mirror of
https://git.code.sf.net/p/quake/quakeforge
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It's used for finding the entity that has the actual canvas component attached. Useful for sharing a single canvas between multiple view hierarchies, and worked as a proof of concept for doing similar with hierarchy references, and might work for properly destroying canvas items (fills etc) when a view entity is deleted (if attached to every view). |
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.. | ||
audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |