicts, sounds));
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// set view
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MSG_WriteByte (&client->message, svc_setview);
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MSG_WriteShort (&client->message,
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NUM_FOR_EDICT (&sv_pr_state, client->edict));
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MSG_WriteByte (&client->message, svc_signonnum);
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MSG_WriteByte (&client->message, 1);
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client->sendsignon = true;
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client->spawned = false; // need prespawn, spawn, etc
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}
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/*
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SV_ConnectClient
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Initializes a client_t for a new net connection. This will be called only
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once for a player each game, not once for each level change.
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*/
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static void
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SV_ConnectClient (int clientnum)
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{
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edict_t *ent;
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client_t *client;
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int edictnum;
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struct qsocket_s *netconnection;
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int i;
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float spawn_parms[NUM_SPAWN_PARMS];
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client = svs.clients + clientnum;
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Sys_MaskPrintf (SYS_dev, "Client %s connected\n",
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client->netconnection->address);
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edictnum = clientnum + 1;
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ent = EDICT_NUM (&sv_pr_state, edictnum);
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// set up the client_t
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netconnection = client->netconnection;
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if (sv.loadgame)
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memcpy (spawn_parms, client->spawn_parms, sizeof (spawn_parms));
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memset (client, 0, sizeof (*client));
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client->netconnection = netconnection;
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strcpy (client->name, "unconnected");
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client->active = true;
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client->spawned = false;
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client->edict = ent;
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client->message.data = client->msgbuf;
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client->message.maxsize = sizeof (client->msgbuf);
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client->message.allowoverflow = true; // we can catch it
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client->privileged = false;
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if (sv.loadgame)
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memcpy (client->spawn_parms, spawn_parms, sizeof (spawn_parms));
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else {
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// call the progs to get default spawn parms for the new client
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PR_ExecuteProgram (&sv_pr_state, sv_funcs.SetNewParms);
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for (i = 0; i < NUM_SPAWN_PARMS; i++)
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client->spawn_parms[i] = sv_globals.parms[i];
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}
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SV_SendServerinfo (client);
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}
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void
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SV_CheckForNewClients (void)
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{
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unsigned i;
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struct qsocket_s *ret;
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// check for new connections
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while (1) {
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ret = NET_CheckNewConnections ();
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if (!ret)
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break;
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// init a new client structure
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for (i = 0; i < svs.maxclients; i++)
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if (!svs.clients[i].active)
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break;
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if (i == svs.maxclients)
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Sys_Error ("Host_CheckForNewClients: no free clients");
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svs.clients[i].netconnection = ret;
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SV_ConnectClient (i);
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net_activeconnections++;
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}
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}
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// FRAME UPDATES ==============================================================
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void
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SV_ClearDatagram (void)
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{
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SZ_Clear (&sv.datagram);
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}
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/*
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The PVS must include a small area around the client to allow head bobbing
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or other small motion on the client side. Otherwise, a bob might cause an
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entity that should be visible to not show up, especially when the bob
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crosses a waterline.
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*/
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static set_t *fatpvs;
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static void
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SV_AddToFatPVS (vec4f_t org, int node_id)
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{
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float d;
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while (1) {
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// if this is a leaf, accumulate the pvs bits
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if (node_id < 0) {
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mleaf_t *leaf = sv.worldmodel->brush.leafs + ~node_id;
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if (leaf->contents != CONTENTS_SOLID) {
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set_union (fatpvs, Mod_LeafPVS (leaf, sv.worldmodel));
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}
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return;
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}
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mnode_t *node = sv.worldmodel->brush.nodes + node_id;
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d = dotf (node->plane, org)[0];
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if (d > 8)
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node_id = node->children[0];
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else if (d < -8)
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node_id = node->children[1];
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else { // go down both
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SV_AddToFatPVS (org, node->children[0]);
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node_id = node->children[1];
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}
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}
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}
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/*
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SV_FatPVS
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Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
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given point.
