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https://git.code.sf.net/p/quake/quakeforge
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6d7e1064ec
Panels can be anchored to a widget in another hierarchy, allowing for things like cascading menus. They can also be extended via referencing them by name, allowing for subsystems to add items to an already panel (eg, extending a menu).
182 lines
5.1 KiB
C
182 lines
5.1 KiB
C
/*
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imui.h
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Immediate mode user interface
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Copyright (C) 2023 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2023/07/01
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_ui_imui_h
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#define __QF_ui_imui_h
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#include "QF/ui/view.h"
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typedef struct imui_ctx_s imui_ctx_t;
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struct canvas_system_s;
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struct IE_event_s;
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enum {
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imui_percent_x, ///< int
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imui_percent_y, ///< int
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imui_reference, ///< imui_reference_t
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imui_comp_count
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};
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extern const component_t imui_components[imui_comp_count];
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typedef enum {
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imui_size_none,
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imui_size_pixels,
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imui_size_fittext,
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imui_size_percent,
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imui_size_fitchildren,
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imui_size_expand,
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} imui_size_t;
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typedef union imui_color_s {
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struct {
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uint32_t normal;
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uint32_t hot;
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uint32_t active;
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};
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uint32_t color[3];
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} imui_color_t;
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typedef struct imui_style_s {
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imui_color_t background;
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imui_color_t foreground;
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imui_color_t text;
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} imui_style_t;
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typedef struct imui_reference_s {
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uint32_t ref_id;
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} imui_reference_t;
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typedef struct imui_window_s {
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const char *name;
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int xpos;
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int ypos;
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int xlen;
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int ylen;
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int group_offset;
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int mode;
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bool is_open;
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bool is_collapsed;
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const char *reference;
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grav_t reference_gravity;
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grav_t anchor_gravity;
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} imui_window_t;
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imui_ctx_t *IMUI_NewContext (struct canvas_system_s canvas_sys,
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const char *font, float fontsize);
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void IMUI_DestroyContext (imui_ctx_t *ctx);
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void IMUI_SetVisible (imui_ctx_t *ctx, bool visible);
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void IMUI_SetSize (imui_ctx_t *ctx, int xlen, int ylen);
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void IMUI_ProcessEvent (imui_ctx_t *ctx, const struct IE_event_s *ie_event);
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void IMUI_BeginFrame (imui_ctx_t *ctx);
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void IMUI_Draw (imui_ctx_t *ctx);
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int IMUI_PushLayout (imui_ctx_t *ctx, bool vertical);
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void IMUI_PopLayout (imui_ctx_t *ctx);
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void IMUI_Layout_SetXSize (imui_ctx_t *ctx, imui_size_t size, int value);
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void IMUI_Layout_SetYSize (imui_ctx_t *ctx, imui_size_t size, int value);
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int IMUI_PushStyle (imui_ctx_t *ctx, const imui_style_t *style);
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void IMUI_PopStyle (imui_ctx_t *ctx);
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void IMUI_Style_Update (imui_ctx_t *ctx, const imui_style_t *style);
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void IMUI_Style_Fetch (const imui_ctx_t *ctx, imui_style_t *style);
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void IMUI_Label (imui_ctx_t *ctx, const char *label);
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void IMUI_Labelf (imui_ctx_t *ctx, const char *fmt, ...)__attribute__((format(PRINTF,2,3)));
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bool IMUI_Button (imui_ctx_t *ctx, const char *label);
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bool IMUI_Checkbox (imui_ctx_t *ctx, bool *flag, const char *label);
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void IMUI_Radio (imui_ctx_t *ctx, int *curvalue, int value, const char *label);
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void IMUI_Slider (imui_ctx_t *ctx, float *value, float minval, float maxval,
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const char *label);
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void IMUI_Spacer (imui_ctx_t *ctx,
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imui_size_t xsize, int xvalue,
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imui_size_t ysize, int yvalue);
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void IMUI_FlexibleSpace (imui_ctx_t *ctx);
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int IMUI_StartPanel (imui_ctx_t *ctx, imui_window_t *panel);
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int IMUI_ExtendPanel (imui_ctx_t *ctx, const char *panel_name);
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void IMUI_EndPanel (imui_ctx_t *ctx);
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int IMUI_StartWindow (imui_ctx_t *ctx, imui_window_t *window);
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void IMUI_EndWindow (imui_ctx_t *ctx);
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#define IMUI_DeferLoop(begin, end) \
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for (int _i_ = (begin); !_i_; _i_++, (end))
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// #define IMUI_context to an imui_ctx_t * variable
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#define UI_Label(label) \
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IMUI_Label(IMUI_context, label)
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#define UI_Labelf(fmt...) \
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IMUI_Labelf(IMUI_context, fmt)
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#define UI_Button(label) \
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IMUI_Button(IMUI_context, label)
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#define UI_Checkbox(flag, label) \
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IMUI_Checkbox(IMUI_context, flag, label)
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#define UI_Radio(state, value, label) \
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IMUI_Radio(IMUI_context, state, value, label)
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#define UI_Slider(value, minval, maxval, label) \
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IMUI_Slider(IMUI_context, value, minval, maxval, label)
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#define UI_FlexibleSpace() \
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IMUI_Spacer(IMUI_context, imui_size_expand, 100, imui_size_expand, 100)
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#define UI_Layout(vertical) \
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IMUI_DeferLoop (IMUI_PushLayout (IMUI_context, vertical), \
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IMUI_PopLayout (IMUI_context ))
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#define UI_Panel(panel) \
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IMUI_DeferLoop (IMUI_StartPanel (IMUI_context, panel), \
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IMUI_EndPanel (IMUI_context))
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#define UI_ExtendPanel(panel_name) \
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IMUI_DeferLoop (IMUI_ExtendPanel (IMUI_context, panel_name), \
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IMUI_EndPanel (IMUI_context))
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#define UI_Window(window) \
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IMUI_DeferLoop (IMUI_StartWindow (IMUI_context, window), \
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IMUI_EndWindow (IMUI_context))
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#define UI_Style(style) \
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IMUI_DeferLoop (IMUI_PushStyle (IMUI_context, style), \
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IMUI_PopStyle (IMUI_context ))
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#define UI_Horizontal UI_Layout(false)
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#define UI_Vertical UI_Layout(true)
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#endif//__QF_ui_imui_h
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