quakeforge/libs/video/renderer/sw32/sw32_rsky.c

228 lines
4.7 KiB
C

/*
r_sky.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/sys.h"
#include "QF/render.h"
#include "r_local.h"
int iskyspeed = 8;
int iskyspeed2 = 2;
float skyspeed, skyspeed2;
float skytime;
byte *r_skysource;
int r_skymade;
int r_skydirect; // not used?
// TODO: clean up these routines
/*
byte bottomsky[128 * 131];
byte bottommask[128 * 131];
byte newsky[128 * 256]; // newsky and topsky both pack in here,
// 128 bytes of newsky on the left of
// each scan, 128 bytes of topsky on
// the right, because the low-level
// drawers need 256-byte scan widths
*/
byte skydata[128*256]; // sky layers for making skytex
byte skytex[128*256*4]; // current sky texture
/*
R_InitSky
A sky texture is 256*128, with the right side being a masked overlay
*/
void
R_InitSky (texture_t *mt)
{
/*
int i, j;
byte *src;
src = (byte *) mt + mt->offsets[0];
for (i = 0; i < 128; i++) {
for (j = 0; j < 128; j++) {
newsky[(i * 256) + j + 128] = src[i * 256 + j + 128];
}
}
for (i = 0; i < 128; i++) {
for (j = 0; j < 131; j++) {
if (src[i * 256 + (j & 0x7F)]) {
bottomsky[(i * 131) + j] = src[i * 256 + (j & 0x7F)];
bottommask[(i * 131) + j] = 0;
} else {
bottomsky[(i * 131) + j] = 0;
bottommask[(i * 131) + j] = 0xff;
}
}
}
r_skysource = newsky;
*/
// LordHavoc: save sky for use
memcpy(skydata, (byte *) mt + mt->offsets[0], 128*256);
r_skysource = skytex;
}
void
R_MakeSky (void)
{
int x, y, xshift1, yshift1, xshift2, yshift2;
byte *base1, *base2;
static int xlast = -1, ylast = -1;
xshift2 = skytime * skyspeed * 2.0f;
yshift2 = skytime * skyspeed * 2.0f;
if ((xshift2 == xlast) && (yshift2 == ylast))
return;
xlast = xshift2;
ylast = yshift2;
xshift1 = xshift2 >> 1;
yshift1 = yshift2 >> 1;
switch(r_pixbytes)
{
case 1:
{
byte *out = (byte *) skytex;
for (y = 0;y < 128;y++)
{
base1 = &skydata[((y + yshift1) & 127) * 256];
base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
for (x = 0;x < 128;x++)
{
if (base1[(x + xshift1) & 127])
*out = base1[(x + xshift1) & 127];
else
*out = base2[(x + xshift2) & 127];
out++;
}
out += 128;
}
}
break;
case 2:
{
unsigned short *out = (unsigned short *) skytex;
for (y = 0;y < 128;y++)
{
base1 = &skydata[((y + yshift1) & 127) * 256];
base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
for (x = 0;x < 128;x++)
{
if (base1[(x + xshift1) & 127])
*out = d_8to16table[base1[(x + xshift1) & 127]];
else
*out = d_8to16table[base2[(x + xshift2) & 127]];
out++;
}
out += 128;
}
}
break;
case 4:
{
unsigned int *out = (unsigned int *) skytex;
for (y = 0;y < 128;y++)
{
base1 = &skydata[((y + yshift1) & 127) * 256];
base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
for (x = 0;x < 128;x++)
{
if (base1[(x + xshift1) & 127])
*out = d_8to24table[base1[(x + xshift1) & 127]];
else
*out = d_8to24table[base2[(x + xshift2) & 127]];
out++;
}
out += 128;
}
}
break;
default:
Sys_Error("R_MakeSky: unsupported r_pixbytes %i", r_pixbytes);
}
r_skymade = 1;
}
void
R_SetSkyFrame (void)
{
int g, s1, s2;
float temp;
skyspeed = iskyspeed;
skyspeed2 = iskyspeed2;
g = GreatestCommonDivisor (iskyspeed, iskyspeed2);
s1 = iskyspeed / g;
s2 = iskyspeed2 / g;
temp = SKYSIZE * s1 * s2;
skytime = r_realtime - ((int) (r_realtime / temp) * temp);
r_skymade = 0;
}
/*
R_LoadSkys
Stub function for loading a skybox. Currently we only have support for
skyboxes in GL targets, so we just do nothing here. --KB
*/
void
R_LoadSkys (const char *name)
{
}