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*/
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static set_t *
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SV_FatPVS (vec4f_t org)
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{
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if (!fatpvs) {
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fatpvs = set_new_size (sv.worldmodel->brush.visleafs);
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}
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set_expand (fatpvs, sv.worldmodel->brush.visleafs);
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set_empty (fatpvs);
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SV_AddToFatPVS (org, 0);
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return fatpvs;
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}
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//=============================================================================
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static void
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SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
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{
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pr_uint_t bits, e;
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set_t *pvs;
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float miss;
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vec4f_t org;
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edict_t *ent;
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entity_state_t *baseline;
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edict_leaf_t *el;
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// find the client's PVS
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VectorAdd (SVvector (clent, origin), SVvector (clent, view_ofs), org);
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org[3] = 1;
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pvs = SV_FatPVS (org);
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// send over all entities (excpet the client) that touch the pvs
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ent = NEXT_EDICT (&sv_pr_state, sv.edicts);
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for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
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baseline = &SVdata (ent)->state;
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// ignore if not touching a PV leaf
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if (ent != clent) { // clent is ALWAYS sent
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// ignore ents without visible models
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if (!SVfloat (ent, modelindex) ||
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!*PR_GetString (&sv_pr_state, SVstring (ent, model)))
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continue;
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// don't send model > 255 for protocol 15
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if (sv.protocol == PROTOCOL_NETQUAKE
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&& (int) SVfloat (ent, modelindex) & 0xFF00)
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continue;
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for (el = SVdata (ent)->leafs; el; el = el->next) {
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if (set_is_member (pvs, el->leafnum))
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break;
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}
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if (!el)
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continue; // not visible
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}
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if (msg->cursize + 24 > msg->maxsize) {
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Sys_Printf ("packet overflow\n");
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return;
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}
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// send an update
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bits = 0;
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|
|
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for (int i = 0; i < 3; i++) {
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miss = SVvector (ent, origin)[i] - baseline->origin[i];
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if (miss < -0.1 || miss > 0.1)
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bits |= U_ORIGIN1 << i;
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}
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if (SVvector (ent, angles)[0] != baseline->angles[0])
