mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
a08261c620
This allows the use of an entity id to index into the entity data and fetch the transform and colormod data in the vertex shader, thus making instanced rendering possible. Non-world brush entities are still not rendered, but the world entity is using both the entity data buffer and entid buffer.
260 lines
7 KiB
Text
260 lines
7 KiB
Text
include_qf = \
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include/QF/alloc.h \
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include/QF/bspfile.h \
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include/QF/cbuf.h \
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include/QF/cdaudio.h \
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include/QF/cexpr.h \
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include/QF/checksum.h \
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include/QF/clip_hull.h \
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include/QF/cmd.h \
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include/QF/cmem.h \
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include/QF/console.h \
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include/QF/crc.h \
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include/QF/csqc.h \
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include/QF/cvar.h \
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include/QF/darray.h \
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include/QF/dstring.h \
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include/QF/draw.h \
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include/QF/fbsearch.h \
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include/QF/gib.h \
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include/QF/hash.h \
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include/QF/heapsort.h \
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include/QF/idparse.h \
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include/QF/image.h \
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include/QF/info.h \
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include/QF/input.h \
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include/QF/iqm.h \
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include/QF/joystick.h \
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include/QF/keys.h \
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include/QF/link.h \
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include/QF/listener.h \
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include/QF/llist.h \
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include/QF/mathlib.h \
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include/QF/mdfour.h \
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include/QF/mersenne.h \
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include/QF/model.h \
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include/QF/modelgen.h \
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include/QF/msg.h \
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include/QF/object.h \
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include/QF/pak.h \
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include/QF/pakfile.h \
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include/QF/pcx.h \
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include/QF/png.h \
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include/QF/plist.h \
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include/QF/plugin.h \
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include/QF/pqueue.h \
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include/QF/progs.h \
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include/QF/pvsfile.h \
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include/QF/qargs.h \
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include/QF/qdefs.h \
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include/QF/qendian.h \
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include/QF/qtypes.h \
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include/QF/quakefs.h \
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include/QF/quakeio.h \
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include/QF/render.h \
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include/QF/riff.h \
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include/QF/ringbuffer.h \
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include/QF/ruamoko.h \
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include/QF/screen.h \
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include/QF/script.h \
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include/QF/segtext.h \
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include/QF/set.h \
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include/QF/sizebuf.h \
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include/QF/skin.h \
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include/QF/sound.h \
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include/QF/spritegn.h \
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include/QF/sys.h \
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include/QF/sys_developer.h \
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include/QF/teamplay.h \
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include/QF/tga.h \
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include/QF/va.h \
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include/QF/ver_check.h \
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include/QF/vid.h \
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include/QF/wad.h \
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include/QF/wadfile.h \
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include/QF/winding.h \
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include/QF/zone.h
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include_qf_gl = \
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include/QF/GL/ati.h \
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include/QF/GL/defines.h \
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include/QF/GL/extensions.h \
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include/QF/GL/funcs.h \
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include/QF/GL/qf_alias.h \
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include/QF/GL/qf_draw.h \
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include/QF/GL/qf_fisheye.h \
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include/QF/GL/qf_funcs_list.h \
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include/QF/GL/qf_iqm.h \
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include/QF/GL/qf_lightmap.h \
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include/QF/GL/qf_particles.h \
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include/QF/GL/qf_rlight.h \
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include/QF/GL/qf_rmain.h \
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include/QF/GL/qf_rsurf.h \
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include/QF/GL/qf_sky.h \
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include/QF/GL/qf_sprite.h \
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include/QF/GL/qf_textures.h \
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include/QF/GL/qf_vid.h \
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include/QF/GL/types.h
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include_qf_glsl = \
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include/QF/GLSL/defines.h \
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include/QF/GLSL/funcs.h \
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include/QF/GLSL/qf_alias.h \
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include/QF/GLSL/qf_bsp.h \
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include/QF/GLSL/qf_draw.h \
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include/QF/GLSL/qf_fisheye.h \
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include/QF/GLSL/qf_funcs_list.h \
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include/QF/GLSL/qf_iqm.h \
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include/QF/GLSL/qf_lightmap.h \
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include/QF/GLSL/qf_main.h \
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include/QF/GLSL/qf_particles.h \
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include/QF/GLSL/qf_sprite.h \
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include/QF/GLSL/qf_textures.h \
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include/QF/GLSL/qf_vid.h \
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include/QF/GLSL/qf_warp.h \
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include/QF/GLSL/types.h
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include_qf_input = \
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include/QF/input/binding.h \
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include/QF/input/event.h \
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include/QF/input/event_names.h \
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include/QF/input/imt.h
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include_qf_math = \
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include/QF/math/bitop.h \
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include/QF/math/dual.h \
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include/QF/math/half.h \
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include/QF/math/matrix3.h \
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include/QF/math/matrix4.h \
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include/QF/math/quaternion.h \
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include/QF/math/vector.h
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include_qf_plugin = \
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include/QF/plugin/cd.h \
