quakeforge/tools/qfbsp/source/region.c

465 lines
9.6 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#include "QF/sys.h"
#include "compat.h"
#include "bsp5.h"
/*
input
-----
vertexes
edges
faces
output
------
smaller set of vertexes
smaller set of edges
regions
? triangulated regions
face to region mapping numbers
*/
#define MAX_EDGES_IN_REGION 32
int firstedge;
vec3_t region_mins, region_maxs;
void
AddPointToRegion (vec3_t p)
{
int i;
for (i = 0; i < 3; i++) {
if (p[i] < region_mins[i])
region_mins[i] = p[i];
if (p[i] > region_maxs[i])
region_maxs[i] = p[i];
}
}
void
ClearRegionSize (void)
{
region_mins[0] = region_mins[1] = region_mins[2] = 9999;
region_maxs[0] = region_maxs[1] = region_maxs[2] = -9999;
}
void
AddFaceToRegionSize (face_t *f)
{
int i;
for (i = 0; i < f->numpoints; i++)
AddPointToRegion (f->pts[i]);
}
qboolean
CanJoinFaces (face_t *f, face_t *f2)
{
int i;
vec3_t oldmins, oldmaxs;
if (f2->planenum != f->planenum
|| f2->planeside != f->planeside || f2->texturenum != f->texturenum)
return false;
if (f2->outputnumber != -1)
return false;
if (f2->contents[0] != f->contents[0]) { // does this ever happen?
// they shouldn't share.
printf ("CanJoinFaces: edge with different contents");
return false;
}
// check size constraints
if (!(bsp->texinfo[f->texturenum].flags & TEX_SPECIAL)) {
VectorCopy (region_mins, oldmins);
VectorCopy (region_maxs, oldmaxs);
AddFaceToRegionSize (f2);
for (i = 0; i < 3; i++) {
if (region_maxs[i] - region_mins[i] > 240) {
VectorCopy (oldmins, region_mins);
VectorCopy (oldmaxs, region_maxs);
return false;
}
}
} else {
if (bsp->numsurfedges - firstedge + f2->numpoints
> MAX_EDGES_IN_REGION)
return false; // a huge water or sky polygon
}
// check edge count constraints
return true;
}
void
RecursiveGrowRegion (dface_t *r, face_t *f)
{
face_t *f2;
int e, i;
if (f->outputnumber == bsp->numfaces)
return;
if (f->outputnumber != -1)
Sys_Error ("RecursiveGrowRegion: region collision");
f->outputnumber = bsp->numfaces;
// add edges
for (i = 0; i < f->numpoints; i++) {
e = f->edges[i];
if (!edgefaces[abs (e)][0])
continue; // edge has allready been removed
if (e > 0)
f2 = edgefaces[e][1];
else
f2 = edgefaces[-e][0];
if (f2 && f2->outputnumber == bsp->numfaces) {
edgefaces[abs (e)][0] = NULL;
edgefaces[abs (e)][1] = NULL;
continue; // allready merged
}
if (f2 && CanJoinFaces (f, f2)) { // remove the edge and merge the
// faces
edgefaces[abs (e)][0] = NULL;
edgefaces[abs (e)][1] = NULL;
RecursiveGrowRegion (r, f2);
} else {
// emit a surfedge
if (bsp->numsurfedges == MAX_MAP_SURFEDGES)
Sys_Error ("numsurfedges == MAX_MAP_SURFEDGES");
BSP_AddSurfEdge (bsp, e);
}
}
}
void
PrintDface (int f)
{ // for debugging
dedge_t *e;
dface_t *df;
int i, n;
df = &bsp->faces[f];
for (i = 0; i < df->numedges; i++) {
n = bsp->surfedges[df->firstedge + i];
e = &bsp->edges[abs (n)];
if (n < 0)
printf ("%5i = %5i : %5i\n", n, e->v[1], e->v[0]);
else
printf ("%5i = %5i : %5i\n", n, e->v[0], e->v[1]);
}
}
void
FindVertexUse (int v)
{ // for debugging
dedge_t *e;
dface_t *df;
int i, j, n;
for (i = firstmodelface; i < bsp->numfaces; i++) {
df = &bsp->faces[i];
for (j = 0; j < df->numedges; j++) {
n = bsp->surfedges[df->firstedge + j];
e = &bsp->edges[abs (n)];
if (e->v[0] == v || e->v[1] == v) {
printf ("on face %i\n", i);
break;
}
}
}
}
void
FindEdgeUse (int v)
{ // for debugging
dface_t *df;
int i, j, n;
for (i = firstmodelface; i < bsp->numfaces; i++) {
df = &bsp->faces[i];
for (j = 0; j < df->numedges; j++) {
n = bsp->surfedges[df->firstedge + j];
if (n == v || -n == v) {
printf ("on face %i\n", i);
break;
}
}
}
}
int edgemapping[MAX_MAP_EDGES];
/*
HealEdges
Extends e1 so that it goes all the way to e2, and removes all references
to e2
*/
void
HealEdges (int e1, int e2)
{
int saved, i, j, n;
int foundj[2];
dedge_t *ed, *ed2;
dface_t *df;
dface_t *found[2];
vec3_t v1, v2;
return;
e1 = edgemapping[e1];
e2 = edgemapping[e2];
// extend e1 to e2
ed = &bsp->edges[e1];
ed2 = &bsp->edges[e2];
VectorSubtract (bsp->vertexes[ed->v[1]].point,
bsp->vertexes[ed->v[0]].point, v1);