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bits |= U_ANGLE1;
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if (SVvector (ent, angles)[1] != baseline->angles[1])
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bits |= U_ANGLE2;
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if (SVvector (ent, angles)[2] != baseline->angles[2])
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bits |= U_ANGLE3;
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if (SVfloat (ent, movetype) == MOVETYPE_STEP)
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bits |= U_STEP; // don't mess up the step animation
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if (baseline->colormap != SVfloat (ent, colormap))
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bits |= U_COLORMAP;
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if (baseline->skinnum != SVfloat (ent, skin))
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bits |= U_SKIN;
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if (baseline->frame != SVfloat (ent, frame))
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bits |= U_FRAME;
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if (baseline->effects != SVfloat (ent, effects))
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bits |= U_EFFECTS;
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if (baseline->modelindex != SVfloat (ent, modelindex))
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bits |= U_MODEL;
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if (sv_fields.alpha != -1)
|
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SVdata (ent)->alpha = ENTALPHA_ENCODE(SVfloat (ent, alpha));
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|
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//don't send invisible entities unless they have effects
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if (SVdata (ent)->alpha == ENTALPHA_ZERO && !SVfloat (ent, effects))
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continue;
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|
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if (sv.protocol != PROTOCOL_NETQUAKE) {
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if (SVdata (ent)->state.alpha != SVdata (ent)->alpha)
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bits |= U_ALPHA;
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if (bits & U_FRAME && (int) SVfloat (ent, frame) & 0xFF00)
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bits |= U_FRAME2;
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if (bits & U_MODEL && (int) SVfloat (ent, modelindex) & 0xFF00)
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bits |= U_MODEL2;
|
|
if (SVdata (ent)->sendinterval)
|
|
bits |= U_LERPFINISH;
|
|
if (bits >= 65536)
|
|
bits |= U_EXTEND1;
|
|
if (bits >= 16777216)
|
|
bits |= U_EXTEND2;
|
|
}
|
|
|
|
|
|
if (e >= 256)
|
|
bits |= U_LONGENTITY;
|
|
|
|
if (bits >= 256)
|
|
bits |= U_MOREBITS;
|
|
|
|
// write the message
|
|
MSG_WriteByte (msg, bits | U_SIGNAL);
|
|
|
|
if (bits & U_MOREBITS)
|
|
MSG_WriteByte (msg, bits >> 8);
|
|
if (bits & U_EXTEND1)
|
|
MSG_WriteByte (msg, bits >> 16);
|
|
if (bits & U_EXTEND2)
|
|
MSG_WriteByte (msg, bits >> 24);
|
|
|
|
if (bits & U_LONGENTITY)
|
|
MSG_WriteShort (msg, e);
|
|
else
|
|
MSG_WriteByte (msg, e);
|
|
|
|
if (bits & U_MODEL)
|
|
MSG_WriteByte (msg, SVfloat (ent, modelindex));
|
|
if (bits & U_FRAME)
|
|
MSG_WriteByte (msg, SVfloat (ent, frame));
|
|
if (bits & U_COLORMAP)
|
|
MSG_WriteByte (msg, SVfloat (ent, colormap));
|
|
if (bits & U_SKIN)
|
|
MSG_WriteByte (msg, SVfloat (ent, skin));
|
|
if (bits & U_EFFECTS)
|
|
MSG_WriteByte (msg, SVfloat (ent, effects));
|
|
if (bits & U_ORIGIN1)
|
|
MSG_WriteCoord (msg, SVvector (ent, origin)[0]);
|
|
if (bits & U_ANGLE1)
|
|
MSG_WriteAngle (msg, SVvector (ent, angles)[0]);
|
|
if (bits & U_ORIGIN2)
|
|
MSG_WriteCoord (msg, SVvector (ent, origin)[1]);
|
|
if (bits & U_ANGLE2)
|
|
MSG_WriteAngle (msg, SVvector (ent, angles)[1]);
|
|
if (bits & U_ORIGIN3)
|
|
MSG_WriteCoord (msg, SVvector (ent, origin)[2]);
|
|
if (bits & U_ANGLE3)
|
|
MSG_WriteAngle (msg, SVvector (ent, angles)[2]);
|
|
|
|
if (bits & U_ALPHA)
|
|
MSG_WriteByte(msg, SVdata (ent)->alpha);
|
|
if (bits & U_FRAME2)
|
|
MSG_WriteByte(msg, (int) SVfloat (ent, frame) >> 8);
|
|
if (bits & U_MODEL2)
|
|
MSG_WriteByte(msg, (int) SVfloat (ent, modelindex) >> 8);
|
|
if (bits & U_LERPFINISH)
|
|
MSG_WriteByte(msg, rint ((SVfloat (ent, nextthink) - sv.time) * 255));
|
|
}
|
|
}
|
|
|
|
static void
|
|
SV_CleanupEnts (void)
|
|
{
|
|
pr_uint_t e;
|
|
edict_t *ent;
|
|
|
|
ent = NEXT_EDICT (&sv_pr_state, sv.edicts);
|
|
for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent))
|
|