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include/QF/plugin/console.h \
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include/QF/plugin/general.h \
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include/QF/plugin/input.h \
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include/QF/plugin/snd_output.h \
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include/QF/plugin/snd_render.h \
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include/QF/plugin/vid_render.h
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include_qf_progs = \
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include/QF/progs/pr_comp.h \
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include/QF/progs/pr_debug.h \
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include/QF/progs/pr_obj.h \
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include/QF/progs/pr_type.h \
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include/QF/progs/pr_type_names.h
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include_qf_scene = \
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include/QF/scene/camera.h \
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include/QF/scene/entity.h \
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include/QF/scene/hierarchy.h \
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include/QF/scene/light.h \
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include/QF/scene/transform.h \
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include/QF/scene/scene.h \
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include/QF/scene/types.h
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include_qf_simd = \
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include/QF/simd/mat4f.h \
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include/QF/simd/types.h \
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include/QF/simd/vec2d.h \
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include/QF/simd/vec2f.h \
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include/QF/simd/vec2i.h \
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include/QF/simd/vec4d.h \
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include/QF/simd/vec4f.h \
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include/QF/simd/vec4i.h
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include_qf_ui = \
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include/QF/ui/inputline.h \
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include/QF/ui/txtbuffer.h \
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include/QF/ui/view.h \
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include/QF/ui/vrect.h
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include_qf_vulkan = \
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include/QF/Vulkan/barrier.h \
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include/QF/Vulkan/buffer.h \
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include/QF/Vulkan/capture.h \
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include/QF/Vulkan/command.h \
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include/QF/Vulkan/cvars.h \
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include/QF/Vulkan/debug.h \
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include/QF/Vulkan/descriptor.h \
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include/QF/Vulkan/device.h \
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include/QF/Vulkan/funclist.h \
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include/QF/Vulkan/image.h \
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include/QF/Vulkan/instance.h \
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include/QF/Vulkan/memory.h \
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include/QF/Vulkan/pipeline.h \
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include/QF/Vulkan/projection.h \
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include/QF/Vulkan/resource.h \
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include/QF/Vulkan/qf_alias.h \
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include/QF/Vulkan/qf_bsp.h \
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include/QF/Vulkan/qf_compose.h \
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include/QF/Vulkan/qf_draw.h \
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include/QF/Vulkan/qf_iqm.h \
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include/QF/Vulkan/qf_lighting.h \
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include/QF/Vulkan/qf_lightmap.h \
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include/QF/Vulkan/qf_main.h \
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include/QF/Vulkan/qf_matrices.h \
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include/QF/Vulkan/qf_model.h \
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include/QF/Vulkan/qf_particles.h \
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include/QF/Vulkan/qf_scene.h \
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include/QF/Vulkan/qf_sprite.h \
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include/QF/Vulkan/qf_texture.h \
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include/QF/Vulkan/qf_vid.h \
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include/QF/Vulkan/renderpass.h \
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include/QF/Vulkan/scrap.h \
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include/QF/Vulkan/shader.h \
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include/QF/Vulkan/staging.h \
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include/QF/Vulkan/swapchain.h
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# headers shared with ruamoko
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qfcc_include_qf = include/QF/input.h
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qfcc_include_qf_progs = include/QF/progs/pr_type_names.h
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qfcc_include_qf_input = \
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include/QF/input/binding.h \
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include/QF/input/imt.h
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qf_includedir = $(includedir)/QF
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qf_gl_includedir = $(includedir)/QF/GL
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qf_glsl_includedir = $(includedir)/QF/GLSL
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qf_input_includedir = $(includedir)/QF/input
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qf_math_includedir = $(includedir)/QF/math
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qf_plugin_includedir = $(includedir)/QF/plugin
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qf_progs_includedir = $(includedir)/QF/progs
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qf_scene_includedir = $(includedir)/QF/scene
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qf_simd_includedir = $(includedir)/QF/simd
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qf_ui_includedir = $(includedir)/QF/ui
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qf_vulkan_includedir = $(includedir)/QF/Vulkan
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qf_include_HEADERS = @qfac_include_qf@
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qf_gl_include_HEADERS = @qfac_include_qf_gl@
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qf_glsl_include_HEADERS = @qfac_include_qf_glsl@
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qf_input_include_HEADERS = @qfac_include_qf_input@
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qf_math_include_HEADERS = @qfac_include_qf_math@
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qf_plugin_include_HEADERS = @qfac_include_qf_plugin@
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qf_progs_include_HEADERS = @qfac_include_qf_progs@
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qf_scene_include_HEADERS = @qfac_include_qf_scene@
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qf_simd_include_HEADERS = @qfac_include_qf_simd@
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qf_ui_include_HEADERS = @qfac_include_qf_ui@
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qf_vulkan_include_HEADERS = @qfac_include_qf_vulkan@
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ruamoko_qf_includedir = $(ruamoko_includedir)/QF
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ruamoko_qf_input_includedir = $(ruamoko_includedir)/QF/input
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ruamoko_qf_progs_includedir = $(ruamoko_includedir)/QF/progs
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ruamoko_qf_include_HEADERS = @qfac_qfcc_include_qf@
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ruamoko_qf_input_include_HEADERS = @qfac_qfcc_include_qf_input@
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ruamoko_qf_progs_include_HEADERS = @qfac_qfcc_include_qf_progs@
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EXTRA_DIST += \
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$(include_qf) \
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$(include_qf_gl) \
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$(include_qf_glsl) \
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$(include_qf_input) \
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$(include_qf_math) \
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$(include_qf_plugin) \
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$(include_qf_progs) \
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$(include_qf_scene) \
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$(include_qf_simd) \
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$(include_qf_ui) \
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$(include_qf_vulkan) \
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$(qfcc_include_qf) \
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$(qfcc_include_qf_input)
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