_VectorNormalize (v1);
if (ed->v[0] == ed2->v[0])
ed->v[0] = ed2->v[1];
else if (ed->v[0] == ed2->v[1])
ed->v[0] = ed2->v[0];
else if (ed->v[1] == ed2->v[0])
ed->v[1] = ed2->v[1];
else if (ed->v[1] == ed2->v[1])
ed->v[1] = ed2->v[0];
else
Sys_Error ("HealEdges: edges don't meet");
VectorSubtract (bsp->vertexes[ed->v[1]].point,
bsp->vertexes[ed->v[0]].point, v2);
_VectorNormalize (v2);
if (!_VectorCompare (v1, v2))
Sys_Error ("HealEdges: edges not colinear");
edgemapping[e2] = e1;
saved = 0;
// remove all uses of e2
for (i = firstmodelface; i < bsp->numfaces; i++) {
df = &bsp->faces[i];
for (j = 0; j < df->numedges; j++) {
n = bsp->surfedges[df->firstedge + j];
if (n == e2 || n == -e2) {
found[saved] = df;
foundj[saved] = j;
saved++;
break;
}
}
}
if (saved != 2)
printf ("WARNING: didn't find both faces for a saved edge\n");
else {
for (i = 0; i < 2; i++) { // remove this edge
df = found[i];
j = foundj[i];
for (j++; j < df->numedges; j++)
bsp->surfedges[df->firstedge + j - 1] =
bsp->surfedges[df->firstedge + j];
bsp->surfedges[df->firstedge + j - 1] = 0;
df->numedges--;
}
edgefaces[e2][0] = edgefaces[e2][1] = NULL;
}
}
typedef struct {
int numedges;
int edges[2];
} checkpoint_t;
checkpoint_t checkpoints[MAX_MAP_VERTS];
void
RemoveColinearEdges (void)
{
checkpoint_t *cp;
int c0, c1, c2, c3, i, j, v;
// no edges remapped yet
for (i = 0; i < bsp->numedges; i++)
edgemapping[i] = i;
// find vertexes that only have two edges
memset (checkpoints, 0, sizeof (checkpoints));
for (i = firstmodeledge; i < bsp->numedges; i++) {
if (!edgefaces[i][0])
continue; // removed
for (j = 0; j < 2; j++) {
v = bsp->edges[i].v[j];
cp = &checkpoints[v];
if (cp->numedges < 2)
cp->edges[cp->numedges] = i;
cp->numedges++;
}
}
// if a vertex only has two edges and they are colinear, it can be removed
c0 = c1 = c2 = c3 = 0;
for (i = 0; i < bsp->numvertexes; i++) {
cp = &checkpoints[i];
switch (cp->numedges) {
case 0:
c0++;
break;
case 1:
c1++;
break;
case 2:
c2++;
HealEdges (cp->edges[0], cp->edges[1]);
break;
default:
c3++;
break;
}
}
// qprintf ("%5i c0\n", c0);
// qprintf ("%5i c1\n", c1);
// qprintf ("%5i c2\n", c2);
// qprintf ("%5i c3+\n", c3);
qprintf ("%5i deges removed by tjunction healing\n", c2);
}
void
CountRealNumbers (void)
{
int c, i;
qprintf ("%5i regions\n", bsp->numfaces - firstmodelface);
c = 0;
for (i = firstmodelface; i < bsp->numfaces; i++)
c += bsp->faces[i].numedges;
qprintf ("%5i real marksurfaces\n", c);
c = 0;
for (i = firstmodeledge; i < bsp->numedges; i++)
if (edgefaces[i][0])
c++; // not removed
qprintf ("%5i real edges\n", c);
}
void
GrowNodeRegion_r (node_t * node)
{
dface_t r;
face_t *f;
int i;
if (node->planenum == PLANENUM_LEAF)
return;
node->firstface = bsp->numfaces;
for (f = node->faces; f; f = f->next) {
// if (f->outputnumber != -1)
// continue; // allready grown into an earlier region
// emit a region
if (bsp->numfaces == MAX_MAP_FACES)
Sys_Error ("MAX_MAP_FACES");
f->outputnumber = bsp->numfaces;
r.planenum = node->outputplanenum;
r.side = f->planeside;
r.texinfo = f->texturenum;
for (i = 0; i < MAXLIGHTMAPS; i++)
r.styles[i] = 255;
r.lightofs = -1;
// add the face and mergable neighbors to it
#if 0
ClearRegionSize ();
AddFaceToRegionSize (f);
RecursiveGrowRegion (r, f);
#endif
r.firstedge = firstedge = bsp->numsurfedges;
for (i = 0; i < f->numpoints; i++) {
if (bsp->numsurfedges == MAX_MAP_SURFEDGES)
Sys_Error ("numsurfedges == MAX_MAP_SURFEDGES");
BSP_AddSurfEdge (bsp, f->edges[i]);
}
r.numedges = bsp->numsurfedges - r.firstedge;
BSP_AddFace (bsp, &r);
}
node->numfaces = bsp->numfaces - node->firstface;
GrowNodeRegion_r (node->children[0]);
GrowNodeRegion_r (node->children[1]);
}
void
GrowNodeRegions (node_t *headnode)
{
qprintf ("---- GrowRegions ----\n");
GrowNodeRegion_r (headnode);
// RemoveColinearEdges ();
CountRealNumbers ();
}
/*
Turn the faces on a plane into optimal non-convex regions
The edges may still be split later as a result of tjunctions
typedef struct
{
vec3_t dir;
vec3_t origin;
vec3_t p[2];
}
for all faces
for all edges
for all edges so far
if overlap
split
*/