SVfloat (ent, effects) = (int) SVfloat (ent, effects)
|
|
& ~EF_MUZZLEFLASH;
|
|
}
|
|
|
|
void
|
|
SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
|
|
{
|
|
int bits, items, i;
|
|
vec3_t v;
|
|
edict_t *other;
|
|
const char *weaponmodel;
|
|
|
|
weaponmodel = PR_GetString (&sv_pr_state, SVstring (ent, weaponmodel));
|
|
|
|
// send a damage message
|
|
if (SVfloat (ent, dmg_take) || SVfloat (ent, dmg_save)) {
|
|
other = PROG_TO_EDICT (&sv_pr_state, SVentity (ent, dmg_inflictor));
|
|
MSG_WriteByte (msg, svc_damage);
|
|
MSG_WriteByte (msg, SVfloat (ent, dmg_save));
|
|
MSG_WriteByte (msg, SVfloat (ent, dmg_take));
|
|
VectorBlend (SVvector (other, mins), SVvector (other, maxs), 0.5, v);
|
|
VectorAdd (v, SVvector (other, origin), v);
|
|
MSG_WriteCoordV (msg, v);
|
|
SVfloat (ent, dmg_take) = 0;
|
|
SVfloat (ent, dmg_save) = 0;
|
|
}
|
|
|
|
// send the current viewpos offset from the view entity
|
|
SV_SetIdealPitch (); // how much to look up / down ideally
|
|
|
|
// a fixangle might get lost in a dropped packet. Oh well.
|
|
if (SVfloat (ent, fixangle)) {
|
|
MSG_WriteByte (msg, svc_setangle);
|
|
MSG_WriteAngleV (msg, SVvector (ent, angles));
|
|
SVfloat (ent, fixangle) = 0;
|
|
}
|
|
|
|
bits = 0;
|
|
|
|
if (SVvector (ent, view_ofs)[2] != DEFAULT_VIEWHEIGHT)
|
|
bits |= SU_VIEWHEIGHT;
|
|
|
|
if (SVfloat (ent, idealpitch))
|
|
bits |= SU_IDEALPITCH;
|
|
|
|
// stuff the sigil bits into the high bits of items for sbar, or else
|
|
// mix in items2
|
|
if (sv_fields.items2 != -1)
|
|
items = (int) SVfloat (ent, items) | ((int) SVfloat (ent, items2)
|
|
<< 23);
|
|
else
|
|
items = (int) SVfloat (ent, items) | ((int) *sv_globals.serverflags
|
|
<< 28);
|
|
|
|
bits |= SU_ITEMS;
|
|
|
|
if ((int) SVfloat (ent, flags) & FL_ONGROUND)
|
|
bits |= SU_ONGROUND;
|
|
|
|
if (SVfloat (ent, waterlevel) >= 2)
|
|
bits |= SU_INWATER;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (SVvector (ent, punchangle)[i])
|
|
bits |= (SU_PUNCH1 << i);
|
|
if (SVvector (ent, velocity)[i])
|
|
bits |= (SU_VELOCITY1 << i);
|
|
}
|
|
|
|
if (SVfloat (ent, weaponframe))
|
|
bits |= SU_WEAPONFRAME;
|
|
|
|
if (SVfloat (ent, armorvalue))
|
|
bits |= SU_ARMOR;
|
|
|
|
// if (SVfloat (ent, weapon))
|
|
bits |= SU_WEAPON;
|
|
|
|
if (sv.protocol != PROTOCOL_NETQUAKE) {
|
|
if (bits & SU_WEAPON && SV_ModelIndex(weaponmodel) & 0xFF00)
|
|
bits |= SU_WEAPON2;
|
|
if ((int) SVfloat (ent, armorvalue) & 0xFF00)
|
|
bits |= SU_ARMOR2;
|
|
if ((int) SVfloat (ent, currentammo) & 0xFF00)
|
|
bits |= SU_AMMO2;
|
|
if ((int) SVfloat (ent, ammo_shells) & 0xFF00)
|
|
bits |= SU_SHELLS2;
|
|
if ((int) SVfloat (ent, ammo_nails) & 0xFF00)
|
|
bits |= SU_NAILS2;
|
|
if ((int) SVfloat (ent, ammo_rockets) & 0xFF00)
|
|
bits |= SU_ROCKETS2;
|
|
if ((int) SVfloat (ent, ammo_cells) & 0xFF00)
|
|
bits |= SU_CELLS2;
|
|
if (bits & SU_WEAPONFRAME && (int) SVfloat (ent, weaponframe) & 0xFF00)
|
|
bits |= SU_WEAPONFRAME2;
|
|
if (bits & SU_WEAPON && SVdata (ent)->alpha != ENTALPHA_DEFAULT)
|
|
bits |= SU_WEAPONALPHA; //for now, weaponalpha = client entity alpha
|
|
if (bits >= 65536)
|
|
bits |= SU_EXTEND1;
|
|
if (bits >= 16777216)
|
|
bits |= SU_EXTEND2;
|
|
}
|
|
|
|
// send the data
|
|
|
|
MSG_WriteByte (msg, svc_clientdata);
|
|
MSG_WriteShort (msg, bits);
|
|
|
|
if (bits & SU_EXTEND1)
|
|
MSG_WriteByte(msg, bits>>16);
|
|
if (bits & SU_EXTEND2)
|
|
MSG_WriteByte(msg, bits>>24);
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
MSG_WriteByte (msg, SVvector (ent, view_ofs)[2]);
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
MSG_WriteByte (msg, SVfloat (ent, idealpitch));
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (bits & (SU_PUNCH1 << i))
|
|
MSG_WriteByte (msg, SVvector (ent, punchangle)[i]);
|
|
if (bits & (SU_VELOCITY1 << i))
|
|
MSG_WriteByte (msg, SVvector (ent, velocity)[i] / 16);
|
|
}
|
|
|
|
// if (bits & SU_ITEMS) // [always sent]
|
|
MSG_WriteLong (msg, items);
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
MSG_WriteByte (msg, SVfloat (ent, weaponframe));
|
|
if (bits & SU_ARMOR)
|
|
MSG_WriteByte (msg, SVfloat (ent, armorvalue));
|
|
if (bits & SU_WEAPON)
|
|
MSG_WriteByte (msg, SV_ModelIndex (weaponmodel));
|
|
|
|
MSG_WriteShort (msg, SVfloat (ent, health));
|
|
MSG_WriteByte (msg, SVfloat (ent, currentammo));
|
|
MSG_WriteByte (msg, SVfloat (ent, ammo_shells));
|
|
MSG_WriteByte (msg, SVfloat (ent, ammo_nails));
|
|
MSG_WriteByte (msg, SVfloat (ent, ammo_rockets));
|
|
MSG_WriteByte (msg, SVfloat (ent, ammo_cells));
|
|
|
|
if (standard_quake) {
|
|
MSG_WriteByte (msg, SVfloat (ent, weapon));
|
|
} else {
|
|
// NOTE: this is abysmally stupid. weapon is being treated as a
|
|
// radio button style bit mask, limiting the available weapons to
|
|
// 32. Sure, that's a lot of weapons, but still...
|
|
//
|
|
// Send the index of the lowest order set bit.
|
|
unsigned weapon;
|
|
weapon = (unsigned) SVfloat (ent, weapon);
|
|
for (i = 0; i < 32; i++) {
|
|
if (weapon & (1 << i)) {
|
|
MSG_WriteByte (msg, i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bits & SU_WEAPON2)
|
|
MSG_WriteByte (msg, SV_ModelIndex(weaponmodel) >> 8);
|
|
if (bits & SU_ARMOR2)
|
|
MSG_WriteByte (msg, (int) SVfloat (ent, armorvalue) >> 8);
|
|
if (bits & SU_AMMO2)
|
|
MSG_WriteByte (msg, (int) SVfloat (ent, currentammo) >> 8);
|
|
if (bits & SU_SHELLS2)
|
|
MSG_WriteByte (msg, (int) SVfloat (ent, ammo_shells) >> 8);
|
|
if (bits & SU_NAILS2)
|
|
MSG_WriteByte (msg, (int) SVfloat (ent, ammo_nails) >> 8);
|
|
if (bits & SU_ROCKETS2)
|
|
MSG_WriteByte (msg, (int) SVfloat (ent, ammo_rockets) >> 8);
|
|
if (bits & SU_CELLS2)
|
|
MSG_WriteByte (msg, (int) SVfloat (ent, ammo_cells) >> 8);
|
|
if (bits & SU_WEAPONFRAME2)
|
|
MSG_WriteByte (msg, (int) SVfloat (ent, weaponframe) >> 8);
|
|
if (bits & SU_WEAPONALPHA)
|
|
MSG_WriteByte (msg, SVdata (ent)->alpha); //for now, weaponalpha = client entity alpha
|
|
}
|
|
|
|
static qboolean
|
|
SV_SendClientDatagram (client_t *client)
|
|
{
|
|
byte buf[MAX_DATAGRAM];
|
|
sizebuf_t msg;
|
|
|
|
msg.data = buf;
|
|
msg.maxsize = sizeof (buf);
|
|
msg.cursize = 0;
|
|
|
|
if (strcmp (client->netconnection->address, "LOCAL") != 0)
|
|
msg.maxsize = DATAGRAM_MTU;
|
|
|
|
MSG_WriteByte (&msg, svc_time);
|
|
MSG_WriteFloat (&msg, sv.time);
|
|
|
|
// add the client specific data to the datagram
|
|
SV_WriteClientdataToMessage (client->edict, &msg);
|
|
|
|
SV_WriteEntitiesToClient (client->edict, &msg);
|
|
|
|
// copy the server datagram if there is space
|
|
if (msg.cursize + sv.datagram.cursize < msg.maxsize)
|
|
SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
|
|
|
|
// send the datagram
|
|
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1) {
|
|
SV_DropClient (true); // if the message couldn't send, kick off
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
SV_UpdateToReliableMessages (void)
|
|
{
|
|
unsigned i, j;
|
|
client_t *client;
|
|
|
|
// check for changes to be sent over the reliable streams
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (host_client->old_frags != (int) SVfloat (host_client->edict,
|
|
frags)) {
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++,
|
|
client++) {
|
|
if (!client->active)
|
|
continue;
|
|
MSG_WriteByte (&client->message, svc_updatefrags);
|
|
MSG_WriteByte (&client->message, i);
|
|
MSG_WriteShort (&client->message,
|
|
SVfloat (host_client->edict, frags));
|
|
}
|
|
|
|
host_client->old_frags = SVfloat (host_client->edict, frags);
|
|
}
|
|
}
|
|
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
|
|
if (!client->active)
|
|
continue;
|
|
SZ_Write (&client->message, sv.reliable_datagram.data,
|
|
sv.reliable_datagram.cursize);
|
|
}
|
|
|
|
SZ_Clear (&sv.reliable_datagram);
|
|
}
|
|
|
|
/*
|
|
SV_SendNop
|
|
|
|
Send a nop message without trashing or sending the accumulated client
|
|
message buffer
|
|
*/
|
|
static void
|
|
SV_SendNop (client_t *client)
|
|
{
|
|
sizebuf_t msg;
|
|
byte buf[4];
|
|
|
|
msg.data = buf;
|
|
msg.maxsize = sizeof (buf);
|
|
msg.cursize = 0;
|
|
|
|
MSG_WriteByte (&msg, svc_nop);
|
|
|
|
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
|
|
SV_DropClient (true); // if the message couldn't send, kick off
|
|
client->last_message = sv.time;
|
|
}
|
|
|
|
void
|
|
SV_SendClientMessages (void)
|
|
{
|
|
unsigned i;
|
|
|
|
// update frags, names, etc
|
|
SV_UpdateToReliableMessages ();
|
|
|
|
// build individual updates
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
