quakeforge/include/QF/scene
Bill Currie 8e1bf69d5d [scene] Correct the calculation of world scale
World scale can only be approximate if non-uniform scales and
non-orthogonal rotations are involved, but it is still useful
information sometimes.

However, the calculation is expensive (needs a square root), so remove
world scale as a component and instead calculate it on an as-needed
basis because it is quite expensive to do for every transform when it is
used only by the legacy-GL alias model renderer.
2022-12-05 09:45:13 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Add a color map component 2022-11-15 15:30:35 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [scene] Add a color map component 2022-11-15 15:30:35 +09:00
transform.h [scene] Correct the calculation of world scale 2022-12-05 09:45:13 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00