quakeforge/include/QF/Vulkan/qf_matrices.h
Bill Currie 8422732505 [vulkan] Move matrices into per-frame buffers
This should fix the horrid frame rate dependent behavior of the view
model.

They are also in their own descriptor set so they can be easily shared
between pipelines. This has been verified to work for Draw.
2021-12-24 06:45:13 +09:00

87 lines
2.5 KiB
C

/*
qf_matrices.h
Vulkan matrix "pass"
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/12/8
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_matrices_h
#define __QF_Vulkan_qf_matrices_h
#include "QF/darray.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/image.h"
#include "QF/simd/types.h"
typedef struct qfv_matrix_buffer_s {
// projection and view matrices (model is push constant)
mat4f_t Projection3d;
mat4f_t View;
mat4f_t Sky;
mat4f_t Projection2d;
} qfv_matrix_buffer_t;
#define LIGHTING_BUFFER_INFOS 1
#define LIGHTING_ATTACH_INFOS 5
#define LIGHTING_SHADOW_INFOS MaxLights
#define LIGHTING_DESCRIPTORS (LIGHTING_BUFFER_INFOS + LIGHTING_ATTACH_INFOS + 1)
typedef struct matrixframe_s {
//VkCommandBuffer cmd;
VkBuffer buffer;
VkDescriptorSet descriptors;
} matrixframe_t;
typedef struct matrixframeset_s
DARRAY_TYPE (matrixframe_t) matrixframeset_t;
typedef struct matrixctx_s {
matrixframeset_t frames;
VkPipeline pipeline;
VkPipelineLayout layout;
VkDeviceMemory memory;
qfv_matrix_buffer_t matrices;
int dirty;
struct qfv_stagebuf_s *stage;
VkDescriptorPool pool;
VkDescriptorSetLayout setLayout;
} matrixctx_t;
struct vulkan_ctx_s;
struct qfv_renderframe_s;
void Vulkan_CalcProjectionMatrices (struct vulkan_ctx_s *ctx);
void Vulkan_CalcViewMatrix (struct vulkan_ctx_s *ctx);
void Vulkan_SetViewMatrix (struct vulkan_ctx_s *ctx, mat4f_t view);
void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky);
void Vulkan_Matrix_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Matrix_Shutdown (struct vulkan_ctx_s *ctx);
// "Draw" :)
void Vulkan_Matrix_Draw (struct qfv_renderframe_s *rFrame);
VkDescriptorSet Vulkan_Matrix_Descrptors (struct vulkan_ctx_s *ctx, int frame);
#endif//__QF_Vulkan_qf_matrices_h