if (host_client->spawned) {
|
|
if (!SV_SendClientDatagram (host_client))
|
|
continue;
|
|
} else {
|
|
// The player isn't totally in the game yet
|
|
// Send small keepalive messages if too much time has passed
|
|
// Send a full message when the next signon stage has been
|
|
// requested; some other message data (name changes, etc) may
|
|
// accumulate between signon stages
|
|
if (!host_client->sendsignon) {
|
|
if (sv.time - host_client->last_message > 5)
|
|
SV_SendNop (host_client);
|
|
continue; // don't send out non-signon messages
|
|
}
|
|
}
|
|
|
|
// check for an overflowed message. Should happen only on a very
|
|
// bad up connection that backs up a lot, then changes level
|
|
if (host_client->message.overflowed) {
|
|
SV_DropClient (true);
|
|
host_client->message.overflowed = false;
|
|
continue;
|
|
}
|
|
|
|
if (host_client->message.cursize || host_client->dropasap) {
|
|
if (!NET_CanSendMessage (host_client->netconnection)) {
|
|
// I_Printf ("can't write\n");
|
|
continue;
|
|
}
|
|
|
|
if (host_client->dropasap)
|
|
SV_DropClient (false); // went to another level
|
|
else {
|
|
if (NET_SendMessage
|
|
(host_client->netconnection, &host_client->message) == -1)
|
|
SV_DropClient (true); // if the message couldn't send,
|
|
// kick off
|
|
SZ_Clear (&host_client->message);
|
|
host_client->last_message = sv.time;
|
|
host_client->sendsignon = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// clear muzzle flashes
|
|
SV_CleanupEnts ();
|
|
}
|
|
|
|
// SERVER SPAWNING ============================================================
|
|
|
|
int
|
|
SV_ModelIndex (const char *name)
|
|
{
|
|
int i;
|
|
|
|
if (!name || !name[0])
|
|
return 0;
|
|
|
|
for (i = 0; i < MAX_MODELS && sv.model_precache[i]; i++)
|
|
if (!strcmp (sv.model_precache[i], name))
|
|
return i;
|
|
if (i == MAX_MODELS || !sv.model_precache[i])
|
|
Sys_Error ("SV_ModelIndex: model %s not precached", name);
|
|
return i;
|
|
}
|
|
|
|
static void
|
|
SV_CreateBaseline (void)
|
|
{
|
|
pr_uint_t entnum;
|
|
edict_t *svent;
|
|
entity_state_t *baseline;
|
|
int bits;
|
|
|
|
for (entnum = 0; entnum < sv.num_edicts; entnum++) {
|
|
// get the current server version
|
|
svent = EDICT_NUM (&sv_pr_state, entnum);
|
|
baseline = &SVdata (svent)->state;
|
|
|
|
if (svent->free)
|
|
continue;
|
|
if (entnum > svs.maxclients && !SVfloat (svent, modelindex))
|
|
continue;
|
|
|
|
// create entity baseline
|
|
VectorCopy (SVvector (svent, origin), baseline->origin);
|
|
VectorCopy (SVvector (svent, angles), baseline->angles);
|
|
baseline->frame = SVfloat (svent, frame);
|
|
baseline->skinnum = SVfloat (svent, skin);
|
|
if (entnum > 0 && entnum <= svs.maxclients) {
|
|
baseline->colormap = entnum;
|
|
baseline->modelindex = SV_ModelIndex ("progs/player.mdl");
|
|
baseline->alpha = ENTALPHA_DEFAULT;
|
|
} else {
|
|
const char *model;
|
|
model = PR_GetString (&sv_pr_state, SVstring (svent, model));
|
|
baseline->colormap = 0;
|
|
baseline->modelindex = SV_ModelIndex (model);
|
|
baseline->alpha = ENTALPHA_DEFAULT;
|
|
}
|
|
|
|
bits = 0;
|
|
if (sv.protocol == PROTOCOL_NETQUAKE) {
|
|
//still want to send baseline in PROTOCOL_NETQUAKE, so reset
|
|
//these values
|
|
if (baseline->modelindex & 0xFF00)
|
|
baseline->modelindex = 0;
|
|
if (baseline->frame & 0xFF00)
|
|
baseline->frame = 0;
|
|
baseline->alpha = ENTALPHA_DEFAULT;
|
|
} else {
|
|
if (baseline->modelindex & 0xFF00)
|
|
bits |= B_LARGEMODEL;
|
|
if (baseline->frame & 0xFF00)
|
|
bits |= B_LARGEFRAME;
|
|
if (baseline->alpha != ENTALPHA_DEFAULT)
|
|
bits |= B_ALPHA;
