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https://git.code.sf.net/p/quake/quakeforge
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6e0312658d
There were actually several problems: translucency wasn't using or depending on the depth buffer, and the depth buffer wasn't marked as read-only in the g-buffer pass. Getting that correct seems to have given bigass1 a 0.5% boost (hard to say, could be the usual noise). |
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audio | ||
client | ||
console | ||
entity | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |