quakeforge/include/r_dynamic.h
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00

75 lines
2 KiB
C

/*
render.h
public interface to refresh functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef _R_DYNAMIC_H
#define _R_DYNAMIC_H
#include "QF/mathlib.h"
#include "d_iface.h"
typedef enum {
PE_UNKNOWN,
PE_GUNSHOT,
PE_BLOOD,
PE_LIGHTNINGBLOOD,
PE_SPIKE,
PE_SUPERSPIKE,
PE_KNIGHTSPIKE,
PE_WIZSPIKE,
} particle_effect_t;
struct entity_s;
void R_PushDlights (const vec3_t entorigin);
struct cvar_s;
void R_MaxDlightsCheck (struct cvar_s *var);
void R_Particles_Init_Cvars (void);
void R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
const vec3_t vel, float die, int color, float alpha,
float ramp);
void R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org,
int org_fuzz, float scale, int vel_fuzz, float die,
int color, float alpha, float ramp);
void R_InitBubble (void);
void R_InitParticles (void);
void R_ClearParticles (void);
void R_DrawParticles (void);
struct cvar_s;
void R_MaxParticlesCheck (struct cvar_s *r_particles,
struct cvar_s *r_particles_max);
void R_InitSprites (void);
extern unsigned int r_maxparticles;
extern unsigned int numparticles;
extern struct particle_s *active_particles;
extern struct particle_s *free_particles;
extern struct particle_s *particles;
extern struct particle_s **freeparticles;
#endif // _R_DYNAMIC_H