|
|
}
|
|
|
|
// add to the message
|
|
if (bits)
|
|
MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
|
|
else
|
|
MSG_WriteByte (&sv.signon, svc_spawnbaseline);
|
|
|
|
MSG_WriteShort (&sv.signon, entnum);
|
|
|
|
if (bits)
|
|
MSG_WriteByte (&sv.signon, bits);
|
|
|
|
if (bits & B_LARGEMODEL)
|
|
MSG_WriteShort (&sv.signon, baseline->modelindex);
|
|
else
|
|
MSG_WriteByte (&sv.signon, baseline->modelindex);
|
|
|
|
if (bits & B_LARGEFRAME)
|
|
MSG_WriteShort (&sv.signon, baseline->frame);
|
|
else
|
|
MSG_WriteByte (&sv.signon, baseline->frame);
|
|
MSG_WriteByte (&sv.signon, baseline->colormap);
|
|
MSG_WriteByte (&sv.signon, baseline->skinnum);
|
|
|
|
MSG_WriteCoordAngleV (&sv.signon, (vec_t*)&baseline->origin,//FIXME
|
|
baseline->angles);
|
|
|
|
if (bits & B_ALPHA)
|
|
MSG_WriteByte (&sv.signon, baseline->alpha);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_SendReconnect
|
|
|
|
Tell all the clients that the server is changing levels
|
|
*/
|
|
static void
|
|
SV_SendReconnect (void)
|
|
{
|
|
byte data[128];
|
|
sizebuf_t msg;
|
|
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.maxsize = sizeof (data);
|
|
|
|
MSG_WriteByte (&msg, svc_stufftext);
|
|
MSG_WriteString (&msg, "reconnect\n");
|
|
NET_SendToAll (&msg, 5.0);
|
|
|
|
if (!net_is_dedicated)
|
|
Cmd_ExecuteString ("reconnect\n", src_command);
|
|
}
|
|
|
|
/*
|
|
SV_SaveSpawnparms
|
|
|
|
Grabs the current state of each client for saving across the
|
|
transition to another level
|
|
*/
|
|
void
|
|
SV_SaveSpawnparms (void)
|
|
{
|
|
unsigned i, j;
|
|
|
|
svs.serverflags = *sv_globals.serverflags;
|
|
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
// call the progs to get default spawn parms for the new client
|
|
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, host_client->edict);
|
|
PR_ExecuteProgram (&sv_pr_state, sv_funcs.SetChangeParms);
|
|
for (j = 0; j < NUM_SPAWN_PARMS; j++)
|
|
host_client->spawn_parms[j] = sv_globals.parms[j];
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_SpawnServer
|
|
|
|
This is called at the start of each level
|
|
*/
|
|
void
|
|
SV_SpawnServer (const char *server)
|
|
{
|
|
byte *buf;
|
|
QFile *ent_file;
|
|
edict_t *ent;
|
|
|
|
|
|
// let's not have any servers with no name
|
|
if (hostname[0] == 0)
|
|
Cvar_Set ("hostname", "UNNAMED");
|
|
|
|
Sys_MaskPrintf (SYS_dev, "SpawnServer: %s\n", server);
|
|
svs.changelevel_issued = false; // now safe to issue another
|
|
svs.phys_client = SV_Physics_Client;
|
|
|
|
// tell all connected clients that we are going to a new level
|
|
if (sv.active) {
|
|
SV_SendReconnect ();
|
|
}
|
|
|
|
// make cvars consistant
|
|
if (coop)
|
|
deathmatch = 0;
|
|
current_skill = skill;
|
|
if (current_skill < 0)
|
|
current_skill = 0;
|
|
if (current_skill > 3)
|
|
current_skill = 3;
|
|
|
|
skill = current_skill;
|
|
|
|
// set up the new server
|
|
Host_SpawnServer ();
|
|
|
|
memset (&sv, 0, sizeof (sv));
|
|
|
|
strcpy (sv.name, server);
|
|
|
|
sv.protocol = sv_protocol;
|
|
|
|
// load progs to get entity field count
|
|
sv.max_edicts = bound (MIN_EDICTS, max_edicts, MAX_EDICTS);
|
|
SV_LoadProgs ();
|
|
SV_FreeAllEdictLeafs ();
|
|
|
|
sv.datagram.maxsize = sizeof (sv.datagram_buf);
|
|
sv.datagram.cursize = 0;
|
|
sv.datagram.data = sv.datagram_buf;
|
|
|
|
sv.reliable_datagram.maxsize = sizeof (sv.reliable_datagram_buf);
|
|
sv.reliable_datagram.cursize = 0;
|
|
sv.reliable_datagram.data = sv.reliable_datagram_buf;
|
|
|
|
sv.signon.maxsize = sizeof (sv.signon_buf);
|
|
sv.signon.cursize = 0;
|
|
sv.signon.data = sv.signon_buf;
|
