quakeforge/libs/models
Bill Currie c1eb3e77c3 Process each vertex texcoord only once.
Double converting texcoords results in 0,0 for all affected texcoords. Mr
Fixit was looking rather ill. Now he looks weird (something wrong in the
renderer?).
2012-05-19 09:15:26 +09:00
..
alias Correct a spelling error. 2012-04-24 14:12:54 +09:00
brush Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
iqm Process each vertex texcoord only once. 2012-05-19 09:15:26 +09:00
sprite Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
test Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
clip_hull.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_model_fullbright.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
model.c Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
null_model.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
winding.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00