|
|
|
// leave slots at start for only clients
|
|
sv.num_edicts = svs.maxclients + 1;
|
|
for (unsigned i = 0; i < svs.maxclients; i++) {
|
|
ent = EDICT_NUM (&sv_pr_state, i + 1);
|
|
svs.clients[i].edict = ent;
|
|
}
|
|
|
|
sv.state = ss_loading;
|
|
sv.paused = false;
|
|
|
|
sv.time = 1.0;
|
|
|
|
strcpy (sv.name, server);
|
|
snprintf (sv.modelname, sizeof (sv.modelname), "maps/%s.bsp", server);
|
|
sv.worldmodel = Mod_ForName (sv.modelname, false);
|
|
if (!sv.worldmodel) {
|
|
Sys_Printf ("Couldn't spawn server %s\n", sv.modelname);
|
|
sv.active = false;
|
|
return;
|
|
}
|
|
sv.models[1] = sv.worldmodel;
|
|
|
|
// clear world interaction links
|
|
SV_ClearWorld ();
|
|
|
|
sv.sound_precache[0] = sv_pr_state.pr_strings;
|
|
|
|
sv.model_precache[0] = sv_pr_state.pr_strings;
|
|
sv.model_precache[1] = sv.modelname;
|
|
for (unsigned i = 1; i < sv.worldmodel->brush.numsubmodels; i++) {
|
|
sv.model_precache[1 + i] = localmodels[i];
|
|
sv.models[i + 1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
|
|
// load the rest of the entities
|
|
ent = EDICT_NUM (&sv_pr_state, 0);
|
|
memset (&E_fld (ent, 0), 0, sv_pr_state.progs->entityfields * 4);
|
|
ent->free = false;
|
|
SVstring (ent, model) = PR_SetString (&sv_pr_state, sv.worldmodel->path);
|
|
SVfloat (ent, modelindex) = 1; // world model
|
|
SVfloat (ent, solid) = SOLID_BSP;
|
|
SVfloat (ent, movetype) = MOVETYPE_PUSH;
|
|
|
|
if (coop)
|
|
*sv_globals.coop = coop;
|
|
else
|
|
*sv_globals.deathmatch = deathmatch;
|
|
|
|
*sv_globals.mapname = PR_SetString (&sv_pr_state, sv.name);
|
|
|
|
// serverflags are for cross level information (sigils)
|
|
*sv_globals.serverflags = svs.serverflags;
|
|
|
|
*sv_globals.time = sv.time;
|
|
ent_file = QFS_VOpenFile (va (0, "maps/%s.ent", server), 0,
|
|
sv.worldmodel->vpath);
|
|
if ((buf = QFS_LoadFile (ent_file, 0))) {
|
|
ED_LoadFromFile (&sv_pr_state, (char *) buf);
|
|
free (buf);
|
|
} else {
|
|
ED_LoadFromFile (&sv_pr_state, sv.worldmodel->brush.entities);
|
|
}
|
|
|
|
sv.active = true;
|
|
|
|
// all setup is completed, any further precache statements are errors
|
|
sv.state = ss_active;
|
|
|
|
// run two frames to allow everything to settle
|
|
sv_frametime = host_frametime = 0.1;
|
|
SV_Physics ();
|
|
sv.time += host_frametime;
|
|
SV_Physics ();
|
|
sv.time += host_frametime;
|
|
|
|
// create a baseline for more efficient communications
|
|
SV_CreateBaseline ();
|
|
|
|
if (sv.signon.cursize > 8000-2)
|
|
Sys_Printf ("%i byte signon buffer exceeds standard limit of 7998.\n",
|
|
sv.signon.cursize);
|
|
|
|
// send serverinfo to all connected clients
|
|
for (unsigned i = 0; i < svs.maxclients; i++) {
|
|
host_client = svs.clients + i;
|
|
if (host_client->active) {
|
|
SV_SendServerinfo (host_client);
|
|
}
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_dev, "Server spawned.\n");
|
|
}
|
|
|
|
void
|
|
SV_Frame (void)
|
|
{
|
|
if (net_is_dedicated) {
|
|
Con_ProcessInput ();
|
|
|
|
GIB_Thread_Execute ();
|
|
cmd_source = src_command;
|
|
Cbuf_Execute_Stack (host_cbuf);
|
|
}
|
|
|
|
*sv_globals.frametime = sv_frametime = host_frametime;
|
|
|
|
// set the time and clear the general datagram
|
|
SV_ClearDatagram ();
|
|
|
|
SV_CheckForNewClients ();
|
|
|
|
// read client messages
|
|
SV_RunClients ();
|
|
|
|
// move things around and think
|
|
// always pause in single player if in console or menus
|
|
if (!sv.paused && (svs.maxclients > 1 || host_in_game)) {
|
|
SV_Physics ();
|
|
sv.time += host_frametime;
|
|
}
|
|
|
|
// send all messages to the clients
|
|
SV_SendClientMessages ();
|
|
}
|